Provided by: libsdl-perl_2.548-3_amd64
NAME
SDL::Rect - Defines a rectangular area CATEGORY Core, Video, Structure
SYNOPSIS
my $rect = SDL::Rect->new(0, 0, 50, 4); $rect->x(1); $rect->y(2); $rect->w(3); my $x = $rect->x; # 1 my $y = $rect->y; # 2 my $w = $rect->w; # 3 my $h = $rect->h; # 4
DESCRIPTION
An "SDL_Rect" defines a rectangular area of pixels.
METHODS
new my $rect = SDL::Rect->new( $x, $y, $w, $h ); The constructor creates a new rectangle with the specified x, y, width and height values. x my $x = $rect->x; $rect->x(128); If passed a value, this method sets the x component of the rectangle; if not, it returns the x component of the rectangle. y my $y = $rect->y; $rect->y(128); If passed a value, this method sets the y component of the rectangle; if not, it returns the y component of the rectangle. w my $w = $rect->w; $rect->w(128); If passed a value, this method sets the w component of the rectangle; if not, it returns the w component of the rectangle. h my $h = $rect->h; $rect->h(128); If passed a value, this method sets the h component of the rectangle; if not, it returns the h component of the rectangle.
SEE ALSO
SDL::Surface
AUTHORS
See "AUTHORS" in SDL.