oracular (3) B::Concise.3perl.gz

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NAME

       B::Concise - Walk Perl syntax tree, printing concise info about ops

SYNOPSIS

           perl -MO=Concise[,OPTIONS] foo.pl

           use B::Concise qw(set_style add_callback);

DESCRIPTION

       This compiler backend prints the internal OPs of a Perl program's syntax tree in one of several space-
       efficient text formats suitable for debugging the inner workings of perl or other compiler backends. It
       can print OPs in the order they appear in the OP tree, in the order they will execute, or in a text
       approximation to their tree structure, and the format of the information displayed is customizable. Its
       function is similar to that of perl's -Dx debugging flag or the B::Terse module, but it is more
       sophisticated and flexible.

EXAMPLE

       Here's two outputs (or 'renderings'), using the -exec and -basic (i.e. default) formatting conventions on
       the same code snippet.

           % perl -MO=Concise,-exec -e '$a = $b + 42'
           1  <0> enter
           2  <;> nextstate(main 1 -e:1) v
           3  <#> gvsv[*b] s
           4  <$> const[IV 42] s
        *  5  <2> add[t3] sK/2
           6  <#> gvsv[*a] s
           7  <2> sassign vKS/2
           8  <@> leave[1 ref] vKP/REFC

       In this -exec rendering, each opcode is executed in the order shown.  The add opcode, marked with '*', is
       discussed in more detail.

       The 1st column is the op's sequence number, starting at 1, and is displayed in base 36 by default.  Here
       they're purely linear; the sequences are very helpful when looking at code with loops and branches.

       The symbol between angle brackets indicates the op's type, for example; <2> is a BINOP, <@> a LISTOP, and
       <#> is a PADOP, which is used in threaded perls. (see "OP class abbreviations").

       The opname, as in 'add[t1]', may be followed by op-specific information in parentheses or brackets (ex
       '[t1]').

       The op-flags (ex 'sK/2') are described in ("OP flags abbreviations").

           % perl -MO=Concise -e '$a = $b + 42'
           8  <@> leave[1 ref] vKP/REFC ->(end)
           1     <0> enter ->2
           2     <;> nextstate(main 1 -e:1) v ->3
           7     <2> sassign vKS/2 ->8
        *  5        <2> add[t1] sK/2 ->6
           -           <1> ex-rv2sv sK/1 ->4
           3              <$> gvsv(*b) s ->4
           4           <$> const(IV 42) s ->5
           -        <1> ex-rv2sv sKRM*/1 ->7
           6           <$> gvsv(*a) s ->7

       The default rendering is top-down, so they're not in execution order.  This form reflects the way the
       stack is used to parse and evaluate expressions; the add operates on the two terms below it in the tree.

       Nullops appear as "ex-opname", where opname is an op that has been optimized away by perl.  They're
       displayed with a sequence-number of '-', because they are not executed (they don't appear in previous
       example), they're printed here because they reflect the parse.

       The arrow points to the sequence number of the next op; they're not displayed in -exec mode, for obvious
       reasons.

       Note that because this rendering was done on a non-threaded perl, the PADOPs in the previous examples are
       now SVOPs, and some (but not all) of the square brackets have been replaced by round ones.  This is a
       subtle feature to provide some visual distinction between renderings on threaded and un-threaded perls.

OPTIONS

       Arguments that don't start with a hyphen are taken to be the names of subroutines or formats to render;
       if no such functions are specified, the main body of the program (outside any subroutines, and not
       including use'd or require'd files) is rendered.  Passing "BEGIN", "UNITCHECK", "CHECK", "INIT", or "END"
       will cause all of the corresponding special blocks to be printed.  Arguments must follow options.

       Options affect how things are rendered (ie printed).  They're presented here by their visual effect, 1st
       being strongest.  They're grouped according to how they interrelate; within each group the options are
       mutually exclusive (unless otherwise stated).

   Options for Opcode Ordering
       These options control the 'vertical display' of opcodes.  The display 'order' is also called 'mode'
       elsewhere in this document.

       -basic
           Print OPs in the order they appear in the OP tree (a preorder traversal, starting at the root). The
           indentation of each OP shows its level in the tree, and the '->' at the end of the line indicates the
           next opcode in execution order.  This mode is the default, so the flag is included simply for
           completeness.

       -exec
           Print OPs in the order they would normally execute (for the majority of constructs this is a
           postorder traversal of the tree, ending at the root). In most cases the OP that usually follows a
           given OP will appear directly below it; alternate paths are shown by indentation. In cases like loops
           when control jumps out of a linear path, a 'goto' line is generated.

