noble (7) cmake-toolchains.7.gz

Provided by: cmake-data_3.28.3-1build7_all bug

NAME

       cmake-toolchains - CMake Toolchains Reference

INTRODUCTION

       CMake  uses  a  toolchain of utilities to compile, link libraries and create archives, and other tasks to
       drive the build. The toolchain utilities available are determined by the  languages  enabled.  In  normal
       builds,  CMake  automatically  determines the toolchain for host builds based on system introspection and
       defaults. In cross-compiling scenarios, a toolchain file may be specified with information about compiler
       and utility paths.

       New in version 3.19: One may use cmake-presets(7) to specify toolchain files.

LANGUAGES

       Languages  are  enabled  by  the  project()  command.   Language-specific  built-in  variables,  such  as
       CMAKE_CXX_COMPILER, CMAKE_CXX_COMPILER_ID etc are set by invoking the project() command.  If  no  project
       command  is  in  the  top-level CMakeLists file, one will be implicitly generated. By default the enabled
       languages are C and CXX:

          project(C_Only C)

       A special value of NONE can also be used with the project() command to enable no languages:

          project(MyProject NONE)

       The enable_language() command can be used to enable languages after the project() command:

          enable_language(CXX)

       When a language is enabled, CMake finds a compiler for that language, and  determines  some  information,
       such  as  the  vendor  and version of the compiler, the target architecture and bitwidth, the location of
       corresponding utilities etc.

       The ENABLED_LANGUAGES global property contains the languages which are currently enabled.

VARIABLES AND PROPERTIES

       Several variables relate to the language components of a toolchain which are enabled:

       CMAKE_<LANG>_COMPILER
              The full path to the compiler used for <LANG>

       CMAKE_<LANG>_COMPILER_ID
              The compiler identifier used by CMake

       CMAKE_<LANG>_COMPILER_VERSION
              The version of the compiler.

       CMAKE_<LANG>_FLAGS
              The variables and the configuration-specific equivalents contain flags that will be added  to  the
              compile command when compiling a file of a particular language.

       CMake  needs  a  way  to determine which compiler to use to invoke the linker.  This is determined by the
       LANGUAGE property of source files of the target, and in the case of static libraries, the LANGUAGE of the
       dependent libraries. The choice CMake makes may be overridden with the LINKER_LANGUAGE target property.

TOOLCHAIN FEATURES

       CMake   provides   the   try_compile()   command   and   wrapper   macros  such  as  CheckSourceCompiles,
       CheckCXXSymbolExists and CheckIncludeFile to  test  capability  and  availability  of  various  toolchain
       features.  These  APIs test the toolchain in some way and cache the result so that the test does not have
       to be performed again the next time CMake runs.

       Some toolchain features have built-in handling in CMake, and do not require compile-tests.  For  example,
       POSITION_INDEPENDENT_CODE  allows  specifying that a target should be built as position-independent code,
       if the compiler supports that feature. The <LANG>_VISIBILITY_PRESET and VISIBILITY_INLINES_HIDDEN  target
       properties add flags for hidden visibility, if supported by the compiler.

CROSS COMPILING

       If    cmake(1)   is   invoked   with   the   command   line   parameter   --toolchain   path/to/file   or
       -DCMAKE_TOOLCHAIN_FILE=path/to/file, the file will be loaded early to set values for the compilers.   The
       CMAKE_CROSSCOMPILING variable is set to true when CMake is cross-compiling.

       Note  that  using the CMAKE_SOURCE_DIR or CMAKE_BINARY_DIR variables inside a toolchain file is typically
       undesirable.  The toolchain file is used in contexts where these variables  have  different  values  when
       used in different places (e.g. as part of a call to try_compile()).  In most cases, where there is a need
       to  evaluate  paths  inside  a  toolchain  file,  the  more  appropriate  variable  to   use   would   be
       CMAKE_CURRENT_LIST_DIR, since it always has an unambiguous, predictable value.

   Cross Compiling for Linux
       A typical cross-compiling toolchain for Linux has content such as:

          set(CMAKE_SYSTEM_NAME Linux)
          set(CMAKE_SYSTEM_PROCESSOR arm)

          set(CMAKE_SYSROOT /home/devel/rasp-pi-rootfs)
          set(CMAKE_STAGING_PREFIX /home/devel/stage)

          set(tools /home/devel/gcc-4.7-linaro-rpi-gnueabihf)
          set(CMAKE_C_COMPILER ${tools}/bin/arm-linux-gnueabihf-gcc)
          set(CMAKE_CXX_COMPILER ${tools}/bin/arm-linux-gnueabihf-g++)

          set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
          set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
          set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
          set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY)

       Where:

       CMAKE_SYSTEM_NAME
              is the CMake-identifier of the target platform to build for.

