oracular (3) Math::NumSeq::PlanePathDelta.3pm.gz

Provided by: libmath-planepath-perl_129-1_all bug

NAME

       Math::NumSeq::PlanePathDelta -- sequence of changes and directions of PlanePath coordinates

SYNOPSIS

        use Math::NumSeq::PlanePathDelta;
        my $seq = Math::NumSeq::PlanePathDelta->new
                    (planepath => 'SquareSpiral',
                     delta_type => 'dX');
        my ($i, $value) = $seq->next;

DESCRIPTION

       This is a tie-in to present coordinate changes and directions from a "Math::PlanePath" module in the form
       of a NumSeq sequence.

       The "delta_type" choices are

           "dX"         change in X coordinate
           "dY"         change in Y coordinate
           "AbsdX"      abs(dX)
           "AbsdY"      abs(dY)
           "dSum"       change in X+Y, equals dX+dY
           "dSumAbs"    change in abs(X)+abs(Y)
           "dDiffXY"    change in X-Y, equals dX-dY
           "dDiffYX"    change in Y-X, equals dY-dX
           "dAbsDiff"   change in abs(X-Y)
           "dRadius"    change in Radius sqrt(X^2+Y^2)
           "dRSquared"  change in RSquared X^2+Y^2
           "Dir4"       direction 0=East, 1=North, 2=West, 3=South
           "TDir6"      triangular 0=E, 1=NE, 2=NW, 3=W, 4=SW, 5=SE

       In each case the value at i is per "$path->n_to_dxdy($i)", being the change from N=i to N=i+1, or from
       N=i to N=i+arms for paths with multiple "arms" (thus following the arm).  i values start from the usual
       "$path->n_start()".

   AbsdX,AbsdY
       If a path always steps NSEW by 1 then AbsdX and AbsdY behave as a boolean indicating horizontal or
       vertical step,

           NSEW steps by 1 gives

           AbsdX = 0 vertical            AbsdY = 0 horizontal
                   1 horizontal                  1 vertical

       If a path includes diagonal steps by 1 then those diagonals are a non-zero delta, so the indication is
       then

           NSEW and diagonals steps by 1 gives

           AbsdX = 0 vertical            AbsdY = 0 horizontal
                   1 non-vertical                1 non-horizontal
                     ie. horiz or diag             ie. vert or diag

   dSum
       "dSum" is the change in X+Y and is also simply dX+dY since

           dSum = (Xnext+Ynext) - (X+Y)
                = (Xnext-X) + (Ynext-Y)
                = dX + dY

       The sum X+Y counts anti-diagonals, as described in Math::NumSeq::PlanePathCoord.  dSum is therefore a
       move between diagonals, or 0 if a step stays within the same diagonal.

                      \
                       \  ^  dSum > 0      dSum = step dist to North-East
                        \/
                        /\
           dSum < 0    v  \
                           \

   dSumAbs
       "dSumAbs" is the change in the abs(X)+abs(Y) sum,

           dSumAbs = (abs(Xnext)+abs(Ynext)) - (abs(X)+abs(Y))

       As described in "SumAbs" in Math::NumSeq::PlanePathCoord, SumAbs is a "Manhattan" or "taxi-cab" distance
       from the origin, or equivalently a move between diamond-shaped rings.

       For example "DiamondSpiral" follows a diamond shape ring around and so has dSumAbs=0 until stepping out
       to each next diamond with dSumAbs=1.

       A path might make a big X,Y jump which is only a small change in SumAbs.  For example "PyramidRows" in
       its default step=2 from the end of one row to the start of the next has dSumAbs=2.

   dDiffXY and dDiffYX
       "dDiffXY" is the change in DiffXY = X-Y, which is also simply dX-dY since

           dDiffXY = (Xnext-Ynext) - (X-Y)
                   = (Xnext-X) - (Ynext-Y)
                   = dX - dY

       The difference X-Y counts diagonals downwards to the south-east as described in "Sum and Diff" in
       Math::NumSeq::PlanePathCoord.  dDiffXY is therefore movement between those diagonals, or 0 if a step
       stays within the same diagonal.

           dDiffXY < 0       /
                         \  /             dDiffXY = step dist to South-East
                          \/
                          /\
                         /  v
                        /      dDiffXY > 0

       "dDiffYX" is the negative of dDiffXY.  Whether X-Y or Y-X is desired depends on which way you want to
       measure diagonals, or which way around to have the sign for the changes.  dDiffYX is based on Y-X and so
       counts diagonals upwards to the North-West.

   dAbsDiff
       "dAbsDiff" is the change in AbsDiff = abs(X-Y).  AbsDiff can be interpreted geometrically as distance
       from the leading diagonal, as described in "AbsDiff" in Math::NumSeq::PlanePathCoord.  dAbsDiff is
       therefore movement closer to or further away from that leading diagonal, measuring perpendicular to it.