       -tree
           Print OPs in a text approximation of a tree, with the root of the tree at the left and
           'left-to-right' order of children transformed into 'top-to-bottom'. Because this mode grows both to
           the right and down, it isn't suitable for large programs (unless you have a very wide terminal).

   Options for Line-Style
       These options select the line-style (or just style) used to render each opcode, and dictates what info is
       actually printed into each line.

       -concise
           Use the author's favorite set of formatting conventions. This is the default, of course.

       -terse
           Use formatting conventions that emulate the output of B::Terse. The basic mode is almost
           indistinguishable from the real B::Terse, and the exec mode looks very similar, but is in a more
           logical order and lacks curly brackets. B::Terse doesn't have a tree mode, so the tree mode is only
           vaguely reminiscent of B::Terse.

       -linenoise
           Use formatting conventions in which the name of each OP, rather than being written out in full, is
           represented by a one- or two-character abbreviation.  This is mainly a joke.

       -debug
           Use formatting conventions reminiscent of CPAN module B::Debug; these aren't very concise at all.

       -env
           Use formatting conventions read from the environment variables "B_CONCISE_FORMAT",
           "B_CONCISE_GOTO_FORMAT", and "B_CONCISE_TREE_FORMAT".

   Options for tree-specific formatting
       -compact
           Use a tree format in which the minimum amount of space is used for the lines connecting nodes (one
           character in most cases). This squeezes out a few precious columns of screen real estate.

       -loose
           Use a tree format that uses longer edges to separate OP nodes. This format tends to look better than
           the compact one, especially in ASCII, and is the default.

       -vt Use tree connecting characters drawn from the VT100 line-drawing set.  This looks better if your
           terminal supports it.

       -ascii
           Draw the tree with standard ASCII characters like "+" and "|". These don't look as clean as the VT100
           characters, but they'll work with almost any terminal (or the horizontal scrolling mode of less(1))
           and are suitable for text documentation or email. This is the default.

       These are pairwise exclusive, i.e. compact or loose, vt or ascii.

   Options controlling sequence numbering
       -basen
           Print OP sequence numbers in base n. If n is greater than 10, the digit for 11 will be 'a', and so
           on. If n is greater than 36, the digit for 37 will be 'A', and so on until 62. Values greater than 62
           are not currently supported. The default is 36.

       -bigendian
           Print sequence numbers with the most significant digit first. This is the usual convention for Arabic
           numerals, and the default.

       -littleendian
           Print sequence numbers with the least significant digit first.  This is obviously mutually exclusive
           with bigendian.

   Other options
       -src
           With this option, the rendering of each statement (starting with the nextstate OP) will be preceded
           by the 1st line of source code that generates it.  For example:

               1  <0> enter
               # 1: my $i;
               2  <;> nextstate(main 1 junk.pl:1) v:{
               3  <0> padsv[$i:1,10] vM/LVINTRO
               # 3: for $i (0..9) {
               4  <;> nextstate(main 3 junk.pl:3) v:{
               5  <0> pushmark s
               6  <$> const[IV 0] s
               7  <$> const[IV 9] s
               8  <{> enteriter(next->j last->m redo->9)[$i:1,10] lKS
               k  <0> iter s
               l  <|> and(other->9) vK/1
               # 4:     print "line ";
               9      <;> nextstate(main 2 junk.pl:4) v
               a      <0> pushmark s
               b      <$> const[PV "line "] s
               c      <@> print vK
               # 5:     print "$i\n";
               ...

       -stash="somepackage"
           With this, "somepackage" will be required, then the stash is inspected, and each function is
           rendered.

       The following options are pairwise exclusive.

       -main
           Include the main program in the output, even if subroutines were also specified.  This rendering is
           normally suppressed when a subroutine name or reference is given.

       -nomain
           This restores the default behavior after you've changed it with '-main' (it's not normally needed).
           If no subroutine name/ref is given, main is rendered, regardless of this flag.

       -nobanner
           Renderings usually include a banner line identifying the function name or stringified subref.  This
           suppresses the printing of the banner.

           TBC: Remove the stringified coderef; while it provides a 'cookie' for each function rendered, the
           cookies used should be 1,2,3.. not a random hex-address.  It also complicates string comparison of
           two different trees.

       -banner
           restores default banner behavior.

       -banneris => subref
           TBC: a hookpoint (and an option to set it) for a user-supplied function to produce a banner
           appropriate for users needs.  It's not ideal, because the rendering-state variables, which are a
           natural candidate for use in concise.t, are unavailable to the user.

