Provided by: woof-doom_10.5.1+dfsg-1_amd64 bug

NAME

       woof  -  Woof! is a continuation of Lee Killough's Doom source port MBF targeted at modern
       systems

SYNOPSIS

       woof [OPTIONS]

DESCRIPTION

       MBF stands for "Marine's Best Friend" and is widely regarded the  successor  of  the  Boom
       source  port  by TeamTNT. It serves as the code base for popular Doom source ports such as
       PrBoom+/DSDA-Doom or The Eternity Engine. As the original engine was limited to  run  only
       under  MS-DOS,  it  has  been  ported to Windows by Team Eternity under the name WinMBF in
       2004. Woof! is developed based on the WinMBF code with the aim to  make  MBF  more  widely
       available and convenient to use on modern systems.

GENERAL OPTIONS

       -config <file>
              Load main configuration from the specified file, instead of the default.

       -devparm
              Developer mode.

       -file <files>
              Load the specified PWAD files.

       -help  Print command line help.

       -iwad <file>
              Specify an IWAD file to use.

       -nomusic
              Disable music.

       -nosfx Disable sound effects.

       -nosound
              Disable all sound output.

       -save <directory>
              Specify  a  path from which to load and save games. If the directory does not exist
              then it will automatically be created.

       -shotdir <directory>
              Specify a path to save screenshots. If the directory does not exist  then  it  will
              automatically be created.

       -version
              Print the program version and exit.

GAME START OPTIONS

       -beta  Press beta emulation mode (complevel mbf only).

       -coop_spawns
              Start single player game with items spawns as in cooperative netgame.

       -dog   Enables a single helper dog.

       -dogs <n>
              Overrides the current number of helper dogs, setting it to n.

       -episode <n>
              Start playing on episode n (1-99)

       -fast  Monsters move faster.

       -loadgame <s>
              Load the game in slot s.

       -nomonsters
              Disable monsters.

       -pistolstart
              Enables automatic pistol starts on each level.

       -respawn
              Monsters respawn after being killed.

       -skill <skill>
              Set  the  game  skill,  1-5  (1:  easiest,  5:  hardest). A skill of 0 disables all
              monsters only in -complevel vanilla.

       -speed <n>
              Increase or decrease game speed, percentage of normal.

       -turbo <x>
              Turbo mode.  The player's speed is multiplied by x%.  If unspecified, x defaults to
              200.  Values are rounded up to 10 and down to 400.

       -warp <x> <y>|<xy>
              Start a game immediately, warping to ExMy (Doom 1) or MAPxy (Doom 2).

DISPLAY OPTIONS

       -1     Don't scale up the screen. Implies -window.

       -2     Double up the screen to 2x its normal size. Implies -window.

       -3     Triple up the screen to 3x its normal size. Implies -window.

       -fullscreen
              Run in fullscreen mode.

       -hires Enables 640x400 resolution for internal video buffer.

       -noblit
              Disable blitting the screen.

       -nodraw
              Disable rendering the screen entirely.

       -nograbmouse
              Don't grab the mouse when running in windowed mode.

       -nohires
              Enables original 320x200 resolution for internal video buffer.

       -window
              Run in a window.

NETWORKING OPTIONS

       -altdeath
              Start  a  deathmatch  2.0  game. Weapons do not stay in place and all items respawn
              after 30 seconds.

       -autojoin
              Automatically search the local LAN for a multiplayer server and join it.

       -avg   Austin Virtual Gaming: end levels after 20 minutes.

       -connect <address>
              Connect to a multiplayer server running on the given address.

       -deathmatch
              Start a deathmatch game.

       -dm3   Start a deathmatch 3.0 game.  Weapons stay in place and all items respawn after  30
              seconds.

       -dup <n>
              Reduce  the resolution of the game by a factor of n, reducing the amount of network
              bandwidth needed.

       -extratics <n>
              Send n extra tics in every packet as insurance against dropped packets.

       -frags <n>
              The -frags option allows you to deathmatch until one player achieves <n> frags,  at
              which  time  the  level  ends and scores are displayed. If <n> is not specified the
              match is to 10 frags.

       -left  Run as the left screen in three screen mode.

       -nodes <n>
              Autostart the netgame when n nodes (clients) have joined the server.

       -oldsync
              Use original network client sync code rather than the improved sync code.

       -port <n>
              Use the specified UDP port for communications, instead of the default (2342).

       -privateserver
              When running a server, don't  register  with  the  global  master  server.  Implies
              -server.

       -right Run as the right screen in three screen mode.

       -server
              Start a multiplayer server, listening for connections.

       -servername <name>
              When starting a network server, specify a name for the server.

       -solo-net
              Start  the game playing as though in a netgame with a single player.  This can also
              be used to play back single player netgame demos.

       -timer <n>
              For multiplayer games: exit each level after n minutes.

DEHACKED AND WAD MERGING

       -bex <files>
              Alias for -deh.

       -bexout <filename>
              Alias for -dehout.

       -blockmap
              Forces a (re-)building of the BLOCKMAP lumps for loaded maps.

       -deh <files>
              Load the given dehacked/bex patch(es).

       -dehout <filename>
              Enables verbose dehacked parser logging.

       -dumplumps
              Allow writing predefined lumps out as a WAD.

       -noautoload
              Disable auto-loading of .wad and .deh files.

       -nocheats
              Ignore cheats in dehacked files.

       -nodehlump
              Avoid loading DEHACKED lumps embedded into WAD files.

       -nomapinfo
              Disable UMAPINFO loading.

       -nooptions
              Avoid loading OPTIONS lumps embedded into WAD files.

DEMO OPTIONS

       -fastdemo <demo>
              Plays the given demo as fast as possible.