                       / X=Y line
                      /
                     /  ^
                    /    \
                   /      *  dAbsDiff move towards or away from X=Y line
                 |/        \
               --o--        v
                /|
               /

       When an X,Y jumps from one side of the diagonal to the other dAbsDiff is still the change in distance
       from the diagonal.  So for example if X,Y is followed by the mirror point Y,X then dAbsDiff=0.  That sort
       of thing happens for example in the "Diagonals" path when jumping from the end of one run to the start of
       the next.  In the "Diagonals" case it's a move just 1 further away from the X=Y centre line even though
       it's a big jump in overall distance.

   dRadius, dRSquared
       "dRadius" and "dRSquared" are the change in the Radius and RSquared as described in "Radius and RSquared"
       in Math::NumSeq::PlanePathCoord.

           dRadius   = next_Radius   - Radius
           dRSquared = next_RSquared - RSquared

       dRadius can be interpreted geometrically as movement towards (negative values) or away from (positive
       values) the origin, ignoring direction.

       Notice that dRadius is not sqrt(dRSquared), since sqrt(n^2-t^2) != n-t unless n or t is zero.  Here would
       mean a step either going to or coming from the origin 0,0.

   Dir4
       "Dir4" is the curve step direction as an angle in the range 0 <= Dir4 < 4.  The cardinal directions
       E,N,W,S are 0,1,2,3.  Angles in between are a fraction.

           Dir4 = atan2(dY,dX)  scaled as range 0 <= Dir4 < 4

           1.5   1   0.5
               \ | /
                \|/
           2 ----o---- 0
                /|\
               / | \
           2.5   3   3.5

       If a row such as Y=-1,X>0 just below the X axis is visited then the Dir4 approaches 4, without ever
       reaching it.  The "$seq->value_maximum()" is 4 in this case, as a supremum.

   TDir6
       "TDir6" is the curve step direction 0 <= TDir6 < 6 taken in the triangular style of "Triangular Lattice"
       in Math::PlanePath.  So dX=1,dY=1 is taken to be 60 degrees which is TDir6=1.

             2   1.5   1        TDir6
                \ | /
                 \|/
             3 ---o--- 0
                 /|\
                / | \
             4   4.5   5

       Angles in between the six cardinal directions are fractions.  North is 1.5 and South is 4.5.

       The direction angle is calculated as if dY was scaled by a factor sqrt(3) to make the lattice into
       equilateral triangles, or equivalently as a circle stretched vertically by sqrt(3) to become an ellipse.

           TDir6 = atan2(dY*sqrt(3), dX)      in range 0 <= TDir6 < 6

       Notice that angles on the axes dX=0 or dY=0 are not changed by the sqrt(3) factor.  So TDir6 has ENWS 0,
       1.5, 3, 4.5 which is steps of 1.5.  Verticals North and South normally don't occur in the triangular
       lattice paths which go by unit steps, but TDir6 can be applied on any path.

       The sqrt(3) factor increases angles in the middle of the quadrants.  For example dX=1,dY=1 becomes
       TDir6=1 whereas a plain angle would be only 45/360*6=0.75 in the same 0 to 6 scale.  The sqrt(3) is a
       continuous scaling, so a plain angle and a TDir6 are a one-to-one mapping.  As the direction progresses
       through the quadrant TDir6 grows first faster and then slower than the plain angle.

FUNCTIONS

       See "FUNCTIONS" in Math::NumSeq for behaviour common to all sequence classes.

       "$seq = Math::NumSeq::PlanePathDelta->new (key=>value,...)"
           Create and return a new sequence object.  The options are

               planepath          string, name of a PlanePath module
               planepath_object   PlanePath object
               delta_type         string, as described above

           "planepath" can be either the module part such as "SquareSpiral" or a full class name
           "Math::PlanePath::SquareSpiral".

       "$value = $seq->ith($i)"
           Return the change at N=$i in the PlanePath.

       "$i = $seq->i_start()"
           Return the first index $i in the sequence.  This is the position "$seq->rewind()" returns to.

           This is "$path->n_start()" from the PlanePath.

BUGS

       Some path sequences don't have "oeis_anum()" and are not available through Math::NumSeq::OEIS entry due
       to the path "n_start()" not matching the OEIS "offset".  Paths with an "n_start" parameter have suitable
       adjustments applied, but those without are omitted from the Math::NumSeq::OEIS mechanism presently.

SEE ALSO

       Math::NumSeq, Math::NumSeq::PlanePathCoord, Math::NumSeq::PlanePathTurn, Math::NumSeq::PlanePathN

       Math::PlanePath

HOME PAGE

       <http://user42.tuxfamily.org/math-planepath/index.html>

LICENSE

       Copyright 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, 2020, 2021 Kevin Ryde

       This file is part of Math-PlanePath.

       Math-PlanePath is free software; you can redistribute it and/or modify it under the terms of the GNU
       General Public License as published by the Free Software Foundation; either version 3, or (at your
       option) any later version.

       Math-PlanePath is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even
       the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public
       License for more details.

       You should have received a copy of the GNU General Public License along with Math-PlanePath.  If not, see
       <http://www.gnu.org/licenses/>.