Provided by: libsdl-perl_2.548-5build1_amd64 bug

NAME

       SDL::Mixer::Samples - functions for loading sound samples

CATEGORY

       Mixer

METHODS

   get_num_chunk_decoders
        my $num_decoders = SDL::Mixer::Samples::get_num_chunk_decoders();

       Returns the number of available decoders.

   get_chunk_decoder
        my $decoder = SDL::Mixer::Samples::get_chunk_decoder( $num_decoder );

       Returns the decoder for the given id.

   load_WAV
        my $mix_chunk = SDL::Mixer::Samples::load_WAV( $file );

       "load_WAV" reads a file and passes it to SDL::Mixer::Samples::load_WAV_RW. SO this is a
       quick way to load a file into a chunk.

       Example:

        my $chunk = SDL::Mixer::Samples::load_WAV('sample.wav');

        SDL::Mixer::Channels::play_channel(-1, $chunk, -1);
        SDL::delay(2000);

   load_WAV_RW
        my $mix_chunk = SDL::Mixer::Samples::load_WAV_RW( $rwops, $free );

       "load_WAV_RW" is a macro that loads a sound sample from a a block of memory. It supports
       WAVE-, MOD-, MIDI-, OGG- and MP3 files (sometimes depends on compilation options). It
       accepts two arguments, the first being a RWops object from which to read and the second
       being a flag to free the source memory after loading is complete or not.

       Returns a Mix_Chunk containing the whole sample on success, or "undef" on error.

       Note: Do not reuse the RWops-object for another call to this function!

       Example:

        my $rwops = SDL::RWOps->new_file('sample.wav', 'r');

        my $chunk = SDL::Mixer::Samples::load_WAV_RW($rwops, 0);

        SDL::Mixer::Channels::play_channel(-1, $chunk, -1);
        SDL::delay(2000);

   quick_load_WAV
        SDL::Mixer::Samples::quick_load_WAV( $buf );

       to be documented.

   quick_load_RAW
        SDL::Mixer::Samples::quick_load_RAW( $buf, $len );

       to be documented.

   volume_chunk
        my $volume_before = SDL::Mixer::Samples::volume_chunk( $chunk, $new_volume );

       "volume_chunk" let you set and get the volume of a chunk. When a chunk is created is
       volume is "MIX_MAX_VOLUME" (128).

       If you pass -1 as $new_volume you just get its volume without changing it.

AUTHORS

       See "AUTHORS" in SDL.