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NAME

       XkbForceBell  -  Overrides  user  preference  settings  for audible bells to ring the bell on the default
       keyboard

SYNOPSIS

       Bool XkbForceBell (Display *display, int percent);

ARGUMENTS

       - display
              connection to the X server

       - percent
              volume for the bell, which can range from -100 to 100 inclusive

DESCRIPTION

       The core X protocol allows only applications to explicitly sound the system bell with a  given  duration,
       pitch,  and  volume.  Xkb  extends this capability by allowing clients to attach symbolic names to bells,
       disable audible bells, and receive an event whenever the keyboard bell is rung. For the purposes of  this
       document,  the audible bell is defined to be the system bell, or the default keyboard bell, as opposed to
       any other audible sound generated elsewhere in the system.  You can ask to receive  XkbBellNotify  events
       when any client rings any one of the following:

       •    The default bell

       •    Any bell on an input device that can be specified by a bell_class and bell_id pair

       •    Any  bell  specified  only by an arbitrary name. (This is, from the server's point of view, merely a
            name, and not connected with any physical sound-generating  device.  Some  client  application  must
            generate the sound, or visual feedback, if any, that is associated with the name.)

       You  can also ask to receive XkbBellNotify events when the server rings the default bell or if any client
       has requested events only (without the bell sounding) for any of the bell types previously listed.

       You can disable audible bells on a global basis. For example, a client that replaces  the  keyboard  bell
       with  some  other  audible  cue might want to turn off the AudibleBell control to prevent the server from
       also generating a sound and avoid cacophony.  If  you  disable  audible  bells  and  request  to  receive
       XkbBellNotify events, you can generate feedback different from the default bell.

       You can, however, override the AudibleBell control by calling one of the functions that force the ringing
       of a bell in spite of the setting of the AudibleBell control - XkbForceDeviceBell  or  XkbForceBell.   In
       this case the server does not generate a bell event.

       Just  as  some  keyboards  can  produce keyclicks to indicate when a key is pressed or repeating, Xkb can
       provide feedback for the controls by using special beep codes.  The AccessXFeedback control  is  used  to
       configure the specific types of operations that generate feedback.

       Bell Names

       You  can  associate  a  name to an act of ringing a bell by converting the name to an Atom and then using
       this name when you call the functions listed in this chapter. If an event is generated as a  result,  the
       name  is  then  passed to all other clients interested in receiving XkbBellNotify events. Note that these
       are arbitrary names and that there is no binding to any sounds. Any sounds  or  other  effects  (such  as
       visual  bells  on  the  screen)  must be generated by a client application upon receipt of the bell event
       containing the name. There is no default name for the default keyboard bell.  The  server  does  generate
       some  predefined  bells for the AccessX controls. These named bells are shown in the Table 1; the name is
       included in any bell event sent to clients that have requested to receive XkbBellNotify events.

                         Table 1 Predefined Bells
       ──────────────────────────────────────────────────────────────
       Action                                     Named Bell
       ──────────────────────────────────────────────────────────────
       Indicator turned on                        AX_IndicatorOn
       Indicator turned off                       AX_IndicatorOff
       More than one indicator changed state      AX_IndicatorChange
       Control turned on                          AX_FeatureOn
       Control turned off                         AX_FeatureOff
       More than one control changed state        AX_FeatureChange
       SlowKeys  and  BounceKeys  about  to  be   AX_SlowKeysWarning
       turned on or off
       SlowKeys key pressed                       AX_SlowKeyPress
       SlowKeys key accepted                      AX_SlowKeyAccept
       SlowKeys key rejected                      AX_SlowKeyReject
       Accepted SlowKeys key released             AX_SlowKeyRelease
       BounceKeys key rejected                    AX_BounceKeyReject
       StickyKeys key latched                     AX_StickyLatch
       StickyKeys key locked                      AX_StickyLock
       StickyKeys key unlocked                    AX_StickyUnlock

       Audible Bells

       Using  Xkb  you can generate bell events that do not necessarily ring the system bell.  This is useful if
       you need to use an audio server instead of the system beep. For example, when an audio client starts,  it
       could  disable  the  audible  bell  (the  system  bell) and then listen for XkbBellNotify events. When it
       receives a XkbBellNotify event, the audio client could then send a request to an audio server to  play  a
       sound.

