Provided by: libcurses-ui-perl_0.9609-1.1_all
NAME
Curses::UI::Window - Create and manipulate Window widgets
CLASS HIERARCHY
Curses::UI::Widget | +----Curses::UI::Container | +----Curses::UI::Window
SYNOPSIS
use Curses::UI; my $cui = new Curses::UI; my $win = $cui->add( 'window_id', 'Window', %options, );
DESCRIPTION
Curses::UI::Window is a window widget. It can be added to a Curses::UI instance. After that the window can be filled with other widgets to create an application window. For information on how to fill the window with widgets, see Curses::UI::Container.
STANDARD OPTIONS
-parent, -x, -y, -width, -height, -pad, -padleft, -padright, -padtop, -padbottom, -ipad, -ipadleft, -ipadright, -ipadtop, -ipadbottom, -title, -titlefullwidth, -titlereverse, -onfocus, -onblur For an explanation of these standard options, see Curses::UI::Widget.
WIDGET-SPECIFIC OPTIONS
• -centered < BOOLEAN > A window can automatically be drawn in the center of the screen. To enable this option use a true value and to disable it use a false value. The default is not to center a window. Example: $cui->add('mywindow', 'Window', -centered => 1);
METHODS
• new ( OPTIONS ) • layout ( ) • draw ( BOOLEAN ) • focus ( ) • onFocus ( CODEREF ) • onBlur ( CODEREF ) • intellidraw ( ) These are standard methods. See Curses::UI::Widget for an explanation of these. • modalfocus ( ) If this method is called, the window will get modal focus. This means that all events will be sent to this window. By calling the loose_focus method, the window will loose its focus. • loose_focus ( ) This method will have the window loose its focus (using this method you can also let a modal focused window loose its focus).
SEE ALSO
Curses::UI, Curses::UI::Container, Curses::UI::Widget
AUTHOR
Copyright (c) 2001-2002 Maurice Makaay. All rights reserved. Maintained by Marcus Thiesen (marcus@cpan.thiesenweb.de) This package is free software and is provided "as is" without express or implied warranty. It may be used, redistributed and/or modified under the same terms as perl itself.