   Option Stickiness
       If you invoke Concise more than once in a program, you should know that the options are 'sticky'.  This
       means that the options you provide in the first call will be remembered for the 2nd call, unless you re-
       specify or change them.

ABBREVIATIONS

       The concise style uses symbols to convey maximum info with minimal clutter (like hex addresses).  With
       just a little practice, you can start to see the flowers, not just the branches, in the trees.

   OP class abbreviations
       These symbols appear before the op-name, and indicate the B:: namespace that represents the ops in your
       Perl code.

           0      OP (aka BASEOP)  An OP with no children
           1      UNOP             An OP with one child
           +      UNOP_AUX         A UNOP with auxillary fields
           2      BINOP            An OP with two children
           |      LOGOP            A control branch OP
           @      LISTOP           An OP that could have lots of children
           /      PMOP             An OP with a regular expression
           $      SVOP             An OP with an SV
           "      PVOP             An OP with a string
           {      LOOP             An OP that holds pointers for a loop
           ;      COP              An OP that marks the start of a statement
           #      PADOP            An OP with a GV on the pad
           .      METHOP           An OP with method call info

   OP flags abbreviations
       OP flags are either public or private.  The public flags alter the behavior of each opcode in consistent
       ways, and are represented by 0 or more single characters.

           v      OPf_WANT_VOID    Want nothing (void context)
           s      OPf_WANT_SCALAR  Want single value (scalar context)
           l      OPf_WANT_LIST    Want list of any length (list context)
                                   Want is unknown
           K      OPf_KIDS         There is a firstborn child.
           P      OPf_PARENS       This operator was parenthesized.
                                    (Or block needs explicit scope entry.)
           R      OPf_REF          Certified reference.
                                    (Return container, not containee).
           M      OPf_MOD          Will modify (lvalue).
           S      OPf_STACKED      Some arg is arriving on the stack.
           *      OPf_SPECIAL      Do something weird for this op (see op.h)

       Private flags, if any are set for an opcode, are displayed after a '/'

           8  <@> leave[1 ref] vKP/REFC ->(end)
           7     <2> sassign vKS/2 ->8

       They're opcode specific, and occur less often than the public ones, so they're represented by short
       mnemonics instead of single-chars; see B::Op_private and regen/op_private for more details.

       Note that a number after a '/' often indicates the number of arguments.  In the sassign example above,
       the OP takes 2 arguments. These values are sometimes used at runtime: in particular, the MAXARG macro
       makes use of them.

FORMATTING SPECIFICATIONS

       For each line-style ('concise', 'terse', 'linenoise', etc.) there are 3 format-specs which control how
       OPs are rendered.

       The first is the 'default' format, which is used in both basic and exec modes to print all opcodes.  The
       2nd, goto-format, is used in exec mode when branches are encountered.  They're not real opcodes, and are
       inserted to look like a closing curly brace.  The tree-format is tree specific.

       When a line is rendered, the correct format-spec is copied and scanned for the following items; data is
       substituted in, and other manipulations like basic indenting are done, for each opcode rendered.

       There are 3 kinds of items that may be populated; special patterns, #vars, and literal text, which is
       copied verbatim.  (Yes, it's a set of s///g steps.)

   Special Patterns
       These items are the primitives used to perform indenting, and to select text from amongst alternatives.

       (x(exec_text;basic_text)x)
           Generates exec_text in exec mode, or basic_text in basic mode.

       (*(text)*)
           Generates one copy of text for each indentation level.

       (*(text1;text2)*)
           Generates one fewer copies of text1 than the indentation level, followed by one copy of text2 if the
           indentation level is more than 0.

       (?(text1#varText2)?)
           If the value of var is true (not empty or zero), generates the value of var surrounded by text1 and
           Text2, otherwise nothing.

       ~   Any number of tildes and surrounding whitespace will be collapsed to a single space.

   # Variables
       These #vars represent opcode properties that you may want as part of your rendering.  The '#' is intended
       as a private sigil; a #var's value is interpolated into the style-line, much like "read $this".

       These vars take 3 forms:

       #var
           A property named 'var' is assumed to exist for the opcodes, and is interpolated into the rendering.

       #varN
           Generates the value of var, left justified to fill N spaces.  Note that this means while you can have
           properties 'foo' and 'foo2', you cannot render 'foo2', but you could with 'foo2a'.  You would be wise
           not to rely on this behavior going forward ;-)

       #Var
           This ucfirst form of #var generates a tag-value form of itself for display; it converts '#Var' into a
           'Var => #var' style, which is then handled as described above.  (Imp-note: #Vars cannot be used for
           conditional-fills, because the => #var transform is done after the check for #Var's value).

