Provided by: grim_1.4.0+ds-2_amd64 bug

NAME

       grim - grab images from a Wayland compositor

SYNOPSIS

       grim [options...] [output-file]

DESCRIPTION

       grim is a command-line utility to take screenshots of Wayland desktops. For now it
       requires support for the screencopy protocol to work. Support for the xdg-output protocol
       is optional, but improves fractional scaling support.

       grim will write an image to output-file, or to a timestamped file name in
       $GRIM_DEFAULT_DIR if not specified. If $GRIM_DEFAULT_DIR is not set, it falls back first
       to $XDG_PICTURES_DIR and then to the current working directory. If output-file is -, grim
       will write the image to the standard output instead.

OPTIONS

       -h
           Show help message and quit.

       -s <factor>
           Set the output image's scale factor to factor. By default, the scale factor is set to
           the highest of all outputs.

       -g "<x>,<y> <width>x<height>"
           Set the region to capture, in layout coordinates.

           If set to -, read the region from the standard input instead.

       -t <type>
           Set the output image's file format to type. By default, the filetype is set to png,
           valid values are png, jpeg or ppm.

       -q <quality>
           Set the output jpeg's filetype compression rate to quality. By default, the jpeg
           quality is 80, valid values are between 0-100.

       -l <level>
           Set the output PNG's filetype compression level to level. By default, the PNG
           compression level is 6 on a scale from 0 to 9. Level 9 gives the highest compression
           ratio, but may be slow; level 1 gives a lower compression ratio, but is faster. Level
           0 does no compression at all, and produces very large files; it can be useful when
           grim is used in a pipeline with other commands.

       -o <output>
           Set the output name to capture.

       -c
           Include cursors in the screenshot.

AUTHORS

       Maintained by Simon Ser <contact@emersion.fr>, who is assisted by other open-source
       contributors. For more information about grim development, see
       https://github.com/emersion/grim.

                                            2022-04-08                                    grim(1)