       CMAKE_SYSTEM_PROCESSOR
              is the CMake-identifier of the target architecture.

       CMAKE_SYSROOT
              is optional, and may be specified if a sysroot is available.

       CMAKE_STAGING_PREFIX
              is  also  optional.  It  may  be  used  to  specify  a  path  on  the  host  to  install  to.  The
              CMAKE_INSTALL_PREFIX is always the runtime installation location, even when cross-compiling.

       CMAKE_<LANG>_COMPILER
              variable may be set to full paths, or to names of compilers to search for in  standard  locations.
              For  toolchains  that  do not support linking binaries without custom flags or scripts one may set
              the CMAKE_TRY_COMPILE_TARGET_TYPE variable to STATIC_LIBRARY to tell CMake  not  to  try  to  link
              executables during its checks.

       CMake  find_*  commands  will look in the sysroot, and the CMAKE_FIND_ROOT_PATH entries by default in all
       cases, as well as looking in the host  system  root  prefix.   Although  this  can  be  controlled  on  a
       case-by-case  basis,  when cross-compiling, it can be useful to exclude looking in either the host or the
       target for particular artifacts. Generally, includes, libraries and  packages  should  be  found  in  the
       target  system  prefixes, whereas executables which must be run as part of the build should be found only
       on the host and not on the target. This is the purpose of the CMAKE_FIND_ROOT_PATH_MODE_* variables.

   Cross Compiling for the Cray Linux Environment
       Cross compiling for compute nodes in the Cray Linux Environment can be done without  needing  a  separate
       toolchain  file.   Specifying  -DCMAKE_SYSTEM_NAME=CrayLinuxEnvironment  on  the  CMake command line will
       ensure that the appropriate build settings and search paths are configured.  The platform will  pull  its
       configuration  from  the  current  environment variables and will configure a project to use the compiler
       wrappers from the Cray Programming Environment's PrgEnv-* modules if present and loaded.

       The default configuration of the Cray Programming Environment is to only support static libraries.   This
       can  be  overridden  and shared libraries enabled by setting the CRAYPE_LINK_TYPE environment variable to
       dynamic.

       Running CMake without specifying CMAKE_SYSTEM_NAME will run the configure step in host  mode  assuming  a
       standard  Linux environment.  If not overridden, the PrgEnv-* compiler wrappers will end up getting used,
       which if targeting the either the login node or compute node, is likely not the  desired  behavior.   The
       exception  to this would be if you are building directly on a NID instead of cross-compiling from a login
       node. If trying to build software for a login node, you will need to either first  unload  the  currently
       loaded  PrgEnv-*  module  or explicitly tell CMake to use the system compilers in /usr/bin instead of the
       Cray wrappers.  If instead targeting a compute node is desired, just  specify  the  CMAKE_SYSTEM_NAME  as
       mentioned above.

   Cross Compiling using Clang
       Some compilers such as Clang are inherently cross compilers.  The CMAKE_<LANG>_COMPILER_TARGET can be set
       to pass a value to those supported compilers when compiling:

          set(CMAKE_SYSTEM_NAME Linux)
          set(CMAKE_SYSTEM_PROCESSOR arm)

          set(triple arm-linux-gnueabihf)

          set(CMAKE_C_COMPILER clang)
          set(CMAKE_C_COMPILER_TARGET ${triple})
          set(CMAKE_CXX_COMPILER clang++)
          set(CMAKE_CXX_COMPILER_TARGET ${triple})

       Similarly, some compilers do not ship their own supplementary utilities such as linkers,  but  provide  a
       way  to  specify  the  location  of the external toolchain which will be used by the compiler driver. The
       CMAKE_<LANG>_COMPILER_EXTERNAL_TOOLCHAIN variable can be set in a toolchain file to pass the path to  the
       compiler driver.

