oracular (3) Math::Trig.3perl.gz

Provided by: perl-doc_5.38.2-5_all bug

NAME

       Math::Trig - trigonometric functions

SYNOPSIS

           use Math::Trig;

           $x = tan(0.9);
           $y = acos(3.7);
           $z = asin(2.4);

           $halfpi = pi/2;

           $rad = deg2rad(120);

           # Import constants pi2, pi4, pip2, pip4 (2*pi, 4*pi, pi/2, pi/4).
           use Math::Trig ':pi';

           # Import the conversions between cartesian/spherical/cylindrical.
           use Math::Trig ':radial';

               # Import the great circle formulas.
           use Math::Trig ':great_circle';

DESCRIPTION

       "Math::Trig" defines many trigonometric functions not defined by the core Perl which defines only the
       sin() and cos().  The constant pi is also defined as are a few convenience functions for angle
       conversions, and great circle formulas for spherical movement.

ANGLES

       All angles are defined in radians, except where otherwise specified (for example in the deg/rad
       conversion functions).

TRIGONOMETRIC FUNCTIONS

       The tangent

       tan

       The cofunctions of the sine, cosine, and tangent (cosec/csc and cotan/cot are aliases)

       csc, cosec, sec, sec, cot, cotan

       The arcus (also known as the inverse) functions of the sine, cosine, and tangent

       asin, acos, atan

       The principal value of the arc tangent of y/x

       atan2(y, x)

       The arcus cofunctions of the sine, cosine, and tangent (acosec/acsc and acotan/acot are aliases).  Note
       that atan2(0, 0) is not well-defined.

       acsc, acosec, asec, acot, acotan

       The hyperbolic sine, cosine, and tangent

       sinh, cosh, tanh

       The cofunctions of the hyperbolic sine, cosine, and tangent (cosech/csch and cotanh/coth are aliases)

       csch, cosech, sech, coth, cotanh

       The area (also known as the inverse) functions of the hyperbolic sine, cosine, and tangent

       asinh, acosh, atanh

       The area cofunctions of the hyperbolic sine, cosine, and tangent (acsch/acosech and acoth/acotanh are
       aliases)

       acsch, acosech, asech, acoth, acotanh

       The trigonometric constant pi and some of handy multiples of it are also defined.

       pi, pi2, pi4, pip2, pip4

   ERRORS DUE TO DIVISION BY ZERO
       The following functions

           acoth
           acsc
           acsch
           asec
           asech
           atanh
           cot
           coth
           csc
           csch
           sec
           sech
           tan
           tanh

       cannot be computed for all arguments because that would mean dividing by zero or taking logarithm of
       zero. These situations cause fatal runtime errors looking like this

           cot(0): Division by zero.
           (Because in the definition of cot(0), the divisor sin(0) is 0)
           Died at ...

       or

           atanh(-1): Logarithm of zero.
           Died at...

       For the "csc", "cot", "asec", "acsc", "acot", "csch", "coth", "asech", "acsch", the argument cannot be 0
       (zero).  For the "atanh", "acoth", the argument cannot be 1 (one).  For the "atanh", "acoth", the
       argument cannot be -1 (minus one).  For the "tan", "sec", "tanh", "sech", the argument cannot be pi/2 + k
       * pi, where k is any integer.

       Note that atan2(0, 0) is not well-defined.

   SIMPLE (REAL) ARGUMENTS, COMPLEX RESULTS
       Please note that some of the trigonometric functions can break out from the real axis into the complex
       plane. For example asin(2) has no definition for plain real numbers but it has definition for complex
       numbers.

       In Perl terms this means that supplying the usual Perl numbers (also known as scalars, please see
       perldata) as input for the trigonometric functions might produce as output results that no more are
       simple real numbers: instead they are complex numbers.

       The "Math::Trig" handles this by using the "Math::Complex" package which knows how to handle complex
       numbers, please see Math::Complex for more information. In practice you need not to worry about getting
       complex numbers as results because the "Math::Complex" takes care of details like for example how to
       display complex numbers. For example:

           print asin(2), "\n";

       should produce something like this (take or leave few last decimals):

           1.5707963267949-1.31695789692482i

       That is, a complex number with the real part of approximately 1.571 and the imaginary part of
       approximately -1.317.

