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NAME

       rand - Pseudo random number generation.

DESCRIPTION

       This  module  provides  a pseudo random number generator. The module contains a number of algorithms. The
       uniform distribution algorithms are based on the  Xoroshiro and Xorshift algorithms  by Sebastiano Vigna.
       The normal distribution algorithm uses the  Ziggurat Method by Marsaglia and Tsang  on top of the uniform
       distribution algorithm.

       For most algorithms, jump functions are provided for generating non-overlapping  sequences  for  parallel
       computations.  The  jump  functions perform calculations equivalent to perform a large number of repeated
       calls for calculating new states, but execute in a time roughly equivalent to one regular  iteration  per
       generator bit.

       At  the  end  of this module documentation there are also some  niche algorithms  to be used without this
       module's normal  plug-in framework API  that may be useful for special  purposes  like  short  generation
       time when quality is not essential, for seeding other generators, and such.

       The following algorithms are provided:

         exsss:
           Xorshift116**, 58 bits precision and period of 2^116-1

           Jump function: equivalent to 2^64 calls

           This  is  the Xorshift116 generator combined with the StarStar scrambler from the 2018 paper by David
           Blackman and Sebastiano Vigna:  Scrambled Linear Pseudorandom Number Generators

           The generator does not need 58-bit rotates so it is faster than the Xoroshiro116 generator, and  when
           combined with the StarStar scrambler it does not have any weak low bits like exrop (Xoroshiro116+).

           Alas,  this  combination  is  about  10% slower than exrop, but is despite that the default algorithm
           thanks to its statistical qualities.

         exro928ss:
           Xoroshiro928**, 58 bits precision and a period of 2^928-1

           Jump function: equivalent to 2^512 calls

           This is a 58 bit version of Xoroshiro1024**, from the 2018 paper by  David  Blackman  and  Sebastiano
           Vigna:  Scrambled Linear Pseudorandom Number Generators  that on a 64 bit Erlang system executes only
           about 40% slower than the defaultexsssalgorithm but with much longer period  and  better  statistical
           properties, but on the flip side a larger state.

           Many thanks to Sebastiano Vigna for his help with the 58 bit adaption.

         exrop:
           Xoroshiro116+, 58 bits precision and period of 2^116-1

           Jump function: equivalent to 2^64 calls

         exs1024s:
           Xorshift1024*, 64 bits precision and a period of 2^1024-1

           Jump function: equivalent to 2^512 calls

         exsp:
           Xorshift116+, 58 bits precision and period of 2^116-1

           Jump function: equivalent to 2^64 calls

           This  is  a  corrected  version  of  the previous default algorithm,  that now has been superseded by
           Xoroshiro116+ (exrop). Since there is no native 58 bit rotate instruction this algorithm  executes  a
           little (say < 15%) faster than exrop. See the algorithms' homepage.

       The  current  default algorithm is exsss (Xorshift116**).  If a specific algorithm is required, ensure to
       always use seed/1 to initialize the state.

       Which algorithm that is the default may change between Erlang/OTP releases, and is  selected  to  be  one
       with high speed, small state and "good enough" statistical properties.

       Undocumented  (old)  algorithms  are  deprecated  but  still implemented so old code relying on them will
       produce the same pseudo random sequences as before.

   Note:
       There were a number of problems in the implementation of the now undocumented algorithms,  which  is  why
       they are deprecated. The new algorithms are a bit slower but do not have these problems:

       Uniform integer ranges had a skew in the probability distribution that was not noticable for small ranges
       but for large ranges less than the generator's precision the probability to produce a low number could be
       twice the probability for a high.

       Uniform  integer  ranges larger than or equal to the generator's precision used a floating point fallback
       that only calculated with 52 bits which is smaller than the requested range and therefore  were  not  all
       numbers in the requested range even possible to produce.

       Uniform  floats  had  a  non-uniform  density so small values i.e less than 0.5 had got smaller intervals
       decreasing as the generated value approached 0.0 although still uniformly  distributed  for  sufficiently
       large subranges. The new algorithms produces uniformly distributed floats on the form N * 2.0^(-53) hence
       equally spaced.

       Every time a random number is requested, a state is used to calculate it and a new state is produced. The
       state can either be implicit or be an explicit argument and return value.

       The  functions  with implicit state use the process dictionary variable rand_seed to remember the current
       state.

       If a process calls uniform/0, uniform/1 or uniform_real/0 without setting a seed first, seed/1 is  called
       automatically with the default algorithm and creates a non-constant seed.