       You  can control the audible bells feature by passing the XkbAudibleBellMask to XkbChangeEnabledControls.
       If you set XkbAudibleBellMask on, the server rings the system bell when a bell event occurs. This is  the
       default.  If  you set XkbAudibleBellMask off and a bell event occurs, the server does not ring the system
       bell unless you call XkbForceDeviceBell or XkbForceBell.

       Audible bells are also part of the per-client auto-reset controls.

       Bell Functions

       Use the functions described in this section to ring bells and to generate bell events.

       The input extension has two types of feedbacks that can generate  bells  -  bell  feedback  and  keyboard
       feedback.  Some  of  the  functions  in  this section have bell_class and bell_id parameters; set them as
       follows: Set bell_class to BellFeedbackClass or  KbdFeedbackClass.  A  device  can  have  more  than  one
       feedback of each type; set bell_id to the particular bell feedback of bell_class type.

       Table  2  shows the conditions that cause a bell to sound or an XkbBellNotifyEvent to be generated when a
       bell function is called.

                    Table 2 Bell Sounding and Bell Event Generating
       ───────────────────────────────────────────────────────────────────────────
       Function called      AudibleBell   Server sounds a bell   Server sends an
       XkbBellNotifyEvent
       ───────────────────────────────────────────────────────────────────────────
       XkbDeviceBell        On            Yes                    Yes
       XkbDeviceBell        Off           No                     Yes
       XkbBell              On            Yes                    Yes
       XkbBell              Off           No                     Yes
       XkbDeviceBellEvent   On or Off     No                     Yes
       XkbBellEvent         On or Off     No                     Yes
       XkbDeviceForceBell   On or Off     Yes                    No
       XkbForceBell         On or Off     Yes                    No

       If a compatible keyboard extension isn't present in the X  server,  XkbForceBell  calls  XBell  with  the
       specified  display  and  percent and returns False. Otherwise, XkbForceBell calls XkbForceDeviceBell with
       the specified display and percent, device_spec =XkbUseCoreKbd, bell_class  =  XkbDfltXIClass,  bell_id  =
       XkbDfltXIId, window = None, and name = NULL, and returns what XkbForceDeviceBell returns.

       XkbForceBell does not cause an XkbBellNotify event.

       You can call XkbBell without first initializing the keyboard extension.

RETURNS VALUES

       False          The XkbForceBell function returns False when a compatible keyboard extension isn't present
                      in the X server.

STRUCTURES

       Xkb  generates  XkbBellNotify  events  for  all  bells  except  for  those  resulting   from   calls   to
       XkbForceDeviceBell and XkbForceBell.  To receive XkbBellNotify events under all possible conditions, pass
       XkbBellNotifyMask in both the bits_to_change and values_for_bits parameters to XkbSelectEvents.

       The XkbBellNotify event has no event details. It is either selected or it is not.  However, you can  call
       XkbSelectEventDetails  using  XkbBellNotify  as  the  event_type  and  specifying XkbAllBellEventsMask in
       bits_to_change and values_for_bits.  This has the same effect as a call to XkbSelectEvents.

       The structure for the XkbBellNotify event type contains:

          typedef struct _XkbBellNotify {
              int            type;        /* Xkb extension base event code */
              unsigned long  serial;      /* X server serial number for event */
              Bool           send_event;  /* True => synthetically generated */
              Display *      display;     /* server connection where event generated */
              Time           time;        /* server time when event generated */
              int            xkb_type;    /* XkbBellNotify */
              unsigned int   device;      /* Xkb device ID, will not be XkbUseCoreKbd */
              int            percent;     /* requested volume as % of max */
              int            pitch;       /* requested pitch in Hz */
              int            duration;    /* requested duration in microseconds */
              unsigned int   bell_class;  /* X input extension feedback class */
              unsigned int   bell_id;     /* X input extension feedback ID */
              Atom           name;        /* "name" of requested bell */
              Window         window;      /* window associated with event */
              Bool           event_only;  /* False -> the server did not produce a beep */
          } XkbBellNotifyEvent;

       If your application needs to generate visual bell feedback on the screen when it receives a  bell  event,
       use the window ID in the XkbBellNotifyEvent, if present.

SEE ALSO

       XBell(3),   XkbBell(3),   XkbChangeEnabledControls(3),  XkbForceDeviceBell(3),  XkbSelectEventDetails(3),
       XkbSelectEvents(3)