PLANE ANGLE CONVERSIONS

       (Plane, 2-dimensional) angles may be converted with the following functions.

       deg2rad
               $radians  = deg2rad($degrees);

       grad2rad
               $radians  = grad2rad($gradians);

       rad2deg
               $degrees  = rad2deg($radians);

       grad2deg
               $degrees  = grad2deg($gradians);

       deg2grad
               $gradians = deg2grad($degrees);

       rad2grad
               $gradians = rad2grad($radians);

       The full circle is 2 pi radians or 360 degrees or 400 gradians.  The result is by default wrapped to be
       inside the [0, {2pi,360,400}] circle.  If you don't want this, supply a true second argument:

           $zillions_of_radians  = deg2rad($zillions_of_degrees, 1);
           $negative_degrees     = rad2deg($negative_radians, 1);

       You can also do the wrapping explicitly by rad2rad(), deg2deg(), and grad2grad().

       rad2rad
               $radians_wrapped_by_2pi = rad2rad($radians);

       deg2deg
               $degrees_wrapped_by_360 = deg2deg($degrees);

       grad2grad
               $gradians_wrapped_by_400 = grad2grad($gradians);

RADIAL COORDINATE CONVERSIONS

       Radial coordinate systems are the spherical and the cylindrical systems, explained shortly in more
       detail.

       You can import radial coordinate conversion functions by using the ":radial" tag:

           use Math::Trig ':radial';

           ($rho, $theta, $z)     = cartesian_to_cylindrical($x, $y, $z);
           ($rho, $theta, $phi)   = cartesian_to_spherical($x, $y, $z);
           ($x, $y, $z)           = cylindrical_to_cartesian($rho, $theta, $z);
           ($rho_s, $theta, $phi) = cylindrical_to_spherical($rho_c, $theta, $z);
           ($x, $y, $z)           = spherical_to_cartesian($rho, $theta, $phi);
           ($rho_c, $theta, $z)   = spherical_to_cylindrical($rho_s, $theta, $phi);

       All angles are in radians.

   COORDINATE SYSTEMS
       Cartesian coordinates are the usual rectangular (x, y, z)-coordinates.

       Spherical coordinates, (rho, theta, phi), are three-dimensional coordinates which define a point in
       three-dimensional space.  They are based on a sphere surface.  The radius of the sphere is rho, also
       known as the radial coordinate.  The angle in the xy-plane (around the z-axis) is theta, also known as
       the azimuthal coordinate.  The angle from the z-axis is phi, also known as the polar coordinate.  The
       North Pole is therefore rho, 0, 0, and the Gulf of Guinea (think of the missing big chunk of Africa) rho,
       0, pi/2.  In geographical terms phi is latitude (northward positive, southward negative) and theta is
       longitude (eastward positive, westward negative).

       BEWARE: some texts define theta and phi the other way round, some texts define the phi to start from the
       horizontal plane, some texts use r in place of rho.

       Cylindrical coordinates, (rho, theta, z), are three-dimensional coordinates which define a point in
       three-dimensional space.  They are based on a cylinder surface.  The radius of the cylinder is rho, also
       known as the radial coordinate.  The angle in the xy-plane (around the z-axis) is theta, also known as
       the azimuthal coordinate.  The third coordinate is the z, pointing up from the theta-plane.

   3-D ANGLE CONVERSIONS
       Conversions to and from spherical and cylindrical coordinates are available.  Please notice that the
       conversions are not necessarily reversible because of the equalities like pi angles being equal to -pi
       angles.

       cartesian_to_cylindrical
               ($rho, $theta, $z) = cartesian_to_cylindrical($x, $y, $z);

       cartesian_to_spherical
               ($rho, $theta, $phi) = cartesian_to_spherical($x, $y, $z);

       cylindrical_to_cartesian
               ($x, $y, $z) = cylindrical_to_cartesian($rho, $theta, $z);

       cylindrical_to_spherical
               ($rho_s, $theta, $phi) = cylindrical_to_spherical($rho_c, $theta, $z);

           Notice that when $z is not 0 $rho_s is not equal to $rho_c.

       spherical_to_cartesian
               ($x, $y, $z) = spherical_to_cartesian($rho, $theta, $phi);

       spherical_to_cylindrical
               ($rho_c, $theta, $z) = spherical_to_cylindrical($rho_s, $theta, $phi);

           Notice that when $z is not 0 $rho_c is not equal to $rho_s.

