oracular (3) al_set_new_bitmap_wrap.3alleg5.gz

Provided by: allegro5-doc_5.2.9.1+dfsg-2_all bug

NAME

       al_set_new_bitmap_wrap - Allegro 5 API

SYNOPSIS

              #include <allegro5/allegro.h>

              void al_set_new_bitmap_wrap(ALLEGRO_BITMAP_WRAP u, ALLEGRO_BITMAP_WRAP v)

DESCRIPTION

       Sets the texture wrapping settings for newly created bitmaps (on the current thread).  Typically you take
       advantage of this feature either via the primitives addon (see al_draw_prim(3alleg5) and others)  or  via
       custom shaders (see ALLEGRO_SHADER(3alleg5)).

              Note:  In  the  context  of  custom  shaders, Direct3D and OpenGL have different granularities for
              controlling this setting.  Direct3D sets wrapping  setting  for  each  sampler  separately,  while
              OpenGL  sets  it  per-texture.  This interacts particularly poorly with the primitives addon which
              (for backwards compatibility) alters the wrapping setting.  To minimize this issue, use a wrapping
              setting that’s not ALLEGRO_BITMAP_WRAP_DEFAULT.

SINCE

       5.2.8

              [Unstable API]: This is an experimental feature.

SEE ALSO

       ALLEGRO_BITMAP_WRAP(3alleg5)