oracular (3) POE::Component::Client::TCP.3pm.gz

Provided by: libpoe-perl_1.3700-1_all bug

NAME

       POE::Component::Client::TCP - a simplified TCP client

SYNOPSIS

         #!perl

         use warnings;
         use strict;

         use POE qw(Component::Client::TCP);

         POE::Component::Client::TCP->new(
           RemoteAddress => "yahoo.com",
           RemotePort    => 80,
           Connected     => sub {
             $_[HEAP]{server}->put("HEAD /");
           },
           ServerInput   => sub {
             my $input = $_[ARG0];
             print "from server: $input\n";
           },
         );

         POE::Kernel->run();
         exit;

DESCRIPTION

       POE::Component::Client::TCP implements a generic single-Session client.  Internally it uses
       POE::Wheel::SocketFactory to establish the connection and POE::Wheel::ReadWrite to interact with the
       server.

       POE::Component::Client::TCP is customized by providing callbacks for common operations.  Most operations
       have sensible default callbacks, so clients may be created with as little work as possible.

   Performance Considerations
       POE::Component::Client::TCP's ease of use comes at a price.  The component is generic, so it's not tuned
       to perform well for any particular application.

       If performance is your primary goal, POE::Kernel's select_read() and select_write() perform about the
       same as IO::Select, but your code will be portable across every event loop POE supports.

PUBLIC METHODS

   new
       new() starts a client based on POE::Component::Client::TCP and returns the ID of the session that will
       handle server interaction.

       new() returns immediately, which may be before the client has established its connection.  It is always
       reliable to wait for the "Connected" callback to fire before transmitting data to the server.

       The client's constructor may seem to take a daunting number of parameters.  As with most POE modules,
       POE::Component::Client::TCP tries to do as much work in its constructor so that the run-time code path is
       relatively light.

       Constructor Parameters Affecting the Session

       The parameters in this section affect how the client's POE::Session object will be created.

       Alias

       "Alias" is an optional symbolic name for the client's Session.  It allows other sessions to post events
       to the client, such as "shutdown" and "reconnect".  The client itself may yield() these events, so an
       alias isn't usually needed.

         Alias => "client",

       Args

       "Args" is optional.  When specified, it holds an ARRAYREF that will be passed to the "Started" callback
       via @_[ARG0..$#_].  This allows a program to pass extra information into the client session.

       InlineStates

       "InlineStates" is optional.  If specified, it must hold a hashref of named callbacks.  Its syntax is that
       of POE:Session->create()'s inline_states parameter.

       ObjectStates

       If "ObjectStates" is specified, it must hold an arrayref of objects and the events they will handle.  The
       arrayref must follow the syntax for POE::Session->create()'s object_states parameter.

       PackageStates

       When the optional "PackageStates" is set, it must hold an arrayref of package names and the events they
       will handle  The arrayref must follow the syntax for POE::Session->create()'s package_states parameter.

       PreConnect

       "PreConnect" is called before "Connected", and it has different parameters: $_[ARG0] contains a copy of
       the socket before it's given to POE::Wheel::ReadWrite for management.  Most HEAP members are set, except
       of course $_[HEAP]{server}, because the POE::Wheel::ReadWrite object has not been created yet.
       "PreConnect" may enable SSL on the socket using POE::Component::SSLify.  "PreConnect" must return a valid
       socket to complete the connection; the client will disconnect if anything else is returned.

         PreConnect => {
           # Convert the socket into an SSL socket.
           my $socket = eval { Client_SSLify($_[ARG0]) };

           # Disconnect if SSL failed.
           return if $@;

           # Return the SSL-ified socket.
           return $socket;
         }

       SessionType

       Each client is created within its own Session.  "SessionType" names the class that will be used to create
       the session.

         SessionType => "POE::Session::MultiDispatch",

       "SessionType" is optional.  The component will use "POE::Session" by default.

       SessionParams

       "SessionParams" specifies additional parameters that will be passed to the "SessionType" constructor at
       creation time.  It must be an array reference.

         SessionParams => [ options => { debug => 1, trace => 1 } ],

       Note: POE::Component::Client::TCP supplies its own POE::Session constructor parameters.  Conflicts
       between them and "SessionParams" may cause the component to behave erratically.  To avoid such problems,
       please limit SessionParams to the "options" hash.  See POE::Session for an known options.

       We may enable other options later.  Please let us know if you need something.

       Started

       "Started" sets an optional callback that will be invoked within the client session has been started.  The
       callback's parameters are the usual for the session's _start handler.

       "Args" may be used to pass additional parameters to "Started".  This can be used to bypass issues
       introduced by closures.  The values from "Args" will be included in the @_[ARG0..$#_] parameters.

         sub handle_started {
           my @args = @_[ARG0..$#_];
           # ...
         }

       POE::Wheel::SocketFactory Constructor Parameters

       The constructor parameters in this section affect how the client's POE::Wheel::SocketFactory object will
       be created.

