Provided by: lierolibre_0.5-3build3_amd64 

NAME
lierolibre - script to launch lierolibre
SYNOPSIS
lierolibre [inputfile [inputdir [outputfile]]]
lierolibre [-f|--file inputfile] [-d|--dir inputdir] [-w|--write outputfile] [-v|--sdlvideo videodriver]
[-h|--help]
DESCRIPTION
lierolibre is an old-school earthworm action game. It is a direct fork of Liero.
Features:
• 2 worms, 40 weapons, great playability, two game modes: Kill'em All and Game of Tag, plus AI-
players without true intelligence!
• Extensions via a hidden F1 menu:
• Replays, game controller support, powerlevel palettes
• Fullscreen, x2, x3 and x4 scaling via the F5, F6, F7 and F8 keys
lierolibre is a script which executes the lierolibre binary from the /usr/lib/games/lierolibre directory.
The script defaults to using the directory /usr/share/games/lierolibre as the inputfile parameter.
If inputfile points to a directory (which is the default case), lierolibre copies the file liero.cfg from
this directory to $HOME/.lierolibre/ unless it already exists in this location. liero.cfg is a plain
text file which can be modified, go wild! But don't be surprised if the game crahes ;)
OPTIONS
[-f|--file] inputfile
Reads game variables from the given file or directory.
If inputfile points to a directory or a file with an unknown extension, and inputdir is not set,
OR
if inputfile points to a directory and inputdir is set,
the game will try to load the liero.cfg file from $HOME/.lierolibre/ first, otherwise it loads it
from the directory of inputfile.
[-d|--dir] inputdir
Reads the files LIERO.CHR LIERO.SND NAMES.DAT from the given directory. If not set, the game uses
the directory of inputfile instead.
[-w|--write] outputfile
Writes all game variables to a plain text file.
-v|--sdlvideo videodriver
Sets the SDL_VIDEODRIVER environment variable.
-h|--help
Print a brief help overview.
EXAMPLES
lierolibre mymod/LIERO.EXE
Reads game variables from a (potentially) modded EXE file, and reads game data from files in mymod/.
lierolibre -f mymod/LIERO.EXE -d /usr/share/games/lierolibre -w mymod_liero.cfg
Reads game variables from a (potentially) modded EXE file and writes them to a plain text config file
(and starts the game).
lierolibre mymod_liero.cfg mydata
Reads game variables from a custom plain text config file, and reads the game data from another
directory.
AUTHORS
This manual page was written by Martin Erik Werner <martinerikwerner@gmail.com>
HISTORY
Joosa Reikkinen "MetsnElimet"
created the original Liero game and graphics.
Erik Lindroos "Gliptic", with help from Mario Carbajal "basro"
re-created Liero as OpenLiero, which later became the official version of Liero.
Martin Erik Werner "arand"
created lierolibre as a direct fork from Liero (OpenLiero).
"sea"
created the replacement sounds used in lierolibre.
SEE ALSO
lierolibre-extractgfx(6) lierolibre-packgfx(6)
lierolibre-extractsounds(6) lierolibre-packsounds(6)
lierolibre-extractlev(6) lierolibre-packlev(6)
lierolibre 0.5 2012-11-14 LIEROLIBRE(6)