Provided by: libmoose-perl_2.2207-1build2_amd64 bug

NAME

       Moose::Manual - What is Moose, and how do I use it?

VERSION

       version 2.2207

WHAT IS MOOSE?

       Moose is a complete object system for Perl 5. Consider any modern object-oriented language
       (which Perl 5 definitely isn't). It provides keywords for attribute declaration, object
       construction, inheritance, and maybe more. These keywords are part of the language, and
       you don't care how they are implemented.

       Moose aims to do the same thing for Perl 5 OO. We can't actually create new keywords, but
       we do offer "sugar" that looks a lot like them. More importantly, with Moose, you define
       your class declaratively, without needing to know about blessed hashrefs, accessor
       methods, and so on.

       With Moose, you can concentrate on the logical structure of your classes, focusing on
       "what" rather than "how". A class definition with Moose reads like a list of very concise
       English sentences.

       Moose is built on top of "Class::MOP", a meta-object protocol (aka MOP). Using the MOP,
       Moose provides complete introspection for all Moose-using classes. This means you can ask
       classes about their attributes, parents, children, methods, etc., all using a well-defined
       API. The MOP abstracts away the symbol table, looking at @ISA vars, and all the other
       crufty Perl tricks we know and love(?).

       Moose is based in large part on the Perl 6 object system, as well as drawing on the best
       ideas from CLOS, Smalltalk, and many other languages.

WHY MOOSE?

       Moose makes Perl 5 OO both simpler and more powerful. It encapsulates Perl 5 power tools
       in high-level declarative APIs which are easy to use. Best of all, you don't need to be a
       wizard to use it.

       But if you want to dig about in the guts, Moose lets you do that too, by using and
       extending its powerful introspection API.

AN EXAMPLE

         package Person;

         use Moose;

         has 'first_name' => (
             is  => 'rw',
             isa => 'Str',
         );

         has 'last_name' => (
             is  => 'rw',
             isa => 'Str',
         );

         no Moose;
         __PACKAGE__->meta->make_immutable;

       This is a complete and usable class definition!

         package User;

         use DateTime;
         use Moose;

         extends 'Person';

         has 'password' => (
             is  => 'rw',
             isa => 'Str',
         );

         has 'last_login' => (
             is      => 'rw',
             isa     => 'DateTime',
             handles => { 'date_of_last_login' => 'date' },
         );

         sub login {
             my $self = shift;
             my $pw   = shift;

             return 0 if $pw ne $self->password;

             $self->last_login( DateTime->now() );

             return 1;
         }

         no Moose;
         __PACKAGE__->meta->make_immutable;

       When ready to instantiate your class in an application, use it in the "traditional" Perl
       manner:

         use User;

         my $user = User->new(
           first_name => 'Example',
           last_name  => 'User',
           password   => 'letmein',
         );

         $user->login('letmein');

         say $user->date_of_last_login;

       We'll leave the line-by-line explanation of this code to other documentation, but you can
       see how Moose reduces common OO idioms to simple declarative constructs.

TABLE OF CONTENTS

       This manual consists of a number of documents.

       Moose::Manual::Concepts
           Introduces Moose concepts, and contrasts them against "old school" Perl 5 OO.

       Moose::Manual::Unsweetened
           Shows two example classes, each written first with Moose and then with "plain old Perl
           5".

       Moose::Manual::Classes
           How do you make use of Moose in your classes? Now that I'm a Moose, how do I subclass
           something?

       Moose::Manual::Attributes
           Attributes are a core part of the Moose OO system. An attribute is a piece of data
           that an object has. Moose has a lot of attribute-related features!

       Moose::Manual::Delegation
           Delegation is a powerful way to make use of attributes which are themselves objects.

       Moose::Manual::Construction
           Learn how objects are built in Moose, and in particular about the "BUILD" and
           "BUILDARGS" methods. Also covers object destruction with "DEMOLISH".

       Moose::Manual::MethodModifiers
           A method modifier lets you say "before calling method X, do this first", or "wrap
           method X in this code". Method modifiers are particularly handy in roles and with
           attribute accessors.