       The functions with explicit state never use the process dictionary.

       Examples:

       Simple use; creates and seeds the default algorithm with a non-constant seed if not already done:

       R0 = rand:uniform(),
       R1 = rand:uniform(),

       Use a specified algorithm:

       _ = rand:seed(exs928ss),
       R2 = rand:uniform(),

       Use a specified algorithm with a constant seed:

       _ = rand:seed(exs928ss, {123, 123534, 345345}),
       R3 = rand:uniform(),

       Use the functional API with a non-constant seed:

       S0 = rand:seed_s(exsss),
       {R4, S1} = rand:uniform_s(S0),

       Textbook basic form Box-Muller standard normal deviate

       R5 = rand:uniform_real(),
       R6 = rand:uniform(),
       SND0 = math:sqrt(-2 * math:log(R5)) * math:cos(math:pi() * R6)

       Create a standard normal deviate:

       {SND1, S2} = rand:normal_s(S1),

       Create a normal deviate with mean -3 and variance 0.5:

       {ND0, S3} = rand:normal_s(-3, 0.5, S2),

   Note:
       The  builtin  random number generator algorithms are not cryptographically strong. If a cryptographically
       strong random number generator is needed, use something like crypto:rand_seed/0.

       For all these generators except exro928ss and exsss the lowest bit(s) has  got  a  slightly  less  random
       behaviour  than  all other bits. 1 bit for exrop (and exsp), and 3 bits for exs1024s. See for example the
       explanation in the  Xoroshiro128+  generator source code:

       Beside passing BigCrush, this generator passes the PractRand test suite
       up to (and included) 16TB, with the exception of binary rank tests,
       which fail due to the lowest bit being an LFSR; all other bits pass all
       tests. We suggest to use a sign test to extract a random Boolean value.

       If this is a problem; to generate a boolean with these algorithms use something like this:

       (rand:uniform(256) > 128) % -> boolean()

       ((rand:uniform(256) - 1) bsr 7) % -> 0 | 1

       For a general range, with N = 1 for exrop, and N = 3 for exs1024s:

       (((rand:uniform(Range bsl N) - 1) bsr N) + 1)

       The floating point generating functions in this module waste the lowest  bits  when  converting  from  an
       integer so they avoid this snag.

DATA TYPES

       builtin_alg() =
           exsss | exro928ss | exrop | exs1024s | exsp | exs64 |
           exsplus | exs1024 | dummy

       alg() = builtin_alg() | atom()

       alg_handler() =
           #{type := alg(),
             bits => integer() >= 0,
             weak_low_bits => integer() >= 0,
             max => integer() >= 0,
             next :=
                 fun((alg_state()) -> {integer() >= 0, alg_state()}),
             uniform => fun((state()) -> {float(), state()}),
             uniform_n =>
                 fun((integer() >= 1, state()) -> {integer() >= 1, state()}),
             jump => fun((state()) -> state())}

       alg_state() =
           exsplus_state() |
           exro928_state() |
           exrop_state() |
           exs1024_state() |
           exs64_state() |
           dummy_state() |
           term()

       state() = {alg_handler(), alg_state()}

              Algorithm-dependent state.

       export_state() = {alg(), alg_state()}

              Algorithm-dependent state that can be printed or saved to file.

       seed() =
           [integer()] | integer() | {integer(), integer(), integer()}

              A seed value for the generator.

              A  list of integers sets the generator's internal state directly, after algorithm-dependent checks
              of the value and masking to the proper word size. The number of integers  must  be  equal  to  the
              number of state words in the generator.

              An  integer  is used as the initial state for a SplitMix64 generator. The output values of that is
              then used for setting the generator's internal state after masking to the proper word size and  if
              needed avoiding zero values.

              A  traditional 3-tuple of integers seed is passed through algorithm-dependent hashing functions to
              create the generator's initial state.

       exsplus_state()

              Algorithm specific internal state

       exro928_state()

              Algorithm specific internal state

       exrop_state()

              Algorithm specific internal state

       exs1024_state()

              Algorithm specific internal state

       exs64_state()

              Algorithm specific internal state

       dummy_state() = uint58()

              Algorithm specific internal state

       splitmix64_state() = uint64()

              Algorithm specific state

       uint58() = 0..288230376151711743

              0 .. (2^58 - 1)

       uint64() = 0..18446744073709551615

              0 .. (2^64 - 1)

       mwc59_state() = 1..574882961707499518

              1 .. ((16#1ffb072 * 2^29 - 1) - 1)

