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NAME

       rand - Pseudo random number generation.

DESCRIPTION

       This  module  provides  a  pseudo random number generator. The module contains a number of
       algorithms. The uniform distribution algorithms are based on the  Xoroshiro  and  Xorshift
       algorithms   by  Sebastiano  Vigna.  The  normal distribution algorithm uses the  Ziggurat
       Method by Marsaglia and Tsang  on top of the uniform distribution algorithm.

       For most algorithms, jump functions are provided for generating non-overlapping  sequences
       for parallel computations. The jump functions perform calculations equivalent to perform a
       large number of repeated calls for calculating new states.

       The following algorithms are provided:

         exsss:
           Xorshift116**, 58 bits precision and period of 2^116-1

           Jump function: equivalent to 2^64 calls

           This is the Xorshift116 generator combined with the StarStar scrambler from  the  2018
           paper  by  David  Blackman and Sebastiano Vigna:  Scrambled Linear Pseudorandom Number
           Generators

           The generator does not need 58-bit rotates so  it  is  faster  than  the  Xoroshiro116
           generator, and when combined with the StarStar scrambler it does not have any weak low
           bits like exrop (Xoroshiro116+).

           Alas, this combination is about 10% slower than exrop, but is despite that the default
           algorithm thanks to its statistical qualities.

         exro928ss:
           Xoroshiro928**, 58 bits precision and a period of 2^928-1

           Jump function: equivalent to 2^512 calls

           This is a 58 bit version of Xoroshiro1024**, from the 2018 paper by David Blackman and
           Sebastiano Vigna:  Scrambled Linear Pseudorandom Number Generators  that on a  64  bit
           Erlang  system  executes only about 40% slower than the defaultexsssalgorithm but with
           much longer period and better statistical properties, but on the flip  side  a  larger
           state.

           Many thanks to Sebastiano Vigna for his help with the 58 bit adaption.

         exrop:
           Xoroshiro116+, 58 bits precision and period of 2^116-1

           Jump function: equivalent to 2^64 calls

         exs1024s:
           Xorshift1024*, 64 bits precision and a period of 2^1024-1

           Jump function: equivalent to 2^512 calls

         exsp:
           Xorshift116+, 58 bits precision and period of 2^116-1

           Jump function: equivalent to 2^64 calls

           This  is  a  corrected  version  of the previous default algorithm,  that now has been
           superseded  by  Xoroshiro116+  (exrop).  Since  there  is  no  native  58  bit  rotate
           instruction  this  algorithm  executes a little (say < 15%) faster than exrop. See the
           algorithms' homepage.

       The current default algorithm is  exsss  (Xorshift116**).   If  a  specific  algorithm  is
       required, ensure to always use seed/1 to initialize the state.

       Which  algorithm  that  is  the  default  may  change  between Erlang/OTP releases, and is
       selected to be one with high speed, small state and "good enough" statistical properties.

       Undocumented (old) algorithms are deprecated but still implemented so old code relying  on
       them will produce the same pseudo random sequences as before.

   Note:
       There  were a number of problems in the implementation of the now undocumented algorithms,
       which is why they are deprecated. The new algorithms are a bit  slower  but  do  not  have
       these problems:

       Uniform  integer  ranges had a skew in the probability distribution that was not noticable
       for small ranges but for large ranges less than the generator's precision the  probability
       to produce a low number could be twice the probability for a high.

       Uniform  integer  ranges larger than or equal to the generator's precision used a floating
       point fallback that only calculated with 52 bits which is smaller than the requested range
       and therefore were not all numbers in the requested range even possible to produce.

       Uniform floats had a non-uniform density so small values i.e less than 0.5 had got smaller
       intervals decreasing as the  generated  value  approached  0.0  although  still  uniformly
       distributed  for  sufficiently  large  subranges.  The  new  algorithms produces uniformly
       distributed floats on the form N * 2.0^(-53) hence equally spaced.

       Every time a random number is requested, a state is used to calculate it and a  new  state
       is produced. The state can either be implicit or be an explicit argument and return value.

