Provided by: libsdl-perl_2.548-3_amd64 bug

NAME

       SDL::Rect - Defines a rectangular area

   CATEGORY
       Core, Video, Structure

SYNOPSIS

        my $rect = SDL::Rect->new(0, 0, 50, 4);
        $rect->x(1);
        $rect->y(2);
        $rect->w(3);
        my $x = $rect->x; # 1
        my $y = $rect->y; # 2
        my $w = $rect->w; # 3
        my $h = $rect->h; # 4

DESCRIPTION

       An "SDL_Rect" defines a rectangular area of pixels.

METHODS

   new
        my $rect = SDL::Rect->new( $x, $y, $w, $h );

       The constructor creates a new rectangle with the specified x, y, width and height values.

   x
        my $x = $rect->x;
        $rect->x(128);

       If passed a value, this method sets the x component of the rectangle; if not, it returns
       the x component of the rectangle.

   y
        my $y = $rect->y;
        $rect->y(128);

       If passed a value, this method sets the y component of the rectangle; if not, it returns
       the y component of the rectangle.

   w
        my $w = $rect->w;
        $rect->w(128);

       If passed a value, this method sets the w component of the rectangle; if not, it returns
       the w component of the rectangle.

   h
        my $h = $rect->h;
        $rect->h(128);

       If passed a value, this method sets the h component of the rectangle; if not, it returns
       the h component of the rectangle.

SEE ALSO

       SDL::Surface

AUTHORS

       See "AUTHORS" in SDL.