Provided by: libextutils-xspp-perl_0.1800-3_all bug

NAME

       ExtUtils::XSpp - XS for C++

SYNOPSIS

         xspp [--typemap=typemap.xsp [--typemap=typemap2.xsp]]
              [--xsubpp[=/path/to/xsubpp] [--xsubpp-args="xsubpp args"]
              Foo.xsp

       or

         perl -MExtUtils::XSpp::Cmd -e xspp -- <xspp options and arguments>

       In Foo.xs

         INCLUDE_COMMAND: $^X -MExtUtils::XSpp::Cmd -e xspp -- <xspp options/arguments>

       Using "ExtUtils::XSpp::Cmd" is equivalent to using the "xspp" command line script, except
       that there is no guarantee for "xspp" to be installed in the system PATH.

OVERVIEW

       XS++ is just a thin layer over plain XS, hence to use it you are supposed to know, at the
       very least, C++ and XS.

       This means that you may need typemaps for both the normal XS pre-processor xsubpp and the
       XS++ pre-processor xspp. More on that in the TYPEMAPS section below.

COMMAND LINE

   "--typemap=/path/to/typemap.xsp"
       Can be specified multiple times to process additional typemap files before the main XS++
       input files.  Typemap files are processed the same way as regular XS++ files, except that
       output code is discarded.

   "--xsubpp[=/path/to/xsubpp]"
       If specified, XS++ will run xsubpp after processing the XS++ input file.  If the path to
       xsubpp is not specified, xspp expects to find it in the system PATH.

   "--xsubpp-args="extra xsubpp args""
       Can be used to pass additional command line arguments to xsubpp.

TYPEMAPS

   Ordinary XS typemaps
       To recap, ordinary XS typemaps do the following three things:

       • Associate a C type with an identifier such as T_FOO or O_FOO (which we'll call XS type
         here).

       • Define an INPUT mapping for converting a Perl data structure to the aforementioned C
         type.

       • Define an OUTPUT mapping for converting the C data structure back into a Perl data
         structure.

       These are still required in the context of XS++. There are some helpers to take away the
       tedium, but I'll get to that later. For XS++, there's another layer of typemaps. The
       following section will discuss those.

   XS++ typemaps
       There is nothing special about XS++ typemap files (i.e. you can put typemaps directly in
       your .xsp file), but it is handy to have common typemaps in a separate file, typically
       called typemap.xsp to avoid duplication.

         %typemap{<C++ type>}{simple};

       Just let XS++ know that this is a valid type, the type will be passed unchanged to XS code
       except that any "const" qualifiers will be stripped.

         %typemap{<C++ reference type>}{reference};

       Handle C++ references: the XS variable will be declared as a pointer, and it will be
       explicitly dereferenced in the function call. If it is used in the return value, the
       function will create copy of the returned value using a copy constructor.

       As a shortcut for the common case of declaring both of the above for a given type, you may
       use

         %typemap{<C++ type>};

       Which has the same effect as:

         %typemap{<C++ type>}{simple};
         %typemap{<C++ type>&}{reference};

       For more control over the type mapping, you can use the "parsed" variant as follows.

         %typemap{<C++ type 1>}{parsed}{%<C++ type 2>%};

       When "C++ type 1" is used, replace it with "C++ type 2" in the generated XS code.

         %typemap{<C++ type>}{parsed}{
             %cpp_type{%<C++ type 2>%};
             %call_function_code{% $CVar = new Foo( $Call ) %};
             %cleanup_code{% ... %};
             %precall_code{% ... %};

             # use only one of the following
             %output_code{% $PerlVar = newSViv( $CVar ) %};
             %output_list{% PUTBACK; XPUSHi( $CVar ); SPAGAIN %};
         };

       Is a more flexible form for the "parsed" typemap.  All the parameters are optional.

       cpp_type
           Specifies the C++ type used for the variable declaration in the generated XS code.

           If not specified defaults to the type specified in the typemap.

       call_function_code
           Used when the typemap applies to the return value of the function.