       The  functions  with  implicit  state  use  the  process  dictionary variable rand_seed to
       remember the current state.

       If a process calls uniform/0, uniform/1 or uniform_real/0 without setting  a  seed  first,
       seed/1 is called automatically with the default algorithm and creates a non-constant seed.

       The functions with explicit state never use the process dictionary.

       Examples:

       Simple  use;  creates  and  seeds  the  default  algorithm with a non-constant seed if not
       already done:

       R0 = rand:uniform(),
       R1 = rand:uniform(),

       Use a specified algorithm:

       _ = rand:seed(exs928ss),
       R2 = rand:uniform(),

       Use a specified algorithm with a constant seed:

       _ = rand:seed(exs928ss, {123, 123534, 345345}),
       R3 = rand:uniform(),

       Use the functional API with a non-constant seed:

       S0 = rand:seed_s(exsss),
       {R4, S1} = rand:uniform_s(S0),

       Textbook basic form Box-Muller standard normal deviate

       R5 = rand:uniform_real(),
       R6 = rand:uniform(),
       SND0 = math:sqrt(-2 * math:log(R5)) * math:cos(math:pi() * R6)

       Create a standard normal deviate:

       {SND1, S2} = rand:normal_s(S1),

       Create a normal deviate with mean -3 and variance 0.5:

       {ND0, S3} = rand:normal_s(-3, 0.5, S2),

   Note:
       The builtin random number generator algorithms are  not  cryptographically  strong.  If  a
       cryptographically   strong   random   number  generator  is  needed,  use  something  like
       crypto:rand_seed/0.

       For all these generators except exro928ss and exsss the lowest bit(s) has got  a  slightly
       less  random  behaviour  than  all  other bits. 1 bit for exrop (and exsp), and 3 bits for
       exs1024s. See for example the explanation in the  Xoroshiro128+  generator source code:

       Beside passing BigCrush, this generator passes the PractRand test suite
       up to (and included) 16TB, with the exception of binary rank tests,
       which fail due to the lowest bit being an LFSR; all other bits pass all
       tests. We suggest to use a sign test to extract a random Boolean value.

       If this is a problem; to generate a boolean with these algorithms use something like this:

       (rand:uniform(16) > 8)

       And for a general range, with N = 1 for exrop, and N = 3 for exs1024s:

       (((rand:uniform(Range bsl N) - 1) bsr N) + 1)

       The floating point generating  functions  in  this  module  waste  the  lowest  bits  when
       converting from an integer so they avoid this snag.

DATA TYPES

       builtin_alg() =
           exsss | exro928ss | exrop | exs1024s | exsp | exs64 |
           exsplus | exs1024

       alg() = builtin_alg() | atom()

       alg_handler() =
           #{type := alg(),
             bits => integer() >= 0,
             weak_low_bits => integer() >= 0,
             max => integer() >= 0,
             next :=
                 fun((alg_state()) -> {integer() >= 0, alg_state()}),
             uniform => fun((state()) -> {float(), state()}),
             uniform_n =>
                 fun((integer() >= 1, state()) -> {integer() >= 1, state()}),
             jump => fun((state()) -> state())}

       alg_state() =
           exsplus_state() |
           exro928_state() |
           exrop_state() |
           exs1024_state() |
           exs64_state() |
           term()

       state() = {alg_handler(), alg_state()}

              Algorithm-dependent state.

       export_state() = {alg(), alg_state()}

              Algorithm-dependent state that can be printed or saved to file.

       seed() =
           [integer()] | integer() | {integer(), integer(), integer()}

              A seed value for the generator.

              A  list  of integers sets the generator's internal state directly, after algorithm-
              dependent checks of the value and masking to the proper word size.  The  number  of
              integers must be equal to the number of state words in the generator.

              An  integer  is  used  as  the initial state for a SplitMix64 generator. The output
              values of that is then used  for  setting  the  generator's  internal  state  after
              masking to the proper word size and if needed avoiding zero values.

