Provided by: opengl-4-man-doc_1.0~svn33624-1_all
NAME
gl_SamplePosition - contains the location of the current sample within the current fragment
DECLARATION
in vec2 gl_SamplePosition ;.SH "DESCRIPTION" gl_SamplePosition is a fragment language input variable that contains the location within a fragment of the sample currently being processed. The x and y components of gl_SamplePosition contain the sub-pixel coordinate of the current sample and will have values in the range 0.0 to 1.0. The sub-pixel coordinates of the center of the pixel are always (0.5, 0.5). Any static use of gl_SamplePosition causes the entire fragment shader to be evaluated per-sample rather than per-fragment. When rendering to a non-multisample buffer, or if multisample rasterization is disabled, gl_SamplePosition will be (0.5, 0.5).
VERSION SUPPORT
┌──────────────────┬───────────────────────────────────────────────────────────────────────────────────┐ │ │ OpenGL Shading Language Version │ ├──────────────────┼──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┤ │Function │ 1.10 │ 1.20 │ 1.30 │ 1.40 │ 1.50 │ 3.30 │ 4.00 │ 4.10 │ 4.20 │ 4.30 │ 4.40 │ 4.50 │ │Name │ │ │ │ │ │ │ │ │ │ │ │ │ ├──────────────────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤ │gl_SamplePosition │ - │ - │ - │ - │ - │ - │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ └──────────────────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┘
SEE ALSO
gl_SampleID(), gl_SampleMask(), gl_FragCoord()
COPYRIGHT
Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
COPYRIGHT
Copyright © 2011-2014 Khronos Group [FIXME: source] 01/03/2018 GL_SAMPLEPOSITION(3G)