           Specifies the code to use in the function call.  The special variables $Call and $CVar
           are replaced with the actual call code and the name of the C++ return variable.

       output_code
           Used when the typemap applies to the return value of the function.  See also
           %output_list.

           Specifies the code emitted right after the function call to convert the C++ return
           value into a Perl return value.  The special variable $CVar is replaced with the C++
           return variable name.

       cleanup_code
           Used when the typemap applies to the return value of the function.

           Specifies some code emitted after output value processing.  The special variables
           $PerlVar and $CVar are replaced with the names of the C++ variables containing the
           Perl scalar and the corresponding C++ value.

       precall_code
           Used when the typemap applies to a parameter.

           Specifies some code emitted after argument processing and before calling the C++
           method.  The special variables $PerlVar and $CVar are replaced with the names of the
           C++ variables containing the Perl scalar and the corresponding C++ value.

       output_list
           Used when the typemap applies to the return value of the function, as an alternative
           to %output_code.

           Specifies some code that manipulates the Perl stack directly in order to return a
           list.  The special variable $CVar is replaced with the C++ name of the output
           variable.

           The code must use PUTBACK/SPAGAIN if appropriate.

   Putting all the typemaps together
       In summary, the XS++ typemaps (optionally) give you much more control over the type
       conversion code that's generated for your XSUBs. But you still need to let the XS compiler
       know how to map the C types to Perl and back using the XS typemaps.

       Most of the time, you just need to convert basic C(++) types or the types that you define
       with your C++ classes. For the former, XS++ comes with a few default mappings for
       booleans, integers, floating point numbers, and strings.  For classes, XS++ can
       automatically create a mapping of type "O_OBJECT" which uses the de-facto standard way of
       storing a pointer to the C(++) object in the IV slot of a referenced/blessed scalar. Due
       to backwards compatibility, this must be explicitly enabled by adding

           %loadplugin{feature::default_xs_typemap};

       in typemap.xsp (or near the top of every .xsp file).

       If you deal with any other types as arguments or return types, you still need to write
       both XS and XS++ typemaps for these so that the systems know how to deal with them.

       See either "Custom XS typemaps" below for a way to specify XS typemaps from XS++ or perlxs
       for a discussion of inline XS typemaps that don't require the traditional XS typemap file.

   Custom XS typemaps
       XS++ provides a default mapping for object types to an "O_OBJECT" typemap with standard
       input and output glue code, which should be adequate for most uses.

       There are multiple ways to override this default when needed.

           %typemap{Foo *}{simple}{
               %xs_type{O_MYMAP};
               %xs_input_code{% ... %}; // optional
               %xs_output_code{% ... %}; // optional
           };

       can be used to define a new type -> XS typemap mapping, with optinal input/output code.
       Since XS typemap definitions are global, XS input/output code applies to all types with
       the same %xs_type, hence there is no need to repeat it.

           %typemap{_}{simple}{
               %name{object};
               %xs_type{O_MYMAP};
               %xs_input_code{% ... %}; // optional
               %xs_output_code{% ... %}; // optional
           };

       can be used to change the default typemap used for all classes.

DESCRIPTION

       Anything that does not look like a XS++ directive or a class declaration is passed
       verbatim to XS. If you want XS++ to ignore code that looks like a XS++ directive or class
       declaration, simply surround it with a raw block delimiter like this:

         %{
         XS++ won't interpret this
         %}

   %code
       See under Classes. Note that custom %code blocks are the only exception to the exception
       handling. By specifying a custom %code block, you forgo the automatic exception handlers.

   %file
         %file{file/path.h};
         ...
         %file{file/path2};
         ...
         %file{-}

       By default XS++ output goes to standard output; to change this, use the %file directive;
       use "-" for standard output.

   %module
         %module{Module::Name};

       Will be used to generate the "MODULE=Module::Name" XS directives.  It indirectly sets the
       name of the shared library that is generated as well as the name of the module via which
       XSLoader will be able to find/load it.