GREAT CIRCLE DISTANCES AND DIRECTIONS

       A great circle is section of a circle that contains the circle diameter: the shortest distance between
       two (non-antipodal) points on the spherical surface goes along the great circle connecting those two
       points.

   great_circle_distance
       Returns the great circle distance between two points on a sphere.

           $distance = great_circle_distance($theta0, $phi0, $theta1, $phi1, [, $rho]);

       Where ($theta0, $phi0) and ($theta1, $phi1) are the spherical coordinates of the two points,
       respectively. The distance is in $rho units. The $rho is optional. It defaults to 1 (the unit sphere).

       If you are using geographic coordinates, latitude and longitude, you need to adjust for the fact that
       latitude is zero at the equator increasing towards the north and decreasing towards the south. Assuming
       ($lat0, $lon0) and ($lat1, $lon1) are the geographic coordinates in radians of the two points, the
       distance can be computed with

         $distance = great_circle_distance($lon0, pi/2 - $lat0,
                                           $lon1, pi/2 - $lat1, $rho);

   great_circle_direction
       The direction you must follow the great circle (also known as bearing) can be computed by the
       great_circle_direction() function:

         use Math::Trig 'great_circle_direction';

         $direction = great_circle_direction($theta0, $phi0, $theta1, $phi1);

   great_circle_bearing
       Alias 'great_circle_bearing' for 'great_circle_direction' is also available.

         use Math::Trig 'great_circle_bearing';

         $direction = great_circle_bearing($theta0, $phi0, $theta1, $phi1);

       The result of great_circle_direction is in radians, zero indicating straight north, pi or -pi straight
       south, pi/2 straight west, and -pi/2 straight east.

   great_circle_destination
       You can inversely compute the destination if you know the starting point, direction, and distance:

         use Math::Trig 'great_circle_destination';

         # $diro is the original direction,
         # for example from great_circle_bearing().
         # $distance is the angular distance in radians,
         # for example from great_circle_distance().
         # $thetad and $phid are the destination coordinates,
         # $dird is the final direction at the destination.

         ($thetad, $phid, $dird) =
           great_circle_destination($theta, $phi, $diro, $distance);

       or the midpoint if you know the end points:

   great_circle_midpoint
         use Math::Trig 'great_circle_midpoint';

         ($thetam, $phim) =
           great_circle_midpoint($theta0, $phi0, $theta1, $phi1);

       The great_circle_midpoint() is just a special case (with $way = 0.5) of

   great_circle_waypoint
         use Math::Trig 'great_circle_waypoint';

         ($thetai, $phii) =
           great_circle_waypoint($theta0, $phi0, $theta1, $phi1, $way);

       Where $way indicates the position of the waypoint along the great circle arc through the starting point
       ($theta0, $phi0) and the end point ($theta1, $phi1) relative to the distance from the starting point to
       the end point. So $way = 0 gives the starting point, $way = 1 gives the end point, $way < 0 gives a point
       "behind" the starting point, and $way > 1 gives a point beyond the end point. $way defaults to 0.5 if not
       given.

       Note that antipodal points (where their distance is pi radians) do not have unique waypoints between
       them, and therefore "undef" is returned in such cases.  If the points are the same, so the distance
       between them is zero, all waypoints are identical to the starting/end point.

       The thetas, phis, direction, and distance in the above are all in radians.

       You can import all the great circle formulas by

         use Math::Trig ':great_circle';

       Notice that the resulting directions might be somewhat surprising if you are looking at a flat worldmap:
       in such map projections the great circles quite often do not look like the shortest routes --  but for
       example the shortest possible routes from Europe or North America to Asia do often cross the polar
       regions.  (The common Mercator projection does not show great circles as straight lines: straight lines
       in the Mercator projection are lines of constant bearing.)

