Provided by: game-data-packager_80ubuntu1_all bug

NAME

       game-data-packager - build a package (.deb|.rpm|...) of game data

SYNOPSIS

       game-data-packager [OPTIONS] GAME [OPTIONS] [PER-GAME OPTIONS]

DESCRIPTION

       Many  open-source  games  require game data which is licensed incompatibly with the Debian
       Free Software Guidelines and other Linux distributions' licensing guidelines, or cannot be
       legally  redistributed  at all.  game-data-packager is a tool designed to help you locally
       assemble packages for Debian or other packaging systems, containing such  game  data  from
       CD-ROMs, the Internet or elsewhere.

OPTIONS

       --package PACKAGE, -p PACKAGE
              For  games  that produce more than one package, only produce the specified package.
              This  option  can  be  repeated.  For   example,   game-data-packager   quake2   -i
              -pquake2-groundzero  -pquake2-reckoning  would  update  the two Quake II expansions
              (Ground  Zero  and  The  Reckoning),  building  new  native-code  game  modules  if
              necessary, without updating the packages for the base game or the music.

       --target-format arch|deb|rpm
              Produce  packages  for the given packaging system. All packaging systems except for
              deb (which represents dpkg) are considered experimental.  The default is to try  to
              auto-detect what is appropriate for the system where game-data-packager is run.

       --target-distro fedora|suse|...
              For  packaging  systems  where different Linux distributions need different content
              (currently  this  means  rpm),  produce  packages   suitable   for   the   selected
              distribution.   The  default  is  to try to auto-detect what is appropriate for the
              system where game-data-packager is run.

       -i|--install
              Attempt to install  the  generated  package  using  the  --install-method  and  the
              --gain-root-command.

       --install-method apt|dpkg|gdebi|gdebi-gtk|gdebi-kde|dnf|zypper|urpmi|rpm
              Install  the  generated  package using the requested command. Only methods that can
              install the selected --target-format are valid.

       --gain-root-command pkexec|sudo|su|super|really|COMMAND
              Use the requested command prefix to run commands as root when needed.  su uses  the
              su  -c  syntax  to run a one-line shell command; the rest (including user-specified
              commands) are assumed to work as an "adverb" command prefix, similar to  sudo  dpkg
              -i ...  or pkexec rpm -U ....

       -d OUT-DIRECTORY | --destination OUT-DIRECTORY
              Write  the  generated package to the specified directory, instead of or in addition
              to installing it.

       -n|--no-install
              Do not attempt to install the generated  package.  This  option  must  be  used  in
              conjunction with -d.

       --binary-executables
              Allow the creation of packages containing native executable code that was not built
              from publically-available  source  code.  By  default,  such  executables  are  not
              packaged  to  avoid  creating  a  security  risk.  For  example,  this  allows  the
              proprietary Linux binaries for Quake 4 and Unreal to be packaged.

       -z|--compress
              Compress the generated package. This is the default if -i is not used.

       --no-compress
              Do not compress the generated package. This is the default if -i is used (since  it
              is not usually useful to compress the package if it will just be installed and then
              discarded).

       --download
              Automatically downloading any missing files from the Internet if possible.

       --no-download
              Do not download missing files from the Internet. If the missing files are not  very
              important  (for  example optional documentation), game-data-packager will produce a
              package  that  lacks  those   files;   if   the   missing   files   are   required,
              game-data-packager will not produce a package at all.

       --save-downloads DIRECTORY
              If files are downloaded, save them to DIRECTORY.

       --verbose
              Be  more  verbose,  and  in particular show output from any external tools that are
              invoked during operation.

       --no-verbose
              Do not show verbose output. This is the default.

       --debug
              Show output that is interesting to game-data-packager developers.

       GAME   The game being packaged. Running game-data-packager without arguments will  display
              a list of valid games.

PER-GAME OPTIONS

       Some  games have additional options. Running game-data-packager GAME --help will display a
       list of valid options for that game.

NON-GAME MODES

       Some non-game-specific modes can be selected by specifying a special  keyword  instead  of
       the name of a game.

       game-data-packager [COMMON OPTIONS] steam [COMMON OPTIONS] [--new|--all]
       will package all your Steam games at once.

       Most  games  can  only be downloaded with the Windows version of Steam, optionally running
       through Wine, or by using the  steamcmd  tool.   This  mode  takes  the  same  options  as
       game-data-packager, and adds its own options:

       --new  Only package new games

       --all  Package all games available

       game-data-packager [COMMON OPTIONS] gog [COMMON OPTIONS]
       will match all the GOG.com games you own against the games supported by this tool.
       Each games must then be packaged individually.

ENVIRONMENT VARIABLES

       LANGUAGE, LANG
              These  environment variables are used when a game is available in various languages
              to choose the correct version.
              Those are normally set by your desktop environment.

PATHS

       game-data-packager will automatically locate applicable files in these directories:

       ~/.steam/SteamApps/common/<game>/

       ~/.wine/drive_c/Program Files/Steam/SteamApps/common/<game>/
              and also the ~/.PlayOnLinux/wineprefix/Steam/drive_c/... variant

       X:/Program Files/Steam/SteamApps/common/<game>/
              where X:\ is any mounted vfat or NTFS partition

FILES

       /etc/game-data-packager.conf
              game-data-packager configuration file

       ~/.scummvmrc
              provides location information for game registered in ScummVM GUI

       ~/.steam/config/loginusers.vdf
              is used to detect user's SteamID, which is then used to download a  list  of  owned
              games

       ~/.cache/lgogdownloader/gamedetails.json
              holds a cached list of owned GOG.com games

SEE ALSO

       pkexec(1), sudo(8), su(1), lgogdownloader(1)
       Project homepage: ⟨https://wiki.debian.org/Games/GameDataPackager/⟩

AUTHOR

       Copyright © 2010-2013 Jonathan Dowland <jmtd@debian.org>
       Thanks to Branden Robinson for his ‘Write the Fine Manual’ presentation, once found at
       ⟨http://people.debian.org/~branden/talks/wtfm/⟩

                                            2008-07-14                      game-data-packager(6)