   Cross Compiling for QNX
       As   the   Clang   compiler   the   QNX   QCC   compile   is   inherently  a  cross  compiler.   And  the
       CMAKE_<LANG>_COMPILER_TARGET can be set to pass a value to those supported compilers when compiling:

          set(CMAKE_SYSTEM_NAME QNX)

          set(arch gcc_ntoarmv7le)

          set(CMAKE_C_COMPILER qcc)
          set(CMAKE_C_COMPILER_TARGET ${arch})
          set(CMAKE_CXX_COMPILER QCC)
          set(CMAKE_CXX_COMPILER_TARGET ${arch})

          set(CMAKE_SYSROOT $ENV{QNX_TARGET})

   Cross Compiling for Windows CE
       Cross compiling for Windows CE requires the corresponding SDK being installed on your system.  These SDKs
       are usually installed under C:/Program Files (x86)/Windows CE Tools/SDKs.

       A toolchain file to configure a Visual Studio generator for Windows CE may look like this:

          set(CMAKE_SYSTEM_NAME WindowsCE)

          set(CMAKE_SYSTEM_VERSION 8.0)
          set(CMAKE_SYSTEM_PROCESSOR arm)

          set(CMAKE_GENERATOR_TOOLSET CE800) # Can be omitted for 8.0
          set(CMAKE_GENERATOR_PLATFORM SDK_AM335X_SK_WEC2013_V310)

       The  CMAKE_GENERATOR_PLATFORM  tells  the generator which SDK to use.  Further CMAKE_SYSTEM_VERSION tells
       the generator what version of Windows CE to use.  Currently version 8.0 (Windows Embedded  Compact  2013)
       is  supported  out  of  the  box.   Other  versions may require one to set CMAKE_GENERATOR_TOOLSET to the
       correct value.

   Cross Compiling for Windows 10 Universal Applications
       A toolchain file to configure Visual Studio Generators for a Windows 10 Universal  Application  may  look
       like this:

          set(CMAKE_SYSTEM_NAME WindowsStore)
          set(CMAKE_SYSTEM_VERSION 10.0)

       A  Windows  10  Universal  Application  targets  both  Windows  Store  and  Windows  Phone.   Specify the
       CMAKE_SYSTEM_VERSION variable to be 10.0 or higher.

       CMake selects a Windows SDK as described by documentation of the CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION
       variable.

   Cross Compiling for Windows Phone
       A toolchain file to configure a Visual Studio generator for Windows Phone may look like this:

          set(CMAKE_SYSTEM_NAME WindowsPhone)
          set(CMAKE_SYSTEM_VERSION 8.1)

   Cross Compiling for Windows Store
       A toolchain file to configure a Visual Studio generator for Windows Store may look like this:

          set(CMAKE_SYSTEM_NAME WindowsStore)
          set(CMAKE_SYSTEM_VERSION 8.1)

   Cross Compiling for ADSP SHARC/Blackfin
       Cross-compiling for ADSP SHARC or Blackfin can be configured by setting the CMAKE_SYSTEM_NAME variable to
       ADSP and the CMAKE_SYSTEM_PROCESSOR variable to the  "part  number",  excluding  the  ADSP-  prefix,  for
       example, 21594, SC589, etc.  This value is case insensitive.

       CMake will automatically search for CCES or VDSP++ installs in their default install locations and select
       the most recent version found.  CCES will be selected over VDSP++ if both are installed.  Custom  install
       paths can be set via the CMAKE_ADSP_ROOT variable or the ADSP_ROOT environment variable.

       The  compiler  (cc21k  vs.  ccblkfn)  is selected automatically based on the CMAKE_SYSTEM_PROCESSOR value
       provided.

   Cross Compiling for Android
       A toolchain file may configure cross-compiling for Android by setting the CMAKE_SYSTEM_NAME  variable  to
       Android.  Further configuration is specific to the Android development environment to be used.

       For  Visual  Studio  Generators,  CMake  expects  NVIDIA Nsight Tegra Visual Studio Edition or the Visual
       Studio tools for Android to be installed. See those sections for further configuration details.

       For Makefile Generators and the Ninja generator, CMake expects one of these environments:

       • NDKStandalone Toolchain

       CMake uses the following steps to select one of the environments:

       • If the CMAKE_ANDROID_NDK variable is set, the NDK at the specified location will be used.

       • Else, if the CMAKE_ANDROID_STANDALONE_TOOLCHAIN variable  is  set,  the  Standalone  Toolchain  at  the
         specified location will be used.

       • Else,    if    the    CMAKE_SYSROOT    variable    is    set    to    a    directory    of   the   form
         <ndk>/platforms/android-<api>/arch-<arch>,  the  <ndk>  part   will   be   used   as   the   value   of
         CMAKE_ANDROID_NDK and the NDK will be used.