PLUG-IN FRAMEWORK API

EXPORTS

       bytes(N :: integer() >= 0) -> Bytes :: binary()

              Returns, for a specified integer N >= 0, a binary() with that number of random bytes. Generates as
              many  random  numbers  as required using the selected algorithm to compose the binary, and updates
              the state in the process dictionary accordingly.

       bytes_s(N :: integer() >= 0, State :: state()) ->
                  {Bytes :: binary(), NewState :: state()}

              Returns, for a specified integer N >= 0 and a state, a binary() with that number of random  bytes,
              and  a  new  state.  Generates  as many random numbers as required using the selected algorithm to
              compose the binary, and the new state.

       export_seed() -> undefined | export_state()

              Returns the random number state in an external format. To be used with seed/1.

       export_seed_s(State :: state()) -> export_state()

              Returns the random number generator state in an external format. To be used with seed/1.

       jump() -> NewState :: state()

              Returns the state after performing jump calculation to the state in the process dictionary.

              This function  generates  a  not_implemented  error  exception  when  the  jump  function  is  not
              implemented for the algorithm specified in the state in the process dictionary.

       jump(State :: state()) -> NewState :: state()

              Returns the state after performing jump calculation to the given state.

              This  function  generates  a  not_implemented  error  exception  when  the  jump  function  is not
              implemented for the algorithm specified in the state.

       normal() -> float()

              Returns a standard normal deviate float (that is, the mean is 0 and the standard deviation  is  1)
              and updates the state in the process dictionary.

       normal(Mean :: number(), Variance :: number()) -> float()

              Returns a normal N(Mean, Variance) deviate float and updates the state in the process dictionary.

       normal_s(State :: state()) -> {float(), NewState :: state()}

              Returns,  for  a  specified state, a standard normal deviate float (that is, the mean is 0 and the
              standard deviation is 1) and a new state.

       normal_s(Mean :: number(),
                Variance :: number(),
                State0 :: state()) ->
                   {float(), NewS :: state()}

              Returns, for a specified state, a normal N(Mean, Variance) deviate float and a new state.

       seed(AlgOrStateOrExpState ::
                builtin_alg() | state() | export_state()) ->
               state()

       seed(Alg :: default) -> state()

              Seeds  random  number  generation  with  the  specifed  algorithm  and  time-dependent   data   if
              AlgOrStateOrExpState is an algorithm. Alg = default is an alias for the default algorithm.

              Otherwise  recreates  the exported seed in the process dictionary, and returns the state. See also
              export_seed/0.

       seed(Alg :: builtin_alg(), Seed :: seed()) -> state()

       seed(Alg :: default, Seed :: seed()) -> state()

              Seeds random number generation with the specified algorithm and integers in the process dictionary
              and returns the state. Alg = default is an alias for the default algorithm.

       seed_s(AlgOrStateOrExpState ::
                  builtin_alg() | state() | export_state()) ->
                 state()

       seed_s(Alg :: default) -> state()

              Seeds   random   number  generation  with  the  specifed  algorithm  and  time-dependent  data  if
              AlgOrStateOrExpState is an algorithm. Alg = default is an alias for the default algorithm.

              Otherwise recreates the exported seed and returns the state. See also export_seed/0.

       seed_s(Alg :: builtin_alg(), Seed :: seed()) -> state()

       seed_s(Alg :: default, Seed :: seed()) -> state()

              Seeds random number generation with the specified algorithm and integers and  returns  the  state.
              Alg = default is an alias for the default algorithm.

       uniform() -> X :: float()

              Returns  a  random  float  uniformly distributed in the value range 0.0 =< X < 1.0 and updates the
              state in the process dictionary.

              The generated numbers are on the form N * 2.0^(-53), that is; equally spaced in the interval.

          Warning:
              This function may return exactly 0.0 which can be fatal  for  certain  applications.  If  that  is
              undesired  you  can  use (1.0 - rand:uniform()) to get the interval 0.0 < X =< 1.0, or instead use
              uniform_real/0.

              If neither endpoint is desired you can test and re-try like this:

              my_uniform() ->
                  case rand:uniform() of
                      0.0 -> my_uniform();
                   X -> X
                  end
              end.

       uniform_real() -> X :: float()

              Returns a random float uniformly distributed in the value range DBL_MIN =< X < 1.0 and updates the
              state in the process dictionary.

              Conceptually,  a  random  real  number  R  is  generated from the interval 0 =< R < 1 and then the
              closest rounded down normalized number in the IEEE 754 Double precision format is returned.

