Provided by: caveexpress_2.5.2-1_amd64 
      
    
NAME
       caveexpress - 2D platformer with physics-based gameplay
SYNOPSIS
       caveexpress [option]
DESCRIPTION
       Caveexpress  is  a  classic  2D  platformer with physics-based gameplay and dozens of levels. Master your
       pedal-powered flying machine to pick up packages from your cave-dwelling clients and drop them off at the
       collection point.
       But beware! Mighty mastodons, terrifying pterodactyls and others would rather see you extinct.
OPTIONS
       -server
              Start the server for the game (headless mode).
       -set <varname> <value>
              Change the value of a config variable.
CONSOLE COMMANDS
       Open the in-game console with SHIFT+ESC. Just type a config variable name there to get the current value.
       The console commands can also be triggered from the commandline by just putting a - in front of it.
       -loglevel <LEVEL>
              Possible level values are: TRACE, DEBUG, INFO, WARN, ERROR
CONFIG VARIABLES
       These variables can be modified by using the -set command - or by providing default values  for  some  of
       them in the config.lua file in the asset directory. You can override any file by putting it into the same
       subdir as in your installation folder into ~/.local/share/caveexpress
       alreadyrated
       amountoffruitsforanewlife
       blue
       box2d_contactimpulse
              If physics debug rendering is activated, this can add more details to it
       box2d_contactnormals
              If physics debug rendering is activated, this can add more details to it
       box2d_frictionnormals
              If physics debug rendering is activated, this can add more details to it
       damagethreshold
       debug
       debugSleep
       debugentity
       debugui
       editor-lastmap
       forcefingercontrol
       fpslimit
       frontend
              Change  the  rendering  frontend  that  is  used by the game. Possible values are: sdl, opengl and
              opengles2
       fruitcollectdelayforanewlife
       fruithitpoints
       fullscreen
              Set to false to start in windowed mode - also see width and height vars.
       gamecontroller
       gamecontrollertriggeraxis
       godmode
       googleplaystate
       grabmouse
       green
       height -1 will pick the desktop height
       language
       launchcount
       mapfinishedcounter
       maxhitpoints
       maxzoom
       minzoom
       mode
       mousespeed
       musicvolume
       name   The user name that is used in multiplayer games
       ncurses
              If you start in headless mode via -server you can disable the ncurses interface by setting this to
              false
       network
       npcflyingspeed
       particles
       persister
       port
       red
       referencetimefactor
       renderer
              If you have frontend set to sdl, you can change the renderer that sdl is using. Refer to  the  SDL
              documentation for a list of valid options here.
       rendertotexture
       servername
       showcursor
       showfps
       sound
       soundengine
       testpayment
       testscreenpadding
       texturesize
       volume
       vsync
       waterparticle
       width  -1 will pick the desktop width
HOMEPAGE
       http://www.caveproductions.org
COPYRIGHT
       Copyright © 2014-2016 by Martin Gerhardy.  Source code licensed under GPL3 - assets under CC BY-SA 3.0.
caveexpress                                       February 2015                                   caveexpress(6)