Provided by: sopwith_2.5.0-1_amd64 bug

NAME

       sopwith.cfg - configuration file for SDL Sopwith

DESCRIPTION

       sopwith.cfg  is the configuration file for sopwith(6).  The settings stored in sopwith.cfg
       are usually modified in-game via the options menu.

       sopwith.cfg is normally  stored  in  the  user's  home  directory,  as  ~/.local/share/SDL
       Sopwith/default.cfg.  The  path  can  be  overridden  using  the XDG_DATA_HOME environment
       variable (see the XDG Base Directory Specification).

FILE FORMAT

       The file is a plain-text file, consisting of a list of  configuration  options  and  their
       values, separated by whitespace.  Each option is stored on a separate line.

       For example:

              integer_value                1
              integer_value2               1

       Lines  beginning  with "#" are interpreted as comments and will be ignored.  Invalid lines
       or comments in the file will generate a warning, but will otherwise be ignored.

       Some options are used for keyboard key  bindings;  these  are  stored  as  integer  values
       containing  the  keyboard  scan  code  of the key to be bound to.  Boolean values are also
       stored as integers, with a value of zero usually indicating "false" and a  non-zero  value
       indicating "true".

CONFIGURATION VARIABLES

       vid_fullscreen
              If 1, the game runs full screen rather than in a window. By default this is 0.

       snd_tinnyfilter
              If  1,  a filter is applied to the sound output so that it sounds more like a tinny
              PC speaker that's inside a metal PC case. By default this is 1.

       conf_solidground
              If 1, display the ground as a solid white block, reproducing the visual  appearance
              of  "Sopwith  1".  If  0, the ground is displayed as a line, reproducing the visual
              appearance of "Sopwith 2". By default this is 0.

       conf_hudsplats
              If 1, "splats" are shown on the screen when the plane takes damage: splatted  birds
              are  shown  on the screen after a bird strike; windscreen "cracks" are shown if the
              plane is hit by bullets, and the whole screen turns magenta after flying through an
              ox.   This  feature  was  added  by  the original author of Sopwith in the "Network
              Edition" release.  By default this is 0.

       conf_wounded
              If 1, planes can take a single unit of damage without crashing. Your plane  becomes
              slower  to  turn  when  wounded.   This feature was added by the original author of
              Sopwith in the "Network Edition" release.  By default this is 0.

       conf_animals
              If 1, oxen and birds appear in the game. These were added in "Sopwith 2"  but  were
              not present in the original "Sopwith 1".  By default this is 1.

       conf_harrykeys
              If  1,  the  key_pullup  and  key_pulldown controls turn your plane relative to the
              screen, rather than your plane.  It  is  a  common  point  of  confusion  that  the
              direction  of  turning  appears  to  "reverse"  when  the plane is flipped / flying
              towards the left.  By default this is 0.

       conf_big_explosions
              If 1, oil tanks produce a  huge  explosion  when  destroyed.  This  reproduces  the
              behavior  found  in  both  "Sopwith  1"  and  "Sopwith 2", but the magnitude of the
              explosion was dialed back significantly in  the  "Network  Edition"  release.   The
              default is 1.

       conf_medals
              If  1,  medals  are sometimes awarded to the player on return to base. Some details
              can be found in the "MEDALS" section of sopwith(6). The  medals  do  not  have  any
              effect on gameplay.  By default this is 1.

KEY BINDINGS

       The  following  settings  determine the in-game controls. These are keyboard scancodes, so
       the key binding does not change with keyboard layout. However, the name  for  the  key  as
       shown  in  the  in-game options menu should match the current keyboard layout.  The values
       for these settings are scancodes from the USB standard for HID devices:

       ⟨https://www.usb.org/sites/default/files/documents/hut1_12v2.pdf⟩

       key_accelerate
              Key to accelerate the plane. Default is "X" on a US layout keyboard.

       key_decelerate
              Key to decelerate the plane. Decelerating too much may cause the  plane  to  stall.
              Default is "Z" on a US layout keyboard.

       key_pullup
              Key  to  pull  up  (aim  the  plane towards the sky). Default is "," on a US layout
              keyboard. Note that conf_harrykeys may change the behavior of this key binding.

       key_pulldown
              Key to pull down (aim the plane towards the ground. Default is "/" on a  US  layout
              keyboard.  Note that conf_harrykeys may change the behavior of this key binding.

       key_flip
              Key to flip the plane upside down. Default is "." on a US layout keyboard.

       key_fire
              Key to fire the machine gun. Default on a US layout keyboard is the spacebar.

       key_dropbomb
              Key to drop a bomb. Default is "B" on a US layout keyboard.

       key_home
              Key to autopilot the plane home to base. Default is "H" on a US layout keyboard.

HIDDEN SETTINGS

       The  following  are "hidden settings": they cannot be edited in-game via the options menu,
       and editing the configuration file is the only way to change them.

       conf_missiles
              Enable missiles and starbursts (flares). This is  a  feature  that  was  originally
              added  by  the  author  of  Sopwith  in the "Network Edition" release, but has been
              hidden as it significantly changes the gameplay in  a  way  that  doesn't  fit  the
              game's theme and also isn't particularly fun.

       key_missile
              Fire  missile,  if  conf_missiles  is  enabled.  Default  key is "V" on a US layout
              keyboard.

       key_starburst
              Launch starburst (flare) if conf_missiles is enabled. Default key is "C"  on  a  US
              layout keyboard.

SEE ALSO

       sopwith(6)

                                                                                   sopwith.cfg(5)