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NAME

       ost::UnixSession - The Unix domain session is used to primarily to represent a client
       connection that can be managed on a separate thread.

SYNOPSIS

       #include <unix.h>

       Inherits ost::Thread, and ost::UnixStream.

   Public Member Functions
       UnixSession (const char *pathname, int size=512, int pri=0, int stack=0)
           Create a Unix domain socket that will be connected to a local server server and that
           will execute under it's own thread.
       UnixSession (UnixSocket &server, int size=512, int pri=0, int stack=0)
           Create a Unix domain socket from a bound Unix domain server by accepting a pending
           connection from that server and execute a thread for the accepted connection.
       virtual ~UnixSession ()
           Virtual destructor.

   Protected Member Functions
       int waitConnection (timeout_t timeout=TIMEOUT_INF)
           Normally called during the thread Initial() method by default, this will wait for the
           socket connection to complete when connecting to a remote socket.
       void initial (void)
           The initial method is used to esablish a connection when delayed completion is used.

   Additional Inherited Members

Detailed Description

       The Unix domain session is used to primarily to represent a client connection that can be
       managed on a separate thread.

       The Unix domain session also supports a non-blocking connection scheme which prevents
       blocking during the constructor and moving the process of completing a connection into the
       thread that executes for the session.

       Author
           Alex Pavloff alex@pavloff.net

       Threaded streamable unix domain socket with non-blocking constructor.

Constructor & Destructor Documentation

   ost::UnixSession::UnixSession (const char * pathname, int size = 512, int pri = 0, int stack =
       0)
       Create a Unix domain socket that will be connected to a local server server and that will
       execute under it's own thread.

       Parameters
           pathname path to socket
           size of streaming buffer.
           pri execution priority relative to parent.
           stack allocation needed on some platforms.

   ost::UnixSession::UnixSession (UnixSocket & server, int size = 512, int pri = 0, int stack =
       0)
       Create a Unix domain socket from a bound Unix domain server by accepting a pending
       connection from that server and execute a thread for the accepted connection.

       Parameters
           server unix domain socket to accept a connection from.
           size of streaming buffer.
           pri execution priority relative to parent.
           stack allocation needed on some platforms.

   virtual ost::UnixSession::~UnixSession () [virtual]
       Virtual destructor.

Member Function Documentation

   void ost::UnixSession::initial (void) [protected],  [virtual]
       The initial method is used to esablish a connection when delayed completion is used. This
       assures the constructor terminates without having to wait for a connection request to
       complete.

       Reimplemented from ost::Thread.

   int ost::UnixSession::waitConnection (timeout_t timeout = TIMEOUT_INF) [protected]
       Normally called during the thread Initial() method by default, this will wait for the
       socket connection to complete when connecting to a remote socket. One might wish to use
       setCompletion() to change the socket back to blocking I/O calls after the connection
       completes. To implement the session one must create a derived class which implements
       Run().

       Returns
           0 if successful, -1 if timed out.

       Parameters
           timeout to wait for completion in milliseconds.

Author

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