          Note:
              The generated numbers from this function has got better granularity for  small  numbers  than  the
              regular  uniform/0 because all bits in the mantissa are random. This property, in combination with
              the fact that exactly zero is never returned is useful for algoritms doing for example 1.0 / X  or
              math:log(X).

              See uniform_real_s/1 for more explanation.

       uniform(N :: integer() >= 1) -> X :: integer() >= 1

              Returns, for a specified integer N >= 1, a random integer uniformly distributed in the value range
              1 =< X =< N and updates the state in the process dictionary.

       uniform_s(State :: state()) -> {X :: float(), NewState :: state()}

              Returns, for a specified state, random float uniformly distributed in the value range 0.0 =<  X  <
              1.0 and a new state.

              The generated numbers are on the form N * 2.0^(-53), that is; equally spaced in the interval.

          Warning:
              This  function  may  return  exactly  0.0  which can be fatal for certain applications. If that is
              undesired you can use (1.0 - rand:uniform(State)) to get the interval 0.0 < X =< 1.0,  or  instead
              use uniform_real_s/1.

              If neither endpoint is desired you can test and re-try like this:

              my_uniform(State) ->
                  case rand:uniform(State) of
                      {0.0, NewState} -> my_uniform(NewState);
                   Result -> Result
                  end
              end.

       uniform_real_s(State :: state()) ->
                         {X :: float(), NewState :: state()}

              Returns, for a specified state, a random float uniformly distributed in the value range DBL_MIN =<
              X < 1.0 and updates the state in the process dictionary.

              Conceptually, a random real number R is generated from the interval 0  =<  R  <  1  and  then  the
              closest rounded down normalized number in the IEEE 754 Double precision format is returned.

          Note:
              The  generated  numbers  from  this function has got better granularity for small numbers than the
              regular uniform_s/1 because all bits in the mantissa are random.  This  property,  in  combination
              with  the fact that exactly zero is never returned is useful for algoritms doing for example 1.0 /
              X or math:log(X).

              The concept implicates that the probability to get exactly zero is extremely low; so low that this
              function  is  in fact guaranteed to never return zero. The smallest number that it might return is
              DBL_MIN, which is 2.0^(-1022).

              The value range stated at the top of this function description is technically correct, but 0.0  =<
              X  <  1.0  is a better description of the generated numbers' statistical distribution. Except that
              exactly 0.0 is never returned, which is not possible to observe statistically.

              For example; for all sub ranges N*2.0^(-53) =< X < (N+1)*2.0^(-53) where 0 =< integer(N) <  2.0^53
              the probability is the same. Compare that with the form of the numbers generated by uniform_s/1.

              Having  to  generate extra random bits for small numbers costs a little performance. This function
              is about 20% slower than the regular uniform_s/1

       uniform_s(N :: integer() >= 1, State :: state()) ->
                    {X :: integer() >= 1, NewState :: state()}

              Returns, for a specified integer N >= 1 and a state, a random integer uniformly distributed in the
              value range 1 =< X =< N and a new state.

NICHE ALGORITHMS API

       This section contains special purpose algorithms that does not use the plug-in framework API, for example
       for speed reasons.

       Since these algorithms lack the plug-in framework support, generating numbers in a range other  than  the
       generator's own generated range may become a problem.

       There are at least 3 ways to do this, assuming that the range is less than the generator's range:

         Modulo:
           To generate a number V in the range 0..Range-1:

           * Generate a number X.

           *
              Use V = X rem Range as your value.

           This method uses rem, that is, the remainder of an integer division, which is a slow operation.

           Low  bits  from  the generator propagate straight through to the generated value, so if the generator
           has got weaknesses in the low bits this method propagates them too.

           If Range is not a divisor of the generator range, the generated numbers have a bias. Example:

           Say the generator generates a byte, that is, the generator range is 0..255, and the desired range  is
           0..99  (Range=100).  Then there are 3 generator outputs that produce the value 0, that is; 0, 100 and
           200. But there are only 2 generator outputs that produce the value 99, which are; 99 and 199. So  the
           probability for a value V in 0..55 is 3/2 times the probability for the other values 56..99.

           If  Range  is  much smaller than the generator range, then this bias gets hard to detect. The rule of
           thumb is that if Range is smaller than the square root of the generator  range,  the  bias  is  small
           enough. Example:

           A  byte  generator  when  Range=20.  There  are 12 (256 div 20) possibilities to generate the highest
           numbers and one more to generate a number V < 16 (256 rem 20). So the probability is 13/12 for a  low
           number versus a high. To detect that difference with some confidence you would need to generate a lot
           more numbers than the generator range, 256 in this small example.

