Provided by: woof-doom_14.3.0+dfsg-1_amd64 bug

NAME

       woof - Woof! is a continuation of Lee Killough's Doom source port MBF targeted at modern systems

SYNOPSIS

       woof [OPTIONS]

DESCRIPTION

       MBF  stands  for  "Marine's  Best Friend" and is widely regarded the successor of the Boom source port by
       TeamTNT. It serves as the code base for popular Doom  source  ports  such  as  PrBoom+/DSDA-Doom  or  The
       Eternity  Engine.  As  the  original  engine  was limited to run only under MS-DOS, it has been ported to
       Windows by Team Eternity under the name WinMBF in 2004. Woof! is developed based on the WinMBF code  with
       the aim to make MBF more widely available and convenient to use on modern systems.

GENERAL OPTIONS

       -config <file>
              Load main configuration from the specified file, instead of the default.

       -devparm
              Developer mode.

       -file <files>
              Load the specified PWAD files.

       -help  Print command line help.

       -iwad <file>
              Specify an IWAD file to use.

       -nomusic
              Disable music.

       -nosfx Disable sound effects.

       -nosound
              Disable all sound output.

       -quiet Print with minimum verbosity.

       -save <directory>
              Specify  a  path  from  which to load and save games. If the directory does not exist then it will
              automatically be created.

       -shotdir <directory>
              Specify a path to save screenshots. If the directory does not exist then it will automatically  be
              created.

       -verbose
              Print debugging info with maximum verbosity.

       -version
              Print the program version and exit.

GAME START OPTIONS

       -beta  Press beta emulation mode (complevel mbf only).

       -coop_spawns
              Start single player game with items spawns as in cooperative netgame.

       -dog   Enables a single helper dog.

       -dogs <n>
              Overrides the current number of helper dogs, setting it to n.

       -episode <n>
              Start playing on episode n (1-99)

       -fast  Monsters move faster.

       -loadgame <s>
              Load the game in slot s.

       -nomonsters
              Disable monsters.

       -pistolstart
              Enables automatic pistol starts on each level.

       -respawn
              Monsters respawn after being killed.

       -skill <skill>
              Set  the  game  skill,  1-5  (1:  easiest, 5: hardest). A skill of 0 disables all monsters only in
              -complevel vanilla.

       -speed <n>
              Increase or decrease game speed, percentage of normal.

       -turbo <x>
              Turbo mode.  The player's speed is multiplied by x%.  If unspecified, x defaults to  200.   Values
              are rounded up to 10 and down to 400.

       -warp <x> <y>|<xy>
              Start a game immediately, warping to ExMy (Doom 1) or MAPxy (Doom 2).

DISPLAY OPTIONS

       -1     Don't scale up the screen. Implies -window.

       -2     Double up the screen to 2x its normal size. Implies -window.

       -3     Triple up the screen to 3x its normal size. Implies -window.

       -fullscreen
              Run in fullscreen mode.

       -noblit
              Disable blitting the screen.

       -nodraw
              Disable rendering the screen entirely.

       -nograbmouse
              Don't grab the mouse when running in windowed mode.

       -nouncapped
              Disables uncapped framerate.

       -uncapped
              Enables uncapped framerate.

       -window
              Run in a window.

NETWORKING OPTIONS

       -altdeath
              Start a deathmatch 2.0 game. Weapons do not stay in place and all items respawn after 30 seconds.

       -autojoin
              Automatically search the local LAN for a multiplayer server and join it.

       -avg   Austin Virtual Gaming: end levels after 20 minutes.

       -connect <address>
              Connect to a multiplayer server running on the given address.

       -deathmatch
              Start a deathmatch game.

       -dedicated
              Start a dedicated server, routing packets but not participating in the game itself.

       -dm3   Start a deathmatch 3.0 game.  Weapons stay in place and all items respawn after 30 seconds.

       -dup <n>
              Reduce  the  resolution  of  the  game  by a factor of n, reducing the amount of network bandwidth
              needed.

       -extratics <n>
              Send n extra tics in every packet as insurance against dropped packets.

       -frags <n>
              The -frags option allows you to deathmatch until one player achieves <n> frags, at which time  the
              level ends and scores are displayed. If <n> is not specified the match is to 10 frags.

       -left  Run as the left screen in three screen mode.

       -nodes <n>
              Autostart the netgame when n nodes (clients) have joined the server.

       -oldsync
              Use original network client sync code rather than the improved sync code.

       -port <n>
              Use the specified UDP port for communications, instead of the default (2342).

       -privateserver
              When running a server, don't register with the global master server. Implies -server.

       -right Run as the right screen in three screen mode.

       -server
              Start a multiplayer server, listening for connections.

       -servername <name>
              When starting a network server, specify a name for the server.

       -solo-net
              Start the game playing as though in a netgame with a single player.  This can also be used to play
              back single player netgame demos.

       -timer <n>
              For multiplayer games: exit each level after n minutes.

DEHACKED AND WAD MERGING

       -bex <files>
              Alias for -deh.

       -bexout <filename>
              Alias for -dehout.

       -blockmap
              Forces a (re-)building of the BLOCKMAP lumps for loaded maps.

       -bsp   Forces rebuilding of nodes.

       -deh <files>
              Load the given dehacked/bex patch(es).

       -dehout <filename>
              Enables verbose dehacked parser logging.

       -dumplumps <wad>
              Allow writing predefined lumps out as a WAD.

       -dumptables <wad>
              Allow writing generated lumps out as a WAD.

       -force_old_zdoom_nodes
              Forces extended (non-GL) ZDoom nodes.

       -noautoload
              Disable auto-loading of .wad and .deh files.

       -nocheats
              Ignore cheats in dehacked files.

       -nodeh Avoid loading DEHACKED lumps embedded into WAD files.