       The following variables are 'defined' by B::Concise; when they are used in a style, their respective
       values are plugged into the rendering of each opcode.

       Only some of these are used by the standard styles, the others are provided for you to delve into optree
       mechanics, should you wish to add a new style (see "add_style" below) that uses them.  You can also add
       new ones using "add_callback".

       #addr
           The address of the OP, in hexadecimal.

       #arg
           The OP-specific information of the OP (such as the SV for an SVOP, the non-local exit pointers for a
           LOOP, etc.) enclosed in parentheses.

       #class
           The B-determined class of the OP, in all caps.

       #classsym
           A single symbol abbreviating the class of the OP.

       #coplabel
           The label of the statement or block the OP is the start of, if any.

       #exname
           The name of the OP, or 'ex-foo' if the OP is a null that used to be a foo.

       #extarg
           The target of the OP, or nothing for a nulled OP.

       #firstaddr
           The address of the OP's first child, in hexadecimal.

       #flags
           The OP's flags, abbreviated as a series of symbols.

       #flagval
           The numeric value of the OP's flags.

       #hints
           The COP's hint flags, rendered with abbreviated names if possible. An empty string if this is not a
           COP. Here are the symbols used:

               $ strict refs
               & strict subs
               * strict vars
              x$ explicit use/no strict refs
              x& explicit use/no strict subs
              x* explicit use/no strict vars
               i integers
               l locale
               b bytes
               { block scope
               % localise %^H
               < open in
               > open out
               I overload int
               F overload float
               B overload binary
               S overload string
               R overload re
               T taint
               E eval
               X filetest access
               U utf-8

               us      use feature 'unicode_strings'
               fea=NNN feature bundle number

       #hintsval
           The numeric value of the COP's hint flags, or an empty string if this is not a COP.

       #hyphseq
           The sequence number of the OP, or a hyphen if it doesn't have one.

       #label
           'NEXT', 'LAST', or 'REDO' if the OP is a target of one of those in exec mode, or empty otherwise.

       #lastaddr
           The address of the OP's last child, in hexadecimal.

       #name
           The OP's name.

       #NAME
           The OP's name, in all caps.

       #next
           The sequence number of the OP's next OP.

       #nextaddr
           The address of the OP's next OP, in hexadecimal.

       #noise
           A one- or two-character abbreviation for the OP's name.

       #private
           The OP's private flags, rendered with abbreviated names if possible.

       #privval
           The numeric value of the OP's private flags.

       #seq
           The sequence number of the OP. Note that this is a sequence number generated by B::Concise.

       #opt
           Whether or not the op has been optimized by the peephole optimizer.

       #sibaddr
           The address of the OP's next youngest sibling, in hexadecimal.

       #svaddr
           The address of the OP's SV, if it has an SV, in hexadecimal.

       #svclass
           The class of the OP's SV, if it has one, in all caps (e.g., 'IV').

       #svval
           The value of the OP's SV, if it has one, in a short human-readable format.

       #targ
           The numeric value of the OP's targ.

       #targarg
           The name of the variable the OP's targ refers to, if any, otherwise the letter t followed by the OP's
           targ in decimal.

       #targarglife
           Same as #targarg, but followed by the COP sequence numbers that delimit the variable's lifetime (or
           'end' for a variable in an open scope) for a variable.

       #typenum
           The numeric value of the OP's type, in decimal.

One-Liner Command tips

       perl -MO=Concise,bar foo.pl
           Renders only bar() from foo.pl.  To see main, drop the ',bar'.  To see both, add ',-main'

       perl -MDigest::MD5=md5 -MO=Concise,md5 -e1
           Identifies md5 as an XS function.  The export is needed so that BC can find it in main.

       perl -MPOSIX -MO=Concise,_POSIX_ARG_MAX -e1
           Identifies _POSIX_ARG_MAX as a constant sub, optimized to an IV.  Although POSIX isn't entirely
           consistent across platforms, this is likely to be present in virtually all of them.

       perl -MPOSIX -MO=Concise,a -e 'print _POSIX_SAVED_IDS'
           This renders a print statement, which includes a call to the function.  It's identical to rendering a
           file with a use call and that single statement, except for the filename which appears in the
           nextstate ops.

       perl -MPOSIX -MO=Concise,a -e 'sub a{_POSIX_SAVED_IDS}'
           This is very similar to previous, only the first two ops differ.  This subroutine rendering is more
           representative, insofar as a single main program will have many subs.

       perl -MB::Concise -e 'B::Concise::compile("-exec","-src", \%B::Concise::)->()'
           This renders all functions in the B::Concise package with the source lines.  It eschews the O
           framework so that the stashref can be passed directly to B::Concise::compile().  See -stash option
           for a more convenient way to render a package.