         Truncated multiplication:
           To generate a number V in the range 0..Range-1, when you have a generator with the range 0..2^Bits-1:

           * Generate a number X.

           *
              Use V = X*Range bsr Bits as your value.

           If the multiplication X*Range creates a bignum this method becomes very slow.

           High bits from the generator propagate through to the generated value, so if the  generator  has  got
           weaknesses in the high bits this method propagates them too.

           If  Range  is not a divisor of the generator range, the generated numbers have a bias, pretty much as
           for the Modulo method above.

         Shift or mask:
           To generate a number in the range 0..2^RBits-1, when you have a generator with the range 0..2^Bits:

           * Generate a number X.

           *
              Use V = X band ((1 bsl RBits)-1) or V = X bsr (Bits-RBits) as your value.

           Masking with band preserves the low bits, and right shifting with bsr preserves the high, so  if  the
           generator has got weaknesses in high or low bits; choose the right operator.

           If  the  generator  has  got  a  range  that  is  not a power of 2 and this method is used anyway, it
           introduces bias in the same way as for the Modulo method above.

         Rejection:

           * Generate a number X.

           *
              If X is in the range, use V = X as your value, otherwise reject it and repeat.

           In theory it is not certain that this method will ever complete, but in practice you ensure that  the
           probability  of  rejection  is  low.  Then  the  probability  for  yet  another  iteration  decreases
           exponentially so the expected mean number of iterations will often be between 1 and  2.  Also,  since
           the  base  generator  is a full length generator, a value that will break the loop must eventually be
           generated.

       Chese methods can be combined, such as using the Modulo method and only  if  the  generator  value  would
       create  bias  use  Rejection.  Or  using  Shift  or  mask to reduce the size of a generator value so that
       Truncated multiplication will not create a bignum.

       The recommended way to generate a floating point number (IEEE 745 double, that has got a 53-bit mantissa)
       in  the  range 0..1, that is 0.0 =< V <1.0 is to generate a 53-bit number X and then use V = X * (1.0/((1
       bsl 53))) as your value. This will create a value on the form N*2^-53 with equal  probability  for  every
       possible N for the range.

EXPORTS

       splitmix64_next(AlgState :: integer()) ->
                          {X :: uint64(),
                           NewAlgState :: splitmix64_state()}

              Returns  a  random  64-bit  integer  X  and  a  new  generator state NewAlgState, according to the
              SplitMix64 algorithm.

              This generator is used internally in the rand module for seeding other generators since it is of a
              quite different breed which reduces the probability for creating an accidentally bad seed.

       exsp_next(AlgState :: exsplus_state()) ->
                    {X :: uint58(), NewAlgState :: exsplus_state()}

              Returns  a  random  58-bit  integer  X  and  a  new  generator state NewAlgState, according to the
              Xorshift116+ algorithm.

              This is an API function into the internal implementation of the exsp algorithm that enables  using
              it  without  the  overhead  of  the  plug-in  framework,  which  might  be useful for time critial
              applications. On a typical 64 bit Erlang VM this approach executes in just above 30% (1/3) of  the
              time for the default algorithm through this module's normal plug-in framework.

              To  seed this generator use {_, AlgState} = rand:seed_s(exsp) or {_, AlgState} = rand:seed_s(exsp,
              Seed) with a specific Seed.

          Note:
              This function offers no help in generating a number on a  selected  range,  nor  in  generating  a
              floating  point  number. It is easy to accidentally mess up the fairly good statistical properties
              of this generator when doing either. See the recepies at the start of this  Niche  algorithms  API
              description.  Note  also  the  caveat  about  weak  low bits that this generator suffers from. The
              generator is exported in this form primarily for performance.

       exsp_jump(AlgState :: exsplus_state()) ->
                    NewAlgState :: exsplus_state()

              Returns a new generator state equivalent of the state after iterating over exsp_next/1 2^64 times.

              See the description of jump functions at the top of this module description.

       mwc59(CX0 :: mwc59_state()) -> CX1 :: mwc59_state()

              Returns a new generator state CX1, according to a Multiply  With  Carry  generator,  which  is  an
              efficient  implementation  of a Multiplicative Congruential Generator with a power of 2 multiplier
              and a prime modulus.

