Provided by: magic_8.3.105+ds.1-1.1_amd64 

NAME
dstyle - format of .dstyle files (display styles)
DESCRIPTION
Display styles indicate how to render information on a screen. Each style describes one way of rendering
information, for example as a solid area in red or as a dotted outline in purple. Different styles
correspond to mask layers, highlights, labels, menus, window borders, and so on. See ``Magic
Maintainer's Manual #3: Display Styles, Color Maps, and Glyphs'' for more information on how the styles
are used.
Dstyle files usually have names of the form x.y.dstylen, where x is a class of technologies, y is a class
of displays, and n is a version number (currently 5). The version number may increase in the future if
the format of dstyle files changes. For example, the display style file mos.7bit.dstyle5 provides all
the rendering information for our nMOS and CMOS technologies for color displays with at least 7 bits of
color.
Dstyle files are stored in ASCII as a series of lines. Lines beginning with ``#'' are considered to be
comments and are ignored. The rest of the lines of the file are divided up into two sections separated
by blank lines. There should not be any blank lines within a section.
DISPLAY_STYLES SECTION
The first section begins with a line display_styles planes where planes is the number of bits of color
information per pixel on the screen (between 1 and 8). Each line after that describes one display style
and contains eight fields separated by white space: style writeMask color outline fill stipple shortName
longName The meanings of the fields are:
style The number of this style, in decimal. Styles 1 through 64 are used to display mask layers in the
edit cell. The style number(s) to use for each mask layer is (are) specified in the technology
file. Styles 65-128 are used for displaying mask layers in non-edit cells. If style x is used
for a mask layer in the edit cell, style x+64 is used for the same mask layer in non-edit cells.
Styles above 128 are used by the Magic code for various things like menus and highlights. See the
file styles.h in Magic for how styles above 128 are used. When redisplaying, the styles are drawn
in order starting at 1, so the order of styles may affect what appears on the screen.
writeMask
This is an octal number specifying which bit-planes are to be modified when this style is
rendered. For example, 1 means only information in bit-plane 0 will be affected, and 377 means
all eight bit-planes are affected.
color An octal number specifying the new values to be written into the bit-planes that are modified.
This is used along with writeMask to determine the new value of each pixel that's being modified:
newPixel = (oldPixel & ∼writeMask) | (color & writeMask) The red, green, and blue intensities
displayed for each pixel are not deterimined directly by the value of the pixel; they come from a
color map that maps the eight-bit pixel values into red, green, and blue intensities. Color maps
are stored in separate files.
outline
If this field is zero, then no outline is drawn. If the field is non-zero, it specifies that
outlines are to be drawn around the rectangular areas rendered in this style, and the octal value
gives an eight-bit pattern telling how to draw the outline. For example, 377 means to draw a
solid line, 252 means to draw a dotted line, 360 specifies long dashes, etc. This field only
indicates which pixels will be modified: the writeMask and color fields indicate how the pixels
are modified.
fill This is a text string specifying how the areas drawn in this style should be filled. It must have
one of the values solid, stipple, cross, outline, grid. Solid means that every pixel in the area
is to modified according to writeMask and color. Stipple means that the area should be stippled:
the stipple pattern given by stipple is used to determine which pixels in the area are to be
modified. Cross means that an X is drawn in a solid line between the diagonally-opposite corners
of the area being rendered. Outline means that the area should not be filled at all; only an
outline is drawn (if specified by outline). Grid is a special style used to draw a grid in the
line style given by outline. The styles cross and stipple may be supplemented with an outline by
giving a non-zero outline field. The outline and grid styles don't make sense without an an
outline, and solid doesn't make sense with an outline (since all the pixels are modified anyway).
stipple
Used when fill is stipple to specify (in decimal) the stipple number to use.
shortName
This is a one-character name for this style. These names are used in the specification of glyphs
and also in a few places in the Magic source code. Most styles have no short name; use a ``-''
in this field for them.
longName
A more human-readable name for the style. It's not used at all by Magic.
STIPPLES SECTION
The second section of a dstyle file is separated from the first by a blank line. The first line of the
second section must be stipples and each additional line specifies one stipple pattern with the syntax
number pattern name Number is a decimal number used to name the stipple in the stipple fields of style
lines. Number must be no less than 1 and must be no greater than a device-dependent upper limit. Most
devices support at least 15 stipple patterns. Pattern consists of eight octal numbers, each from 0-377
and separated by white space. The numbers form an 8-by-8 array of bits indicating which pixels are to be
modified when the stipple is used. The name field is just a human-readable description of the stipple;
it isn't used by Magic.
FILES
∼cad/lib/magic/sys/mos.7bit.dstyle5
SEE ALSO
magic(1), cmap(5), glyphs(5)
4th Berkeley Distribution DSTYLE(5)