EXAMPLES

       To calculate the distance between London (51.3N 0.5W) and Tokyo (35.7N 139.8E) in kilometers:

           use Math::Trig qw(great_circle_distance deg2rad);

           # Notice the 90 - latitude: phi zero is at the North Pole.
           sub NESW { deg2rad($_[0]), deg2rad(90 - $_[1]) }
           my @L = NESW( -0.5, 51.3);
           my @T = NESW(139.8, 35.7);
           my $km = great_circle_distance(@L, @T, 6378); # About 9600 km.

       The direction you would have to go from London to Tokyo (in radians, straight north being zero, straight
       east being pi/2).

           use Math::Trig qw(great_circle_direction);

           my $rad = great_circle_direction(@L, @T); # About 0.547 or 0.174 pi.

       The midpoint between London and Tokyo being

           use Math::Trig qw(great_circle_midpoint rad2deg);

           my @M = great_circle_midpoint(@L, @T);
           sub SWNE { rad2deg( $_[0] ), 90 - rad2deg( $_[1] ) }
           my @lonlat = SWNE(@M);

       or about 69 N 89 E, on the Putorana Plateau of Siberia.

       NOTE: you cannot get from A to B like this:

          Dist = great_circle_distance(A, B)
          Dir  = great_circle_direction(A, B)
          C    = great_circle_destination(A, Dist, Dir)

       and expect C to be B, because the bearing constantly changes when going from A to B (except in some
       special case like the meridians or the circles of latitudes) and in great_circle_destination() one gives
       a constant bearing to follow.

   CAVEAT FOR GREAT CIRCLE FORMULAS
       The answers may be off by few percentages because of the irregular (slightly aspherical) form of the
       Earth.  The errors are at worst about 0.55%, but generally below 0.3%.

   Real-valued asin and acos
       For small inputs asin() and acos() may return complex numbers even when real numbers would be enough and
       correct, this happens because of floating-point inaccuracies.  You can see these inaccuracies for example
       by trying theses:

         print cos(1e-6)**2+sin(1e-6)**2 - 1,"\n";
         printf "%.20f", cos(1e-6)**2+sin(1e-6)**2,"\n";

       which will print something like this

         -1.11022302462516e-16
         0.99999999999999988898

       even though the expected results are of course exactly zero and one.  The formulas used to compute asin()
       and acos() are quite sensitive to this, and therefore they might accidentally slip into the complex plane
       even when they should not.  To counter this there are two interfaces that are guaranteed to return a
       real-valued output.

       asin_real
               use Math::Trig qw(asin_real);

               $real_angle = asin_real($input_sin);

           Return a real-valued arcus sine if the input is between [-1, 1], inclusive the endpoints.  For inputs
           greater than one, pi/2 is returned.  For inputs less than minus one, -pi/2 is returned.

       acos_real
               use Math::Trig qw(acos_real);

               $real_angle = acos_real($input_cos);

           Return a real-valued arcus cosine if the input is between [-1, 1], inclusive the endpoints.  For
           inputs greater than one, zero is returned.  For inputs less than minus one, pi is returned.

BUGS

       Saying "use Math::Trig;" exports many mathematical routines in the caller environment and even overrides
       some ("sin", "cos").  This is construed as a feature by the Authors, actually... ;-)

       The code is not optimized for speed, especially because we use "Math::Complex" and thus go quite near
       complex numbers while doing the computations even when the arguments are not. This, however, cannot be
       completely avoided if we want things like asin(2) to give an answer instead of giving a fatal runtime
       error.

       Do not attempt navigation using these formulas.

SEE ALSO

       Math::Complex

AUTHORS

       Jarkko Hietaniemi <jhi!at!iki.fi>, Raphael Manfredi <Raphael_Manfredi!at!pobox.com>, Zefram
       <zefram@fysh.org>

LICENSE

       This library is free software; you can redistribute it and/or modify it under the same terms as Perl
       itself.