       -nomapinfo
              Disable UMAPINFO loading.

       -nooptions
              Avoid loading OPTIONS lumps embedded into WAD files.

       -tranmap
              Forces a (re-)building of the translucency and color translation tables.

DEMO OPTIONS

       -fastdemo <demo>
              Plays the given demo as fast as possible.

       -levelstat
              Write level statistics upon exit to levelstat.txt

       -longtics
              Record a high resolution "Doom 1.91" demo.

       -longtics
              Play with low turning resolution to emulate demo recording.

       -maxdemo <size>
              Sets the initial size of the demo recording buffer (KiB). This is no longer a hard limit, and  the
              buffer will expand if the given limit is exceeded.

       -playdemo <demo>
              Play back the demo named demo.lmp.

       -record <demo>
              Record a demo named demo.lmp.

       -recordfrom <s> <demo>
              Record a demo, loading from the given save slot. Equivalent to -loadgame <s> -record <demo>.

       -recordfromto <demo1> <demo2>
              Allows  continuing  <demo1>  after  it ends or when the user presses the join demo key, the result
              getting saved as <demo2>. Equivalent to -playdemo <demo1> -record <demo2>.

       -skipsec <min:sec>
              Skip min:sec time during viewing of the demo. "-warp <x> -skipsec  <min:sec>"  will  skip  min:sec
              time on level x.

       -strict
              Sets compatibility and cosmetic settings according to DSDA rules.

       -timedemo <demo>
              Play back the demo named demo.lmp, determining the framerate of the screen.

COMPATIBILITY

       -complevel <version>
              Emulate a specific version of Doom/Boom/MBF. Valid values are "vanilla", "boom", "mbf", "mbf21".

       -gameversion <version>
              Emulate  a  specific version of Doom. Valid values are "1.9", "ultimate", "final", "chex". Implies
              -complevel vanilla.

       -setmem <version>
              Specify DOS version to emulate for NULL pointer dereference emulation.   Supported  versions  are:
              dos622, dos71, dosbox. The default is to emulate DOS 7.1 (Windows 98).

       -spechit <n>
              Use the specified magic value when emulating spechit overruns.

       -statdump <filename>
              Dump  statistics information to the specified file on the levels that were played. The output from
              this option matches the output from statdump.exe (see ctrlapi.zip in the /idgames archive).

OBSCURE AND LESS-USED OPTIONS

       -nogui Don't pop up a GUI dialog box to show the error message.

IWAD SEARCH PATHS

       To play, an IWAD file is needed. This is a large file containing  all  of  the  levels,  graphics,  sound
       effects,  music and other material that make up the game. IWAD files are named according to the game; the
       standard names are:

       doom.wad, doom1.wad, doom2.wad, tnt.wad, plutonia.wad
              Doom, Doom II, Final Doom

       hacx.wad, chex.wad
              Hacx and Chex Quest - more obscure games based on the Doom engine.

       freedm.wad, freedoom1.wad, freedoom2.wad
              The Freedoom open content IWAD files.

       The following directory paths are searched in order to find an IWAD:

       Current working directory
              Any IWAD files found in the current working directory will be used in preference to IWADs found in
              any other directories.

       DOOMWADDIR
              This  environment variable can be set to contain a path to a single directory in which to look for
              IWAD files. This environment variable is supported by most Doom source ports.

       DOOMWADPATH
              This environment variable, if set, can contain a colon-separated list of directories in  which  to
              look for IWAD files, or alternatively full paths to specific IWAD files.

       $HOME/.local/share/games/doom
              Writeable  directory  in  the  user's  home  directory.  The  path  can  be  overridden  using the
              XDG_DATA_HOME environment variable (see the XDG Base Directory Specification).

       /usr/local/share/doom, /usr/local/share/games/doom, /usr/share/doom,
              /usr/share/games/doom  System-wide  locations  that  can  be  accessed  by  all  users.  The  path
              /usr/share/games/doom  is a standard path that is supported by most Doom source ports. These paths
              can be overridden using the  XDG_DATA_DIRS  environment  variable  (see  the  XDG  Base  Directory
              Specification).

       The  above can be overridden on a one-time basis by using the -iwad command line parameter to provide the
       path to an IWAD file to use. This parameter can also be used to specify the name of a particular IWAD  to
       use  from  one of the above paths. For example, '-iwad doom.wad' will search the above paths for the file
       doom.wad to use.

FILES

       $HOME/.local/share/woof.cfg
              The main configuration file for Woof.  See default.cfg(5).

       $HOME/.local/share/woof/woofsav*.dsg
              Savegame files.

       $HOME/.local/share/woof/tranmap.dat
              Cached translucency table.

       /usr/share/woof/autoload, $HOME/.local/share/woof/autoload/
              WAD files and DEH patches in the subdirectories of these paths are added automatically when a  WAD
              file of the corresponding name is loaded.

SEE ALSO

       woof-setup(6),

AUTHOR

       Woof!  is  written  and  maintained by Fabian Greffrath.  It is based on the MBF and WinMBF source codes,
       released by Lee Killough and Team Eternity, respectively, and on the LinuxDoom source code,  released  by
       Id Software.

COPYRIGHT

       Copyright  ©  id  Software  Inc;  Copyright  © 1999 id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand
       Phares, Ty Halderman; Copyright © 2004 James Haley; Copyright  ©  2005-2016  Simon  Howard;  Copyright  ©
       2020-2022 Fabian Greffrath; Copyright © 2020-2022 Roman Fomin.
       This  is  free  software.   You  may  redistribute copies of it under the terms of the GNU General Public
       License <http://www.gnu.org/licenses/gpl.html>.  There is NO WARRANTY, to the extent permitted by law.

                                                                                                         woof(6)