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s3d_load_polygon_tex_coords

add texture coordinates to polygons

#include <s3d.h>

int s3d_load_polygon_tex_coords(int object, const float *tbuf, uint32_t start, uint16_t n);

Just as s3d_pep_polygon_tex_coords(), with the difference you won't alter the latest n polygons but n polygons starting with index start.

Simon Wunderlich

Author of s3d