              This generator uses the multiplier 2^32 and the modulus 16#7fa6502 * 2^32 -  1,  which  have  been
              selected,  in  collaboration  with Sebastiano Vigna, to avoid bignum operations and still get good
              statistical quality. It can be written as:
              C = CX0 bsr 32
              X = CX0 band ((1 bsl 32)-1))
              CX1 = 16#7fa6502 * X + C

              Because the generator uses a multiplier that is a  power  of  2  it  gets  statistical  flaws  for
              collision  tests  and  birthday spacings tests in 2 and 3 dimensions, and even these caveats apply
              only to the MWC "digit", that is the low 32 bits (due to the multiplier) of the generator state.

              The quality of the output value improves much by using a scrambler instead of just taking the  low
              bits. Function mwc59_value32 is a fast scrambler that returns a decent 32-bit number. The slightly
              slower mwc59_value scrambler returns 59 bits of very  good  quality,  and  mwc59_float  returns  a
              float() of very good quality.

              The  low  bits  of  the  base generator are surprisingly good, so the lowest 16 bits actually pass
              fairly strict PRNG tests, despite the generator's weaknesses that lie in  the  high  bits  of  the
              32-bit  MWC  "digit".  It  is  recommended  to  use  rem  on  the the generator state, or bit mask
              extracting the lowest bits to produce numbers in a range 16 bits or less. See the recepies at  the
              start of this  Niche algorithms API  description.

              On  a  typical  64  bit  Erlang  VM this generator executes in below 8% (1/13) of the time for the
              default algorithm in the  plug-in framework API  of this module. With the mwc59_value32  scrambler
              the  total  time  becomes 16% (1/6), and with mwc59_value it becomes 20% (1/5) of the time for the
              default algorithm. With mwc59_float the total time is 60% of the time for  the  default  algorithm
              generating a float().

          Note:
              This generator is a niche generator for high speed applications. It has a much shorter period than
              the default generator, which in itself is a quality concern, although when  used  with  the  value
              scramblers  it  passes strict PRNG tests. The generator is much faster than exsp_next/1 but with a
              bit lower quality.

       mwc59_value32(CX :: mwc59_state()) -> V :: 0..4294967295

              Returns a 32-bit value V from a generator state CX. The generator  state  is  scrambled  using  an
              8-bit  xorshift  which  masks  the  statistical imperfecions of the base generator mwc59 enough to
              produce numbers of decent quality. Still some problems in 2- and  3-dimensional  birthday  spacing
              and collision tests show through.

              When  using this scrambler it is in general better to use the high bits of the value than the low.
              The lowest 8 bits are of good quality and pass right through from the  base  generator.  They  are
              combined  with  the next 8 in the xorshift making the low 16 good quality, but in the range 16..31
              bits there are weaker bits that you do not want to have as the high bits of your generated values.
              Therefore  it  is  in  general  safer to shift out low bits. See the recepies at the start of this
              Niche algorithms API  description.

              For a non power of 2 range less than about 16 bits (to not get too much bias and to avoid bignums)
              truncated multiplication can be used, which is much faster than using rem: (Range*V) bsr 32.

       mwc59_value(CX :: mwc59_state()) -> V :: 0..576460752303423487

              Returns  a  59-bit  value  V  from a generator state CX. The generator state is scrambled using an
              4-bit followed by a 27-bit  xorshift,  which  masks  the  statistical  imperfecions  of  the  base
              generator mwc59 enough that all 59 bits are of very good quality.

              Be careful to not accidentaly create a bignum when handling the value V.

              It  is  in  general  general better to use the high bits from this scrambler than the low. See the
              recepies at the start of this  Niche algorithms API  description.

              For a non power of 2 range less than about 29 bits (to not get too much bias and to avoid bignums)
              truncated  multiplication  can  be  used,  which  is much faster than using rem. Example for range
              1'000'000'000; the range is 30 bits, we use 29 bits from the generator,  adding  up  to  59  bits,
              which is not a bignum: (1000000000 * (V bsr (59-29))) bsr 29.

       mwc59_float(CX :: mwc59_state()) -> V :: float()

              Returns  the  generator  value  V  from a generator state CX, as a float(). The generator state is
              scrambled as with mwc59_value/1 before converted to a float().

       mwc59_seed() -> CX :: mwc59_state()

       mwc59_seed(S :: 0..288230376151711743) -> CX :: mwc59_state()

              Returns a generator state CX. S is hashed to create the generator state,  to  avoid  that  similar
              seeds create similar sequences.

              Without S, the generator state is created as for seed_s(atom()).