       BindAddress

       "BindAddress" specifies the local interface address to bind to before starting to connect.  This allows
       the client to connect from a specific address when multiple interfaces are available.

       "BindAddress" is optional.  If specified, its value will be passed directly to
       POE::Wheel::SocketFactory's BindAddress constructor parameter.

       BindPort

       "BindPort" sets the local socket port that the client will be bound to before starting to connect.  This
       allows the client to connect from a specific port.

       It's not usually necessary to bind to a particular port, so "BindPort" is optional and disabled by
       default.

       If specified, the value in "BindPort" is passed directly to POE::Wheel::SocketFactory's own BindPort
       constructor parameter.

       ConnectError

       "ConnectError" is an optional callback to handle errors from POE::Wheel::SocketFactory.  These errors
       happen when a socket can't be created or has trouble connecting to the remote host.

       The following parameters will be passed to the callback along with the usual POE event parameters:
       $_[ARG0] will describe what was happening at the time of failure.  $_[ARG1] and $_[ARG2] will contain the
       numeric and string versions of $!, respectively.

       Depending on the nature of the error and the type of client, it may be useful to reconnect from the
       ConnectError callback.

         ConnectError => sub {
           my ($operation, $error_number, $error_string) = @_[ARG0..ARG2];
           warn "$operation error $error_number occurred: $error_string";
           if (error_is_recoverable($error_number)) {
             $_[KERNEL]->delay( reconnect => 60 );
           }
           else {
             $_[KERNEL]->yield("shutdown");
           }
         },

       POE::Component::Client::TCP will shut down after ConnectError if a reconnect isn't requested.

       Connected

       Connections are asynchronously set up and may take some time to complete.  "Connected" is an optional
       callback that notifies a program when the connection has finally been made.

       This is an advisory callback that occurs after a POE::Wheel::ReadWrite object has already been created.
       Programs should not need to create their own.

       "Connected" is called in response to POE::Wheel::SocketFactory's SuccessEvent.  In addition to the usual
       POE event parameters, it includes a copy of the established socket handle in  $_[ARG0].
       POE::Component::Client::TCP will manage the socket, so an application should rarely need to save a copy
       of it.  $_[ARG1] and $_[ARG2] contain the remote address and port as returned from getpeername().

         Connected => {
           my ($socket, $peer_addr, $peer_port) = @_[ARG0, ARG1, ARG2];
           # ...
         }

       See "PreConnect" to modify the socket before it's given to POE::Wheel::ReadWrite.

       ConnectTimeout

       "ConnectTimeout" is the maximum number of seconds to wait for a connection to be established.  If it is
       omitted, Client::TCP relies on the operating system to abort stalled connect() calls.

       The application will be notified of a timeout via the ConnectError callback.  In the case of a timeout,
       $_[ARG0] will contain "connect", and $_[ARG1] and $_[ARG2] will contain the numeric and string
       representations of the ETIMEDOUT error.

       Domain

       "Domain" sets the address or protocol family within which to operate.  The "Domain" may be any value that
       POE::Wheel::SocketFactory supports.  AF_INET (Internet address space) is used by default.

       Use AF_INET6 for IPv6 support.  This constant is exported by Socket.  Also be sure to have
       Socket::GetAddrInfo installed, which is required by POE::Wheel::SocketFactory for IPv6 support.

       RemoteAddress

       "RemoteAddress" contains the address of the server to connect to.  It is required and may contain a host
       name ("poe.perl.org"), a dot- or colon-separated numeric address (depending on the Domain), or a packed
       socket address.  Pretty much anything POE::Wheel::SocketFactory's RemoteAddress parameter does.

       RemotePort

       "RemotePort" contains the port of the server to connect to.  It is required and may be a service name
       ("echo") or number (7).

       POE::Wheel::ReadWrite Constructor Parameters

       Parameters in this section control configuration of the client's POE::Wheel::ReadWrite object.

       Disconnected

       "Disconnected" is an optional callback to notify a program that an established socket has been
       disconnected.  It includes no special parameters.

       It may be useful to reconnect from the Disconnected callback, in the case of MUD bots or long-running
       services.  For example:

         Disconnected => sub {
           $_[KERNEL]->delay( reconnect => 60 );
         },

       The component will shut down if the connection ceases without being reconnected.

       Filter

       "Filter" specifies the type of POE::Filter object that will parse input from and serialize output to a
       server.  It may either be a scalar, an array reference, or a POE::Filter object.

       If "Filter" is a scalar, it will be expected to contain a POE::Filter class name:

         Filter => "POE::Filter::Line",

       "Filter" is optional.  In most cases, the default "POE::Filter::Line" is fine.

       If "Filter" is an array reference, the first item in the array will be treated as a POE::Filter class
       name.  The remaining items will be passed to the filter's constructor.  In this example, the vertical bar
       will be used as POE::Filter::Line's record terminator:

         Filter => [ "POE::Filter::Line", Literal => "|" ],

       If it is an object, it will be cloned every time the client connects:

         Filter => POE::Filter::Line->new(Literal => "|"),

       Be sure to "use" the appropriate POE::Filter subclass when specifying a "Filter" other than the default.