   %name
         %name{Perl::Class} class MyClass { ... };
         %name{Perl::Func} int foo();

       Specifies the Perl name under which the C++ class/function will be accessible. By default,
       constructor names are mapped to "new" in Perl.

   %typemap
       See "TYPEMAPS" above.

   %length
       When you need to pass a string from Perl to an XSUB that takes the C string and its length
       as arguments, you may have XS++ pass the length of the string automatically.  For example,
       if you declare a method as follows,

         void PrintLine( char* line, unsigned int %length{line} );

       you can call the method from Perl like this:

         $object->PrintLine( $string );

       This feature is also present in plain XS. See also: perlxs.

       If you use "%length(line)" in conjunction with any kind of special code block such as
       %code, %postcall, etc., then you can refer to the length of the string (here: "line")
       efficiently as "length(line)" in the code.

   %alias
       Decorator for function/method declarations such as

         double add(double a, double b)
           %alias{subtract = 1} %alias{multiply = 2};

       Which will cause the generation of just a single XSUB using the XS "ALIAS" feature (see
       perlxs). It will be installed as all of "add", "subtract", and "multiply" on the Perl side
       and call either the C++ "add", "subtract", or "multiply" functions depending on which way
       it was called.

       Notes: If used in conjunction with %name{foo} to rename the function, then the %name will
       only affect the main function name (in the above example, "add" but not "subtract" or
       "multiply").  When used with the %code feature, the custom code will have to use the "ix"
       integer variable to decide which function to call.  "ix" is set to 0 for the main
       function. Make sure to read up on the ALIAS feature of plain XS. Aliasing is not supported
       for constructors and destructors.

   Classes
         %name{My::Class} class MyClass : public %name{My::Base} MyBase
         {
             // can be called in Perl as My::Class->new( ... );
             MyClass( int arg );
             // My::Class->newMyClass( ... );
             %name{newMyClass} MyClass( const char* str, int arg );

             // standard DESTROY method
             ~MyClass();

             int GetInt();
             void SetValue( int arg = -1 );

             %name{SetString} void SetValue( const char* string = NULL );

             // Supply a C<CODE:> or C<CLEANUP:> block for the XS
             int MyMethod( int a, int b )
                 %code{% RETVAL = a + b; %}
                 %cleanup{% /* do something */ %};

             // Expose class method as My::ClassMethod::ClassMethod($foo)
             static void ClassMethod( double foo );

             // Expose member variable as a pair of set_boolean/get_boolean accessors
             bool boolean %get %set;
         };

   Comments
       XS++ recognizes both C-style comments "/* ... */" and C++-style comments "// ...".
       Comments are removed from the XS output.

   Exceptions
       C++ Exceptions are always caught and transformed to Perl "croak()" calls. If the exception
       that was caught inherited from "std::exception", then the "what()" message is included in
       the Perl-level error message.  All other exceptions will result in the "croak()" message
       "Caught unhandled C++ exception of unknown type".

       Note that if you supply a custom %code block for a function or method, the automatic
       exception handling is turned off.

   Member variables
       By default, member variable declarations are ignored; the %get and %set decorators
       syntehsize a getter/setter named after the member variable (can be renamed using %name).

       XS++ defaults to get_/set_ prefix for getters/setters.  This can be overridden on an
       individual basis by using e.g.

           int foo %get{readFoo} %set{writeFoo};

       As an alternative, the class-level %accessors decorator sets the the accessor style for
       the whole class:

           %accessors{
               %get_style{no_prefix};
               %set_style{camelcase};
           };

       Available styles are

       no_prefix   => foo
       underscore  => get_foo, set_foo
       camelcase   => getFoo, setFoo
       uppercase   => GetFoo, SetFoo

EXAMPLES

       The distribution contains an examples directory. The examples/XSpp-Example directory
       therein demonstrates a particularly simple way of getting started with XS++.

AUTHOR

       Mattia Barbon <mbarbon@cpan.org>

LICENSE

       This program is free software; you can redistribute it and/or modify it under the same
       terms as Perl itself.