              A  traditional  3-tuple  of  integers  seed  is  passed through algorithm-dependent
              hashing functions to create the generator's initial state.

       exsplus_state()

              Algorithm specific internal state

       exro928_state()

              Algorithm specific internal state

       exrop_state()

              Algorithm specific internal state

       exs1024_state()

              Algorithm specific internal state

       exs64_state()

              Algorithm specific internal state

EXPORTS

       bytes(N :: integer() >= 0) -> Bytes :: binary()

              Returns, for a specified integer N >= 0, a binary()  with  that  number  of  random
              bytes. Generates as many random numbers as required using the selected algorithm to
              compose the binary, and updates the state in the process dictionary accordingly.

       bytes_s(N :: integer() >= 0, State :: state()) ->
                  {Bytes :: binary(), NewState :: state()}

              Returns, for a specified integer N >= 0 and a state, a binary() with that number of
              random  bytes,  and a new state. Generates as many random numbers as required using
              the selected algorithm to compose the binary, and the new state.

       export_seed() -> undefined | export_state()

              Returns the random number state in an external format. To be used with seed/1.

       export_seed_s(State :: state()) -> export_state()

              Returns the random number generator state in an external format. To  be  used  with
              seed/1.

       jump() -> NewState :: state()

              Returns  the  state  after  performing jump calculation to the state in the process
              dictionary.

              This function generates a not_implemented error exception when the jump function is
              not implemented for the algorithm specified in the state in the process dictionary.

       jump(State :: state()) -> NewState :: state()

              Returns the state after performing jump calculation to the given state.

              This function generates a not_implemented error exception when the jump function is
              not implemented for the algorithm specified in the state.

       normal() -> float()

              Returns a standard normal deviate float (that is, the mean is 0  and  the  standard
              deviation is 1) and updates the state in the process dictionary.

       normal(Mean :: number(), Variance :: number()) -> float()

              Returns  a  normal  N(Mean,  Variance)  deviate  float and updates the state in the
              process dictionary.

       normal_s(State :: state()) -> {float(), NewState :: state()}

              Returns, for a specified state, a standard normal deviate float (that is, the  mean
              is 0 and the standard deviation is 1) and a new state.

       normal_s(Mean :: number(),
                Variance :: number(),
                State0 :: state()) ->
                   {float(), NewS :: state()}

              Returns,  for a specified state, a normal N(Mean, Variance) deviate float and a new
              state.

       seed(AlgOrStateOrExpState ::
                builtin_alg() | state() | export_state()) ->
               state()

       seed(Alg :: default) -> state()

              Seeds random number generation with the specifed algorithm and time-dependent  data
              if  AlgOrStateOrExpState is an algorithm. Alg = default is an alias for the default
              algorithm.

              Otherwise recreates the exported seed in the process dictionary,  and  returns  the
              state. See also export_seed/0.

       seed(Alg :: builtin_alg(), Seed :: seed()) -> state()

       seed(Alg :: default, Seed :: seed()) -> state()

              Seeds  random  number  generation  with the specified algorithm and integers in the
              process dictionary and returns the state. Alg = default is an alias for the default
              algorithm.

       seed_s(AlgOrStateOrExpState ::
                  builtin_alg() | state() | export_state()) ->
                 state()

       seed_s(Alg :: default) -> state()

              Seeds  random number generation with the specifed algorithm and time-dependent data
              if AlgOrStateOrExpState is an algorithm. Alg = default is an alias for the  default
              algorithm.

              Otherwise   recreates   the   exported   seed  and  returns  the  state.  See  also
              export_seed/0.

       seed_s(Alg :: builtin_alg(), Seed :: seed()) -> state()

       seed_s(Alg :: default, Seed :: seed()) -> state()

              Seeds random number generation  with  the  specified  algorithm  and  integers  and
              returns the state. Alg = default is an alias for the default algorithm.

       uniform() -> X :: float()

              Returns  a random float uniformly distributed in the value range 0.0 =< X < 1.0 and
              updates the state in the process dictionary.

