Provided by: allegro5-doc_5.2.9.1+dfsg-1.1build4_all bug

NAME

       al_get_default_shader_source - Allegro 5 API

SYNOPSIS

              #include <allegro5/allegro.h>

              char const *al_get_default_shader_source(ALLEGRO_SHADER_PLATFORM platform,
                 ALLEGRO_SHADER_TYPE type)

DESCRIPTION

       Returns  a  string containing the source code to Allegro’s default vertex or pixel shader appropriate for
       the passed platform.  The ALLEGRO_SHADER_AUTO value means GLSL is used if OpenGL is being used  otherwise
       HLSL.   ALLEGRO_SHADER_AUTO  requires  that  there  is a current display set on the calling thread.  This
       function can return NULL if Allegro was built without support for shaders of the selected platform.

SINCE

       5.1.6

SEE ALSO

       al_attach_shader_source(3alleg5)