       ServerError

       "ServerError" is an optional callback that will be invoked when an established server connection has
       encountered some kind of error.  It is triggered by POE::Wheel::ReadWrite's ErrorEvent.  By default, the
       component will log any errors to STDERR.  This may be suppressed by defining a quieter ServerError
       callback.

       As with "ConnectError", it is invoked with the customary error parameters:  $_[ARG0] will contain the
       name of the operation that failed.  $_[ARG1] and $_[ARG2] will hold the numeric and string forms of $!,
       respectively.

       Components usually disconnect on error.  POE::Component::Client::TCP will shut down if the socket
       disconnects without being reconnected.

       ServerFlushed

       "ServerFlushed" is an optional callback to notify a program that ReadWrite's output buffers have
       completely flushed.  It has no special parameters.

       The component will shut down after a server flush if $heap->{shutdown} is set.

       ServerInput

       "ServerInput" is a required callback.  It is called for each fully parsed input record received by
       POE::Wheel::ReadWrite.  $_[ARG0] contains the input record, the format of which is determined by the
       "Filter" constructor parameter.

       "SeverInput" will stop being called when $_[HEAP]{shutdown} is true.  The most reliable way to set the
       "shutdown" member is to call $_[KERNEL]->yield("shutdown").

Public Events

       POE::Component::Client::TCP handles a small number of public "command" messages.  These may be posted
       into the client from an external session, or yielded from within the client.

   connect
       The "connect" event causes POE::Component::Client::TCP to begin connecting to a server.  It optionally
       includes a new RemoteHost and RemotePort, both of which will be used for subsequent reconnections.

         $_[KERNEL]->post(alias => connect => "127.0.0.1", 80);

       If the client is already connected to a server, it will disconnect immediately before beginning the new
       connection procedure.  Buffered input and output will be lost.

   reconnect
       The "reconnect" command causes POE::Component::Client::TCP to immediately disconnect its current
       connection and begin reconnecting to its most recently set RemoteHost and RemotePort.  Any buffered input
       and output will be lost.

   shutdown
       The "shutdown" command tells POE::Component::Client::TCP to flush its buffers, disconnect, and begin
       DESTROY procedures.

       All input will be discarded after receipt of "shutdown".  All pending output will be written to the
       server socket before disconnecting and destructing.

Reserved Heap Members

       POE::Component::Client::TCP requires some heap space for its own bookkeeping.  The following members are
       used and should be used as directed, or with care.

       This sample input handler is an example of most reserved heap members:

         sub handle_input {
           # Pending input from when we were connected.
           return unless $_[HEAP]{connected};

           # We've been shut down.
           return if $_[HEAP]{shutdown};

           my $input = $_[ARG0];
           $_[HEAP]{server}->put("you sent: $input");
         }

   server
       The read-only "server" heap member contains the POE::Wheel object used to connect to or talk with the
       server.  While the component is connecting, "server" will be a POE::Wheel::SocketFactory object.  After
       the connection has been made, "server" is replaced with a POE::Wheel::ReadWrite object.

       The most reliable way to avoid prematurely using "server" is to first check the "connected" reserved heap
       member.  See the example above.

   shutdown
       "shutdown" is a read-only flag that tells the component it's shutting down.  It should only be by the
       "shutdown" event, which does other cleanup.

       "shutdown" may be checked to avoid starting new work during a client's shutting-down procedure.  See the
       example above.

   connected
       "connected" is a read-only flag that indicates whether the component is currently connected.

   shutdown_on_error
       "shutdown_on_error" is a read-only flag that governs the component's shutdown-on-error behavior.  When
       true, POE::Component::Client::TCP will automatically shutdown when it encounters an error.

SEE ALSO

       The SEE ALSO section in POE contains a table of contents covering the entire POE distribution.

       POE::Component::Server::TCP is the server-side counterpart to this module.

       This component uses and exposes features from POE::Filter, POE::Wheel::SocketFactory, and
       POE::Wheel::ReadWrite.

       See "SYNOPSIS" in POE::Wheel::SocketFactory for a more efficient but lower-level way to create clients
       and servers.

CAVEATS

       This looks nothing like what Ann envisioned.

       POE::Component::Client::TCP is a generic client.  As such, it's not tuned for any particular task.  While
       it handles the common cases well and with a minimum of code, it may not be suitable for everything.

AUTHORS & COPYRIGHTS

       POE::Component::Client::TCP is Copyright 2001-2013 by Rocco Caputo.  All rights are reserved.
       POE::Component::Client::TCP is free software, and it may be redistributed and/or modified under the same
       terms as Perl itself.

       POE::Component::Client::TCP is based on code, used with permission, from Ann Barcomb
       <kudra@domaintje.com>.

       POE::Component::Client::TCP is based on code, used with permission, from Jos Boumans <kane@cpan.org>.