Provided by: gamemode_1.7-2_amd64 bug

NAME

       gamemode-simulate-game - simulate a game using gamemode

SYNOPSIS

       gamemode-simulate-game

DESCRIPTION

       GameMode  is  a  daemon/lib  combo  for  Linux  that  allows  games  to  request  a set of
       optimisations be temporarily applied to the host OS.

       The design has a clear cut abstraction between the host daemon and library (gamemoded  and
       libgamemode),  and  the client loaders (libgamemodeauto and gamemode_client.h) that allows
       for safe usage without worrying about whether the daemon is  installed  or  running.  This
       design  also  means that while the host library currently relies on systemd for exchanging
       messages with the daemon, it's entirely possible to implement other internals  that  still
       work with the same clients.

       GameMode  was designed primarily as a stop-gap solution to problems with the Intel and AMD
       CPU powersave or ondemand governors, but is  intended  to  be  expanded  beyond  just  CPU
       governor states, as there are a wealth of automation tasks one might want to apply.

USAGE

       The executable starts gamemode, sleeps for 10 seconds and stops it. It will exit with zero
       if everything works fine, else it will print an error and exit with one.

       To use this with a CI you might need to start a dbus session by hand.  This  can  be  done
       with:

           dbus-run-session -- gamemode-simulate-game

       Note that this might output to stderr, even if it exits with zero.

SEE ALSO

       gamemoded(8), gamemoderun(1), dbus-run-session(1)

ABOUT

       GameMode source can be found at https://github.com/FeralInteractive/gamemode.git

AUTHOR

       Feral Interactive (linux-contact@feralinteractive.com)