       Moose::Manual::Roles
           A role is something a class does (like "Debuggable" or "Printable"). Roles provide a
           way of adding behavior to classes that is orthogonal to inheritance.

       Moose::Manual::Types
           Moose's type system lets you strictly define what values an attribute can contain.

       Moose::Manual::MOP
           Moose's meta API system lets you ask classes about their parents, children, methods,
           attributes, etc.

       Moose::Manual::MooseX
           This document describes a few of the most useful Moose extensions on CPAN.

       Moose::Manual::BestPractices
           Moose has a lot of features, and there's definitely more than one way to do it.
           However, we think that picking a subset of these features and using them consistently
           makes everyone's life easier.

       Moose::Manual::FAQ
           Frequently asked questions about Moose.

       Moose::Manual::Resources
           Links to various tutorials, videos, blogs, presentations, interviews, etc...

       Moose::Manual::Contributing
           Interested in hacking on Moose? Read this.

       Moose::Manual::Delta
           This document details backwards-incompatibilities and other major changes to Moose.

JUSTIFICATION

       If you're still asking yourself "Why do I need this?", then this section is for you.

       Another object system!?!?
           Yes, we know there are many, many ways to build objects in Perl 5, many of them based
           on inside-out objects and other such things. Moose is different because it is not a
           new object system for Perl 5, but instead an extension of the existing object system.

           Moose is built on top of Class::MOP, which is a metaclass system for Perl 5. This
           means that Moose not only makes building normal Perl 5 objects better, but it also
           provides the power of metaclass programming.

       Is this for real? Or is this just an experiment?
           Moose is based on the prototypes and experiments Stevan did for the Perl 6 meta-model.
           However, Moose is NOT an experiment or prototype; it is for real.

       Is this ready for use in production?
           Yes.

           Moose has been used successfully in production environments by many people and
           companies. There are Moose applications which have been in production with little or
           no issue now for years. We consider it highly stable and we are committed to keeping
           it stable.

           Of course, in the end, you need to make this call yourself. If you have any questions
           or concerns, please feel free to email Stevan or the moose@perl.org list, or just stop
           by irc.perl.org#moose and ask away.

       Is Moose just Perl 6 in Perl 5?
           No. While Moose is very much inspired by Perl 6, it is not itself Perl 6. Instead, it
           is an OO system for Perl 5. Stevan built Moose because he was tired of writing the
           same old boring Perl 5 OO code, and drooling over Perl 6 OO. So instead of switching
           to Ruby, he wrote Moose :)

       Wait, post modern, I thought it was just modern?
           Stevan read Larry Wall's talk from the 1999 Linux World entitled "Perl, the first
           postmodern computer language" in which he talks about how he picked the features for
           Perl because he thought they were cool and he threw out the ones that he thought
           sucked. This got him thinking about how we have done the same thing in Moose. For
           Moose, we have "borrowed" features from Perl 6, CLOS (LISP), Smalltalk, Java, BETA,
           OCaml, Ruby and more, and the bits we didn't like (cause they sucked) we tossed aside.
           So for this reason (and a few others) Stevan has re-dubbed Moose a postmodern object
           system.

           Nuff Said.

AUTHORS

       •   Stevan Little <stevan@cpan.org>

       •   Dave Rolsky <autarch@urth.org>

       •   Jesse Luehrs <doy@cpan.org>

       •   Shawn M Moore <sartak@cpan.org>

       •   יובל קוג'מן (Yuval Kogman) <nothingmuch@woobling.org>

       •   Karen Etheridge <ether@cpan.org>

       •   Florian Ragwitz <rafl@debian.org>

       •   Hans Dieter Pearcey <hdp@cpan.org>

       •   Chris Prather <chris@prather.org>

       •   Matt S Trout <mstrout@cpan.org>

COPYRIGHT AND LICENSE

       This software is copyright (c) 2006 by Infinity Interactive, Inc.

       This is free software; you can redistribute it and/or modify it under the same terms as
       the Perl 5 programming language system itself.