       • Else,  if  the CMAKE_SYSROOT variable is set to a directory of the form <standalone-toolchain>/sysroot,
         the <standalone-toolchain> part will be used as the value of CMAKE_ANDROID_STANDALONE_TOOLCHAIN and the
         Standalone Toolchain will be used.

       • Else, if a cmake variable ANDROID_NDK is set it will be used as the value of CMAKE_ANDROID_NDK, and the
         NDK will be used.

       • Else, if a cmake variable ANDROID_STANDALONE_TOOLCHAIN is  set,  it  will  be  used  as  the  value  of
         CMAKE_ANDROID_STANDALONE_TOOLCHAIN, and the Standalone Toolchain will be used.

       • Else,  if  an environment variable ANDROID_NDK_ROOT or ANDROID_NDK is set, it will be used as the value
         of CMAKE_ANDROID_NDK, and the NDK will be used.

       • Else, if an environment variable ANDROID_STANDALONE_TOOLCHAIN is set then it will be used as the  value
         of CMAKE_ANDROID_STANDALONE_TOOLCHAIN, and the Standalone Toolchain will be used.

       • Else, an error diagnostic will be issued that neither the NDK or Standalone Toolchain can be found.

       New  in  version  3.20:  If  an  Android  NDK  is  selected,  its  version  number  is  reported  in  the
       CMAKE_ANDROID_NDK_VERSION variable.

   Cross Compiling for Android with the NDK
       A toolchain file may configure Makefile Generators, Ninja Generators,  or  Visual  Studio  Generators  to
       target Android for cross-compiling.

       Configure use of an Android NDK with the following variables:

       CMAKE_SYSTEM_NAME
              Set to Android.  Must be specified to enable cross compiling for Android.

       CMAKE_SYSTEM_VERSION
              Set to the Android API level.  If not specified, the value is determined as follows:

              • If the CMAKE_ANDROID_API variable is set, its value is used as the API level.

              • If the CMAKE_SYSROOT variable is set, the API level is detected from the NDK directory structure
                containing the sysroot.

              • Otherwise, the latest API level available in the NDK is used.

       CMAKE_ANDROID_ARCH_ABI
              Set to the Android ABI (architecture).  If not specified, this variable will default to the  first
              supported  ABI in the list of armeabi, armeabi-v7a and arm64-v8a.  The CMAKE_ANDROID_ARCH variable
              will be computed from CMAKE_ANDROID_ARCH_ABI automatically.  Also see  the  CMAKE_ANDROID_ARM_MODE
              and CMAKE_ANDROID_ARM_NEON variables.

       CMAKE_ANDROID_NDK
              Set  to the absolute path to the Android NDK root directory.  If not specified, a default for this
              variable will be chosen as specified above.

       CMAKE_ANDROID_NDK_DEPRECATED_HEADERS
              Set to a true value to use the deprecated per-api-level headers instead of  the  unified  headers.
              If  not  specified,  the  default  will  be false unless using a NDK that does not provide unified
              headers.

       CMAKE_ANDROID_NDK_TOOLCHAIN_VERSION
              On NDK r19 or above, this variable must be unset or set to clang.  On NDK r18 or below,  set  this
              to the version of the NDK toolchain to be selected as the compiler.  If not specified, the default
              will be the latest available GCC toolchain.

       CMAKE_ANDROID_STL_TYPE
              Set to specify which C++ standard library to use.  If not specified, a default will be selected as
              described in the variable documentation.

       The following variables will be computed and provided automatically:

       CMAKE_<LANG>_ANDROID_TOOLCHAIN_PREFIX
              The absolute path prefix to the binutils in the NDK toolchain.

       CMAKE_<LANG>_ANDROID_TOOLCHAIN_SUFFIX
              The host platform suffix of the binutils in the NDK toolchain.

       For example, a toolchain file might contain:

          set(CMAKE_SYSTEM_NAME Android)
          set(CMAKE_SYSTEM_VERSION 21) # API level
          set(CMAKE_ANDROID_ARCH_ABI arm64-v8a)
          set(CMAKE_ANDROID_NDK /path/to/android-ndk)
          set(CMAKE_ANDROID_STL_TYPE gnustl_static)

       Alternatively one may specify the values without a toolchain file:

          $ cmake ../src \
            -DCMAKE_SYSTEM_NAME=Android \
            -DCMAKE_SYSTEM_VERSION=21 \
            -DCMAKE_ANDROID_ARCH_ABI=arm64-v8a \
            -DCMAKE_ANDROID_NDK=/path/to/android-ndk \
            -DCMAKE_ANDROID_STL_TYPE=gnustl_static

   Cross Compiling for Android with a Standalone Toolchain
       A  toolchain  file  may  configure  Makefile  Generators  or  the  Ninja  generator to target Android for
       cross-compiling using a standalone toolchain.

