Provided by: liburing-dev_2.3-3_amd64 bug

NAME

       io_uring_recvmsg_out - access data from multishot recvmsg

SYNOPSIS

       #include <liburing.h>

       struct io_uring_recvmsg_out *io_uring_recvmsg_validate(void *buf,
                                                              int buf_len,
                                                              struct msghdr *msgh);

       void *io_uring_recvmsg_name(struct io_uring_recvmsg_out *o);

       struct cmsghdr *io_uring_recvmsg_cmsg_firsthdr(struct io_uring_recvmsg_out * o,
                                                       struct msghdr *msgh);
       struct cmsghdr *io_uring_recvmsg_cmsg_nexthdr(struct io_uring_recvmsg_out * o,
                                                     struct msghdr *msgh,
                                                     struct cmsghdr *cmsg);

       void *io_uring_recvmsg_payload(struct io_uring_recvmsg_out * o,
                                      struct msghdr *msgh);
       unsigned int io_uring_recvmsg_payload_length(struct io_uring_recvmsg_out *o,
                                                    int buf_len,
                                                    struct msghdr *msgh);

DESCRIPTION

       These    functions   are   used   to   access   data   in   the   payload   delivered   by
       io_uring_prep_recv_multishot(3)

       io_uring_recvmsg_validate(3)     will     validate     a     buffer      delivered      by
       io_uring_prep_recv_multishot(3)  and  extract  the  io_uring_recvmsg_out  if  it is valid,
       returning a pointer to it or else NULL.

       The structure is defined as follows:

           struct io_uring_recvmsg_out {
                   __u32 namelen;    /* Name byte count as would have been populated
                                      * by recvmsg(2) */
                   __u32 controllen; /* Control byte count */
                   __u32 payloadlen; /* Payload byte count as would have been returned
                                      * by recvmsg(2) */
                   __u32 flags;      /* Flags result as would have been populated
                                      * by recvmsg(2) */
           };

       *  io_uring_recvmsg_name(3)
          returns a pointer to the name in the buffer.

       *  io_uring_recvmsg_cmsg_firsthdr(3)
          returns a pointer to the first cmsg in the buffer, or NULL.

       *  io_uring_recvmsg_cmsg_nexthdr(3)
          returns a pointer to the next cmsg in the buffer, or NULL.

       *  io_uring_recvmsg_payload(3)
          returns a pointer to the payload in the buffer.

       *  io_uring_recvmsg_payload_length(3)
          Calculates the usable payload length in bytes.

SEE ALSO

       io_uring_prep_recv_multishot(3)