Provided by: liburing-dev_2.5-1build1_amd64 

NAME
io_uring_recvmsg_out - access data from multishot recvmsg
SYNOPSIS
#include <liburing.h>
struct io_uring_recvmsg_out *io_uring_recvmsg_validate(void *buf,
int buf_len,
struct msghdr *msgh);
void *io_uring_recvmsg_name(struct io_uring_recvmsg_out *o);
struct cmsghdr *io_uring_recvmsg_cmsg_firsthdr(struct io_uring_recvmsg_out *o,
struct msghdr *msgh);
struct cmsghdr *io_uring_recvmsg_cmsg_nexthdr(struct io_uring_recvmsg_out *o,
struct msghdr *msgh,
struct cmsghdr *cmsg);
void *io_uring_recvmsg_payload(struct io_uring_recvmsg_out *o,
struct msghdr *msgh);
unsigned int io_uring_recvmsg_payload_length(struct io_uring_recvmsg_out *o,
int buf_len,
struct msghdr *msgh);
DESCRIPTION
These functions are used to access data in the payload delivered by io_uring_prep_recvmsg_multishot(3).
msgh should point to the struct msghdr submitted with the request.
io_uring_recvmsg_validate(3) will validate a buffer delivered by io_uring_prep_recvmsg_multishot(3) and
extract the io_uring_recvmsg_out if it is valid, returning a pointer to it or else NULL.
The structure is defined as follows:
struct io_uring_recvmsg_out {
__u32 namelen; /* Name byte count as would have been populated
* by recvmsg(2) */
__u32 controllen; /* Control byte count */
__u32 payloadlen; /* Payload byte count as would have been returned
* by recvmsg(2) */
__u32 flags; /* Flags result as would have been populated
* by recvmsg(2) */
};
* io_uring_recvmsg_name(3)
returns a pointer to the name in the buffer.
* io_uring_recvmsg_cmsg_firsthdr(3)
returns a pointer to the first cmsg in the buffer, or NULL.
* io_uring_recvmsg_cmsg_nexthdr(3)
returns a pointer to the next cmsg in the buffer, or NULL.
* io_uring_recvmsg_payload(3)
returns a pointer to the payload in the buffer.
* io_uring_recvmsg_payload_length(3)
Calculates the usable payload length in bytes.
SEE ALSO
io_uring_prep_recvmsg_multishot(3)
liburing-2.2 July 26, 2022 io_uring_recvmsg_out(3)