       Configure use of an Android standalone toolchain with the following variables:

       CMAKE_SYSTEM_NAME
              Set to Android.  Must be specified to enable cross compiling for Android.

       CMAKE_ANDROID_STANDALONE_TOOLCHAIN
              Set   to   the   absolute   path   to   the    standalone    toolchain    root    directory.     A
              ${CMAKE_ANDROID_STANDALONE_TOOLCHAIN}/sysroot  directory  must exist.  If not specified, a default
              for this variable will be chosen as specified above.

       CMAKE_ANDROID_ARM_MODE
              When the standalone toolchain targets ARM, optionally set this to ON to target 32-bit ARM  instead
              of 16-bit Thumb.  See variable documentation for details.

       CMAKE_ANDROID_ARM_NEON
              When the standalone toolchain targets ARM v7, optionally set thisto ON to target ARM NEON devices.
              See variable documentation for details.

       The following variables will be computed and provided automatically:

       CMAKE_SYSTEM_VERSION
              The Android API level detected from the standalone toolchain.

       CMAKE_ANDROID_ARCH_ABI
              The Android ABI detected from the standalone toolchain.

       CMAKE_<LANG>_ANDROID_TOOLCHAIN_PREFIX
              The absolute path prefix to the binutils in the standalone toolchain.

       CMAKE_<LANG>_ANDROID_TOOLCHAIN_SUFFIX
              The host platform suffix of the binutils in the standalone toolchain.

       For example, a toolchain file might contain:

          set(CMAKE_SYSTEM_NAME Android)
          set(CMAKE_ANDROID_STANDALONE_TOOLCHAIN /path/to/android-toolchain)

       Alternatively one may specify the values without a toolchain file:

          $ cmake ../src \
            -DCMAKE_SYSTEM_NAME=Android \
            -DCMAKE_ANDROID_STANDALONE_TOOLCHAIN=/path/to/android-toolchain

   Cross Compiling for Android with NVIDIA Nsight Tegra Visual Studio Edition
       A toolchain file to configure one of the Visual Studio Generators to  build  using  NVIDIA  Nsight  Tegra
       targeting Android may look like this:

          set(CMAKE_SYSTEM_NAME Android)

       The CMAKE_GENERATOR_TOOLSET may be set to select the Nsight Tegra "Toolchain Version" value.

       See also target properties:

       • ANDROID_ANT_ADDITIONAL_OPTIONSANDROID_API_MINANDROID_APIANDROID_ARCHANDROID_ASSETS_DIRECTORIESANDROID_GUIANDROID_JAR_DEPENDENCIESANDROID_JAR_DIRECTORIESANDROID_JAVA_SOURCE_DIRANDROID_NATIVE_LIB_DEPENDENCIESANDROID_NATIVE_LIB_DIRECTORIESANDROID_PROCESS_MAXANDROID_PROGUARD_CONFIG_PATHANDROID_PROGUARDANDROID_SECURE_PROPS_PATHANDROID_SKIP_ANT_STEPANDROID_STL_TYPE

   Cross Compiling for iOS, tvOS, visionOS, or watchOS
       For  cross-compiling  to  iOS,  tvOS, visionOS, or watchOS, the Xcode generator is recommended.  The Unix
       Makefiles or Ninja generators can also be used, but they require the project to handle  more  areas  like
       target CPU selection and code signing.

       Any  of  the  Apple device platforms can be targeted by setting the CMAKE_SYSTEM_NAME variable to a value
       from the table below.  By default, the latest Device SDK is  chosen.   As  for  all  Apple  platforms,  a
       different SDK (e.g. a simulator) can be selected by setting the CMAKE_OSX_SYSROOT variable, although this
       should rarely be necessary (see Switching Between Device and Simulator below).  A list of available  SDKs
       can be obtained by running xcodebuild -showsdks.