              The generated numbers are on the form N * 2.0^(-53), that is; equally spaced in the
              interval.

          Warning:
              This  function  may return exactly 0.0 which can be fatal for certain applications.
              If that is undesired you can use (1.0 - rand:uniform()) to get the interval 0.0 < X
              =< 1.0, or instead use uniform_real/0.

              If neither endpoint is desired you can test and re-try like this:

              my_uniform() ->
                  case rand:uniform() of
                      0.0 -> my_uniform();
                   X -> X
                  end
              end.

       uniform_real() -> X :: float()

              Returns  a random float uniformly distributed in the value range DBL_MIN =< X < 1.0
              and updates the state in the process dictionary.

              Conceptually, a random real number R is generated from the interval 0 =< R < 1  and
              then  the  closest  rounded down normalized number in the IEEE 754 Double precision
              format is returned.

          Note:
              The generated numbers from this function  has  got  better  granularity  for  small
              numbers  than  the  regular  uniform/0 because all bits in the mantissa are random.
              This property, in combination with the fact that exactly zero is never returned  is
              useful for algoritms doing for example 1.0 / X or math:log(X).

              See uniform_real_s/1 for more explanation.

       uniform(N :: integer() >= 1) -> X :: integer() >= 1

              Returns,  for a specified integer N >= 1, a random integer uniformly distributed in
              the value range 1 =< X =< N and updates the state in the process dictionary.

       uniform_s(State :: state()) -> {X :: float(), NewState :: state()}

              Returns, for a specified state, random float uniformly  distributed  in  the  value
              range 0.0 =< X < 1.0 and a new state.

              The generated numbers are on the form N * 2.0^(-53), that is; equally spaced in the
              interval.

          Warning:
              This function may return exactly 0.0 which can be fatal for  certain  applications.
              If  that  is  undesired you can use (1.0 - rand:uniform(State)) to get the interval
              0.0 < X =< 1.0, or instead use uniform_real_s/1.

              If neither endpoint is desired you can test and re-try like this:

              my_uniform(State) ->
                  case rand:uniform(State) of
                      {0.0, NewState} -> my_uniform(NewState);
                   Result -> Result
                  end
              end.

       uniform_real_s(State :: state()) ->
                         {X :: float(), NewState :: state()}

              Returns, for a specified state, a random float uniformly distributed in  the  value
              range DBL_MIN =< X < 1.0 and updates the state in the process dictionary.

              Conceptually,  a random real number R is generated from the interval 0 =< R < 1 and
              then the closest rounded down normalized number in the IEEE  754  Double  precision
              format is returned.

          Note:
              The  generated  numbers  from  this  function  has got better granularity for small
              numbers than the regular uniform_s/1 because all bits in the mantissa  are  random.
              This  property, in combination with the fact that exactly zero is never returned is
              useful for algoritms doing for example 1.0 / X or math:log(X).

              The concept implicates that the probability to get exactly zero is  extremely  low;
              so  low that this function is in fact guaranteed to never return zero. The smallest
              number that it might return is DBL_MIN, which is 2.0^(-1022).

              The value range stated at the top  of  this  function  description  is  technically
              correct,  but  0.0  =<  X  <  1.0 is a better description of the generated numbers'
              statistical distribution. Except that exactly 0.0 is never returned, which  is  not
              possible to observe statistically.

              For  example;  for  all  sub  ranges  N*2.0^(-53) =< X < (N+1)*2.0^(-53) where 0 =<
              integer(N) < 2.0^53 the probability is the same. Compare that with the form of  the
              numbers generated by uniform_s/1.

              Having  to generate extra random bits for small numbers costs a little performance.
              This function is about 20% slower than the regular uniform_s/1

       uniform_s(N :: integer() >= 1, State :: state()) ->
                    {X :: integer() >= 1, NewState :: state()}

              Returns, for a specified integer N >= 1 and a state,  a  random  integer  uniformly
              distributed in the value range 1 =< X =< N and a new state.