Provided by: 1oom_1.0-2_amd64
NAME
1oom_classic_sdl2 - SDL2 frontend for 1oom reimplementation of Master of Orion
SYNOPSIS
1oom [options]
DESCRIPTION
This manual page briefly documents the 1oom_classic_sdl2 command. 1oom is a re-implementation of the game engine from the classic Master of Orion game, developed by Simtex Software and published by Microprose in 1993. 1oom_classic_sdl2 is the SDL2 frontend to that engine.
OPTIONS
A summary of options is included below. For a complete description, see the documentation referenced below. -? Show command line options -audio Enable audio -c FILE.TXT Set config filename -fs Enable fullscreen -data PATH Set data directory -log FILE.TXT Set log filename -music Enable music -nga AITYPE Set new game AI type (0..1) -sfx Enable SFX -user PATH Set user directory
FILES
1oom requires a copy of the Master of Orion (v1.3) LBX files. See /usr/share/doc/1oom/lbxmd5.txt for the expected MD5sums. According to the XDG standard, 1oom will check the following directories for the LBX files (in order): 1. $XDG_DATA_HOME/1oom 2. $XDG_DATA_DIRS/1oom 3. ~/.local/share/1oom 4. /usr/share/1oom You can also override this and specify your own path to look for the LBX files by passing the command-line argument -data <path> when running 1oom. The given path is saved to the configuration file.
SEE ALSO
/usr/share/doc/1oom/usage_classic.txt, /usr/share/doc/1oom/usage_common.txt. December 19 2021 1oom_classic_sdl2(6)