                       ┌─────────┬───────────────────┬──────────────────────┬──────────────────┐
                       │OS       │ CMAKE_SYSTEM_NAME │ Device SDK (default) │ Simulator SDK    │
                       ├─────────┼───────────────────┼──────────────────────┼──────────────────┤
                       │iOS      │ iOS               │ iphoneos             │ iphonesimulator  │
                       ├─────────┼───────────────────┼──────────────────────┼──────────────────┤
                       │tvOS     │ tvOS              │ appletvos            │ appletvsimulator │
                       ├─────────┼───────────────────┼──────────────────────┼──────────────────┤
                       │visionOS │ visionOS          │ xros                 │ xrsimulator      │
                       ├─────────┼───────────────────┼──────────────────────┼──────────────────┤
                       │watchOS  │ watchOS           │ watchos              │ watchsimulator   │
                       └─────────┴───────────────────┴──────────────────────┴──────────────────┘

       For example, to create a CMake configuration for iOS, the following command is sufficient:

          cmake .. -GXcode -DCMAKE_SYSTEM_NAME=iOS

       Variable CMAKE_OSX_ARCHITECTURES can be used to set architectures for both device and simulator. Variable
       CMAKE_OSX_DEPLOYMENT_TARGET can be used to set an iOS/tvOS/visionOS/watchOS deployment target.

       The next example installs five architectures in a universal binary for  an  iOS  library.   It  adds  the
       relevant  -miphoneos-version-min=9.3  or -mios-simulator-version-min=9.3 compiler flag where appropriate.
       Note that the CMAKE_IOS_INSTALL_COMBINED variable used in the example is now deprecated, so this approach
       is no longer recommended.

          $ cmake -S. -B_builds -GXcode \
              -DCMAKE_SYSTEM_NAME=iOS \
              "-DCMAKE_OSX_ARCHITECTURES=armv7;armv7s;arm64;i386;x86_64" \
              -DCMAKE_OSX_DEPLOYMENT_TARGET=9.3 \
              -DCMAKE_INSTALL_PREFIX=`pwd`/_install \
              -DCMAKE_XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH=NO \
              -DCMAKE_IOS_INSTALL_COMBINED=YES

       Example:

          # CMakeLists.txt
          cmake_minimum_required(VERSION 3.14)
          project(foo)
          add_library(foo foo.cpp)
          install(TARGETS foo DESTINATION lib)

       Install:

          $ cmake --build _builds --config Release --target install

       Check library:

          $ lipo -info _install/lib/libfoo.a
          Architectures in the fat file: _install/lib/libfoo.a are: i386 armv7 armv7s x86_64 arm64

          $ otool -l _install/lib/libfoo.a | grep -A2 LC_VERSION_MIN_IPHONEOS
                cmd LC_VERSION_MIN_IPHONEOS
            cmdsize 16
            version 9.3

   Code Signing
       Some  build  artifacts  for  the  embedded  Apple platforms require mandatory code signing.  If the Xcode
       generator is being used and code signing is required or desired, the development team ID can be specified
       via the CMAKE_XCODE_ATTRIBUTE_DEVELOPMENT_TEAM CMake variable.  This team ID will then be included in the
       generated Xcode project.  By default, CMake  avoids  the  need  for  code  signing  during  the  internal
       configuration phase (i.e compiler ID and feature detection).

   Switching Between Device and Simulator
       When  configuring for any of the embedded platforms, one can target either real devices or the simulator.
       Both have their own separate SDK, but CMake only supports specifying a single SDK for  the  configuration
       phase.   This  means  the  developer  must select one or the other at configuration time.  When using the
       Xcode generator, this is less of a limitation because Xcode still allows you to build for either a device
       or  a  simulator, even though configuration was only performed for one of the two.  From within the Xcode
       IDE, builds are performed for the selected "destination" platform.  When building from the command  line,
       the  desired  sdk  can  be  specified  directly  by  passing  a  -sdk option to the underlying build tool
       (xcodebuild).  For example:

          $ cmake --build ... -- -sdk iphonesimulator

       Please note that checks made during configuration were performed against the configure-time SDK and might
       not  hold  true for other SDKs.  Commands like find_package(), find_library(), etc. store and use details
       only for the configured SDK/platform, so they can be problematic if wanting to switch between device  and
       simulator builds. You can follow the next rules to make device + simulator configuration work:

       • Use explicit -l linker flag, e.g. target_link_libraries(foo PUBLIC "-lz")

       • Use explicit -framework linker flag, e.g. target_link_libraries(foo PUBLIC "-framework CoreFoundation")

       • Use find_package() only for libraries installed with CMAKE_IOS_INSTALL_COMBINED feature

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