Provided by: 1oom_1.0-2_amd64 bug

NAME

       1oom_classic_sdl2 - SDL2 frontend for 1oom reimplementation of Master of Orion

SYNOPSIS

       1oom [options]

DESCRIPTION

       This manual page briefly documents the 1oom_classic_sdl2 command.

       1oom  is  a  re-implementation  of  the game engine from the classic Master of Orion game,
       developed by Simtex Software and published by Microprose in  1993.   1oom_classic_sdl2  is
       the SDL2 frontend to that engine.

OPTIONS

       A summary of options is included below.  For a complete description, see the documentation
       referenced below.

       -?     Show command line options

       -audio Enable audio

       -c FILE.TXT
              Set config filename

       -fs    Enable fullscreen

       -data PATH
              Set data directory

       -log FILE.TXT
              Set log filename

       -music Enable music

       -nga AITYPE
              Set new game AI type (0..1)

       -sfx   Enable SFX

       -user PATH
              Set user directory

FILES

       1oom   requires   a   copy   of   the   Master   of   Orion   (v1.3)   LBX   files.    See
       /usr/share/doc/1oom/lbxmd5.txt for the expected MD5sums.

       According to the XDG standard, 1oom will check the following directories for the LBX files
       (in order):

       1. $XDG_DATA_HOME/1oom

       2. $XDG_DATA_DIRS/1oom

       3. ~/.local/share/1oom

       4. /usr/share/1oom

       You can also override this and specify your own path to look for the LBX files by  passing
       the  command-line argument -data <path> when running 1oom.  The given path is saved to the
       configuration file.

SEE ALSO

       /usr/share/doc/1oom/usage_classic.txt, /usr/share/doc/1oom/usage_common.txt.

                                         December 19 2021                    1oom_classic_sdl2(6)