       -levelstat
              Write level statistics upon exit to levelstat.txt

       -longtics
              Record a high resolution "Doom 1.91" demo.

       -maxdemo <size>
              Sets the initial size of the demo recording buffer (KiB). This is no longer a  hard
              limit, and the buffer will expand if the given limit is exceeded.

       -playdemo <demo>
              Play back the demo named demo.lmp.

       -record <demo>
              Record a demo named demo.lmp.

       -recordfrom <s> <demo>
              Record  a  demo,  loading  from  the  given  save slot. Equivalent to -loadgame <s>
              -record <demo>.

       -recordfromto <demo1> <demo2>
              Allows continuing <demo1> after it ends or when the user presses the join demo key,
              the  result  getting  saved  as  <demo2>.  Equivalent  to -playdemo <demo1> -record
              <demo2>.

       -shorttics
              Play with low turning resolution to emulate demo recording.

       -skipsec <min:sec>
              Skip min:sec time during viewing of the demo. "-warp <x> -skipsec  <min:sec>"  will
              skip min:sec time on level x.

       -strict
              Sets compatibility and cosmetic settings according to DSDA rules.

       -timedemo <demo>
              Play back the demo named demo.lmp, determining the framerate of the screen.

COMPATIBILITY

       -complevel <version>
              Emulate  a  specific  version of Doom/Boom/MBF. Valid values are "vanilla", "boom",
              "mbf", "mbf21".

       -gameversion <version>
              Emulate a specific version of Doom. Valid values are  "1.9",  "ultimate",  "final",
              "chex". Implies -complevel vanilla.

       -setmem <version>
              Specify  DOS  version to emulate for NULL pointer dereference emulation.  Supported
              versions are: dos622, dos71, dosbox. The default is to  emulate  DOS  7.1  (Windows
              98).

       -spechit <n>
              Use the specified magic value when emulating spechit overruns.

       -statdump <filename>
              Dump  statistics  information to the specified file on the levels that were played.
              The output from this option matches the output from statdump.exe  (see  ctrlapi.zip
              in the /idgames archive).

OBSCURE AND LESS-USED OPTIONS

       -cdrom [windows  only] Save configuration data and savegames in c:\doomdata, allowing play
              from CD.

       -nogui Don't pop up a GUI dialog box to show the error message.

IWAD SEARCH PATHS

       To play, an IWAD file is needed. This is a  large  file  containing  all  of  the  levels,
       graphics,  sound  effects,  music and other material that make up the game. IWAD files are
       named according to the game; the standard names are:

       doom.wad, doom1.wad, doom2.wad, tnt.wad, plutonia.wad
              Doom, Doom II, Final Doom

       hacx.wad, chex.wad
              Hacx and Chex Quest - more obscure games based on the Doom engine.

       freedm.wad, freedoom1.wad, freedoom2.wad
              The Freedoom open content IWAD files.

       The following directory paths are searched in order to find an IWAD:

       Current working directory
              Any IWAD files found in the current working directory will be used in preference to
              IWADs found in any other directories.

       DOOMWADDIR
              This  environment  variable  can  be set to contain a path to a single directory in
              which to look for IWAD files. This environment variable is supported by  most  Doom
              source ports.

       DOOMWADPATH
              This   environment  variable,  if  set,  can  contain  a  colon-separated  list  of
              directories in which to look  for  IWAD  files,  or  alternatively  full  paths  to
              specific IWAD files.

       $HOME/.local/share/games/doom
              Writeable  directory in the user's home directory. The path can be overridden using
              the XDG_DATA_HOME environment variable (see the XDG Base Directory Specification).

       /usr/local/share/doom, /usr/local/share/games/doom, /usr/share/doom,
              /usr/share/games/doom System-wide locations that can be accessed by all users.  The
              path /usr/share/games/doom is a standard path that is supported by most Doom source
              ports. These paths can be overridden using the XDG_DATA_DIRS  environment  variable
              (see the XDG Base Directory Specification).

       The  above can be overridden on a one-time basis by using the -iwad command line parameter
       to provide the path to an IWAD file to use. This parameter can also be used to specify the
       name  of  a  particular  IWAD  to  use  from  one  of the above paths. For example, '-iwad
       doom.wad' will search the above paths for the file doom.wad to use.

FILES

       $HOME/.local/share/woof.cfg
              The main configuration file for Woof.  See default.cfg(5).

       $HOME/.local/share/woof/woofsav*.dsg
              Savegame files.

       $HOME/.local/share/woof/tranmap.dat
              Cached translucency table.

       /usr/share/woof/autoload, $HOME/.local/share/woof/autoload/
              WAD files  and  DEH  patches  in  the  subdirectories  of  these  paths  are  added
              automatically when a WAD file of the corresponding name is loaded.

SEE ALSO

       woof-setup(6),

AUTHOR

       Woof!  is  written  and maintained by Fabian Greffrath.  It is based on the MBF and WinMBF
       source codes, released by Lee  Killough  and  Team  Eternity,  respectively,  and  on  the
       LinuxDoom source code, released by Id Software.

COPYRIGHT

       Copyright  ©  id  Software Inc; Copyright © 1999 id Software, Chi Hoang, Lee Killough, Jim
       Flynn, Rand Phares, Ty Halderman; Copyright © 2004  James  Haley;  Copyright  ©  2005-2016
       Simon Howard; Copyright © 2020-2022 Fabian Greffrath; Copyright © 2020-2022 Roman Fomin.
       This  is  free  software.   You  may  redistribute copies of it under the terms of the GNU
       General Public License <http://www.gnu.org/licenses/gpl.html>.  There is NO  WARRANTY,  to
       the extent permitted by law.

                                                                                          woof(6)