Using B::Concise outside of the O framework

       The common (and original) usage of B::Concise was for command-line renderings of simple code, as given in
       EXAMPLE.  But you can also use B::Concise from your code, and call compile() directly, and repeatedly.
       By doing so, you can avoid the compile-time only operation of O.pm, and even use the debugger to step
       through B::Concise::compile() itself.

       Once you're doing this, you may alter Concise output by adding new rendering styles, and by optionally
       adding callback routines which populate new variables, if such were referenced from those (just added)
       styles.

   Example: Altering Concise Renderings
           use B::Concise qw(set_style add_callback);
           add_style($yourStyleName => $defaultfmt, $gotofmt, $treefmt);
           add_callback
             ( sub {
                   my ($h, $op, $format, $level, $stylename) = @_;
                   $h->{variable} = some_func($op);
               });
           $walker = B::Concise::compile(@options,@subnames,@subrefs);
           $walker->();

   set_style()
       set_style accepts 3 arguments, and updates the three format-specs comprising a line-style (basic-exec,
       goto, tree).  It has one minor drawback though; it doesn't register the style under a new name.  This can
       become an issue if you render more than once and switch styles.  Thus you may prefer to use add_style()
       and/or set_style_standard() instead.

   set_style_standard($name)
       This restores one of the standard line-styles: "terse", "concise", "linenoise", "debug", "env", into
       effect.  It also accepts style names previously defined with add_style().

   add_style ()
       This subroutine accepts a new style name and three style arguments as above, and creates, registers, and
       selects the newly named style.  It is an error to re-add a style; call set_style_standard() to switch
       between several styles.

   add_callback ()
       If your newly minted styles refer to any new #variables, you'll need to define a callback subroutine that
       will populate (or modify) those variables.  They are then available for use in the style you've chosen.

       The callbacks are called for each opcode visited by Concise, in the same order as they are added.  Each
       subroutine is passed five parameters.

         1. A hashref, containing the variable names and values which are
            populated into the report-line for the op
         2. the op, as a B<B::OP> object
         3. a reference to the format string
         4. the formatting (indent) level
         5. the selected stylename

       To define your own variables, simply add them to the hash, or change existing values if you need to.  The
       level and format are passed in as references to scalars, but it is unlikely that they will need to be
       changed or even used.

   Running B::Concise::compile()
       compile accepts options as described above in "OPTIONS", and arguments, which are either coderefs, or
       subroutine names.

       It constructs and returns a $treewalker coderef, which when invoked, traverses, or walks, and renders the
       optrees of the given arguments to STDOUT.  You can reuse this, and can change the rendering style used
       each time; thereafter the coderef renders in the new style.

       walk_output lets you change the print destination from STDOUT to another open filehandle, or into a
       string passed as a ref (unless you've built perl with -Uuseperlio).

         my $walker = B::Concise::compile('-terse','aFuncName', \&aSubRef); # 1
         walk_output(\my $buf);
         $walker->();                          # 1 renders -terse
         set_style_standard('concise');        # 2
         $walker->();                          # 2 renders -concise
         $walker->(@new);                      # 3 renders whatever
         print "3 different renderings: terse, concise, and @new: $buf\n";

       When $walker is called, it traverses the subroutines supplied when it was created, and renders them using
       the current style.  You can change the style afterwards in several different ways:

         1. call C<compile>, altering style or mode/order
         2. call C<set_style_standard>
         3. call $walker, passing @new options

       Passing new options to the $walker is the easiest way to change amongst any pre-defined styles (the ones
       you add are automatically recognized as options), and is the only way to alter rendering order without
       calling compile again.  Note however that rendering state is still shared amongst multiple $walker
       objects, so they must still be used in a coordinated manner.

   B::Concise::reset_sequence()
       This function (not exported) lets you reset the sequence numbers (note that they're numbered arbitrarily,
       their goal being to be human readable).  Its purpose is mostly to support testing, i.e. to compare the
       concise output from two identical anonymous subroutines (but different instances).  Without the reset,
       B::Concise, seeing that they're separate optrees, generates different sequence numbers in the output.

   Errors
       Errors in rendering (non-existent function-name, non-existent coderef) are written to the STDOUT, or
       wherever you've set it via walk_output().

       Errors using the various *style* calls, and bad args to walk_output(), result in die().  Use an eval if
       you wish to catch these errors and continue processing.

AUTHOR

       Stephen McCamant, <smcc@CSUA.Berkeley.EDU>.