oracular (3) AI::DecisionTree.3pm.gz

Provided by: libai-decisiontree-perl_0.11-2build4_amd64 bug

NAME

       AI::DecisionTree - Automatically Learns Decision Trees

VERSION

       version 0.11

SYNOPSIS

         use AI::DecisionTree;
         my $dtree = new AI::DecisionTree;

         # A set of training data for deciding whether to play tennis
         $dtree->add_instance
           (attributes => {outlook     => 'sunny',
                           temperature => 'hot',
                           humidity    => 'high'},
            result => 'no');

         $dtree->add_instance
           (attributes => {outlook     => 'overcast',
                           temperature => 'hot',
                           humidity    => 'normal'},
            result => 'yes');

         ... repeat for several more instances, then:
         $dtree->train;

         # Find results for unseen instances
         my $result = $dtree->get_result
           (attributes => {outlook     => 'sunny',
                           temperature => 'hot',
                           humidity    => 'normal'});

DESCRIPTION

       The "AI::DecisionTree" module automatically creates so-called "decision trees" to explain a set of
       training data.  A decision tree is a kind of categorizer that use a flowchart-like process for
       categorizing new instances.  For instance, a learned decision tree might look like the following, which
       classifies for the concept "play tennis":

                          OUTLOOK
                          /  |  \
                         /   |   \
                        /    |    \
                  sunny/  overcast \rainy
                      /      |      \
                 HUMIDITY    |       WIND
                 /  \       *no*     /  \
                /    \              /    \
           high/      \normal      /      \
              /        \    strong/        \weak
            *no*      *yes*      /          \
                               *no*        *yes*

       (This example, and the inspiration for the "AI::DecisionTree" module, come directly from Tom Mitchell's
       excellent book "Machine Learning", available from McGraw Hill.)

       A decision tree like this one can be learned from training data, and then applied to previously unseen
       data to obtain results that are consistent with the training data.

       The usual goal of a decision tree is to somehow encapsulate the training data in the smallest possible
       tree.  This is motivated by an "Occam's Razor" philosophy, in which the simplest possible explanation for
       a set of phenomena should be preferred over other explanations.  Also, small trees will make decisions
       faster than large trees, and they are much easier for a human to look at and understand.  One of the
       biggest reasons for using a decision tree instead of many other machine learning techniques is that a
       decision tree is a much more scrutable decision maker than, say, a neural network.

       The current implementation of this module uses an extremely simple method for creating the decision tree
       based on the training instances.  It uses an Information Gain metric (based on expected reduction in
       entropy) to select the "most informative" attribute at each node in the tree.  This is essentially the
       ID3 algorithm, developed by J. R. Quinlan in 1986.  The idea is that the attribute with the highest
       Information Gain will (probably) be the best attribute to split the tree on at each point if we're
       interested in making small trees.

METHODS

   Building and Querying the Tree
       new(...parameters...)
           Creates a new decision tree object and returns it.  Accepts the following parameters:

           noise_mode
               Controls the behavior of the train() method when "noisy" data is encountered.  Here "noisy" means
               that two or more training instances contradict each other, such that they have identical
               attributes but different results.

               If "noise_mode" is set to "fatal" (the default), the train() method will throw an exception
               (die).  If "noise_mode" is set to "pick_best", the most frequent result at each noisy node will
               be selected.

           prune
               A boolean "prune" parameter which specifies whether the tree should be pruned after training.
               This is usually a good idea, so the default is to prune.  Currently we prune using a simple
               minimum-description-length criterion.

           verbose
               If set to a true value, some status information will be output while training a decision tree.
               Default is false.

           purge
               If set to a true value, the do_purge() method will be invoked during train().  The default is
               true.

           max_depth
               Controls the maximum depth of the tree that will be created during train().  The default is 0,
               which means that trees of unlimited depth can be constructed.

       add_instance(attributes => \%hash, result => $string, name => $string)
           Adds a training instance to the set of instances which will be used to form the tree.  An
           "attributes" parameter specifies a hash of attribute-value pairs for the instance, and a "result"
           parameter specifies the result.

