Provided by: allegro4-doc_4.4.3.1-4.1build3_all bug

NAME

       fade_in_range - Gradually fades a part of the palette from black. Allegro game programming
       library.

SYNOPSIS

       #include <allegro.h>

       void fade_in_range(const PALETTE p, int speed, int from, int to);

DESCRIPTION

       Gradually fades a part of the palette from a black screen to the  specified  palette.  The
       speed  is  from 1 (the slowest) up to 64 (instantaneous). This routine only affects colors
       between from and to (inclusive: pass 0 and 255 to fade the entire palette).

       Note that this function will block your game while the fade is in  effect,  and  it  won't
       work right visually if you are not in an 8 bit color depth resolution.

SEE ALSO

       fade_in(3alleg4)