Provided by: libsdl1.2-dev_1.2.15+dfsg2-8_amd64 bug

NAME

       SDL_GetMouseState - Retrieve the current state of the mouse

SYNOPSIS

       #include "SDL.h"

       Uint8 SDL_GetMouseState(int *x, int *y);

DESCRIPTION

       The  current  button  state is returned as a button bitmask, which can be tested using the
       SDL_BUTTON(X) macros, and x and y are set to the current mouse cursor  position.  You  can
       pass NULL for either x or y.

EXAMPLE

       SDL_PumpEvents();
       if(SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
         printf("Mouse Button 1(left) is pressed.
       ");

SEE ALSO

       SDL_GetRelativeMouseState, SDL_PumpEvents