           An optional "name" parameter lets you give a unique name to each training instance.  This can be used
           in coordination with the set_results() method below.

       train()
           Builds the decision tree from the list of training instances.  If a numeric "max_depth" parameter is
           supplied, the maximum tree depth can be controlled (see also the new() method).

       get_result(attributes => \%hash)
           Returns the most likely result (from the set of all results given to add_instance()) for the set of
           attribute values given.  An "attributes" parameter specifies a hash of attribute-value pairs for the
           instance.  If the decision tree doesn't have enough information to find a result, it will return
           "undef".

       do_purge()
           Purges training instances and their associated information from the DecisionTree object.  This can
           save memory after training, and since the training instances are implemented as C structs, this turns
           the DecisionTree object into a pure-perl data structure that can be more easily saved with
           "Storable.pm", for instance.

       purge()
           Returns true or false depending on the value of the tree's "purge" property.  An optional boolean
           argument sets the property.

       copy_instances(from => $other_tree)
           Allows two trees to share the same set of training instances.  More commonly, this lets you train one
           tree, then re-use its instances in another tree (possibly changing the instance "result" values using
           set_results()), which is much faster than re-populating the second tree's instances from scratch.

       set_results(\%results)
           Given a hash that relates instance names to instance result values, change the result values as
           specified.

   Tree Introspection
       instances()
           Returns a reference to an array of the training instances used to build this tree.

       nodes()
           Returns the number of nodes in the trained decision tree.

       depth()
           Returns the depth of the tree.  This is the maximum number of decisions that would need to be made to
           classify an unseen instance, i.e. the length of the longest path from the tree's root to a leaf.  A
           tree with a single node would have a depth of zero.

       rule_tree()
           Returns a data structure representing the decision tree.  For instance, for the tree diagram above,
           the following data structure is returned:

            [ 'outlook', {
                'rain' => [ 'wind', {
                    'strong' => 'no',
                    'weak' => 'yes',
                } ],
                'sunny' => [ 'humidity', {
                    'normal' => 'yes',
                    'high' => 'no',
                } ],
                'overcast' => 'yes',
            } ]

           This is slightly remniscent of how XML::Parser returns the parsed XML tree.

           Note that while the ordering in the hashes is unpredictable, the nesting is in the order in which the
           criteria will be checked at decision-making time.

       rule_statements()
           Returns a list of strings that describe the tree in rule-form.  For instance, for the tree diagram
           above, the following list would be returned (though not necessarily in this order - the order is
           unpredictable):

             if outlook='rain' and wind='strong' -> 'no'
             if outlook='rain' and wind='weak' -> 'yes'
             if outlook='sunny' and humidity='normal' -> 'yes'
             if outlook='sunny' and humidity='high' -> 'no'
             if outlook='overcast' -> 'yes'

           This can be helpful for scrutinizing the structure of a tree.

           Note that while the order of the rules is unpredictable, the order of criteria within each rule
           reflects the order in which the criteria will be checked at decision-making time.

       as_graphviz()
           Returns a "GraphViz" object representing the tree.  Requires that the GraphViz module is already
           installed, of course.  The object returned will allow you to create PNGs, GIFs, image maps, or
           whatever graphical representation of your tree you might want.

           A "leaf_colors" argument can specify a fill color for each leaf node in the tree.  The keys of the
           hash should be the same as the strings appearing as the "result" parameters given to add_instance(),
           and the values should be any GraphViz-style color specification.

           Any additional arguments given to as_graphviz() will be passed on to GraphViz's new() method.  See
           the GraphViz docs for more info.

LIMITATIONS

       A few limitations exist in the current version.  All of them could be removed in future versions -
       especially with your help. =)

       No continuous attributes
           In the current implementation, only discrete-valued attributes are supported.  This means that an
           attribute like "temperature" can have values like "cool", "medium", and "hot", but using actual
           temperatures like 87 or 62.3 is not going to work.  This is because the values would split the data
           too finely - the tree-building process would probably think that it could make all its decisions
           based on the exact temperature value alone, ignoring all other attributes, because each temperature
           would have only been seen once in the training data.

           The usual way to deal with this problem is for the tree-building process to figure out how to place
           the continuous attribute values into a set of bins (like "cool", "medium", and "hot") and then build
           the tree based on these bin values.  Future versions of "AI::DecisionTree" may provide support for
           this.  For now, you have to do it yourself.

TO DO

       All the stuff in the LIMITATIONS section.  Also, revisit the pruning algorithm to see how it can be
       improved.

AUTHOR

       Ken Williams, ken@mathforum.org

SEE ALSO

       Mitchell, Tom (1997).  Machine Learning.  McGraw-Hill. pp 52-80.

       Quinlan, J. R. (1986).  Induction of decision trees.  Machine Learning, 1(1), pp 81-106.

       perl, GraphViz