oracular (3) glFramebufferTexture.3G.gz

Provided by: opengl-4-man-doc_1.0~svn33624-2_all bug

NAME

       glFramebufferTexture - attach a level of a texture object as a logical buffer of a framebuffer object

C SPECIFICATION

       void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);

       void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture,
                                   GLint level);

       void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture,
                                   GLint level);

       void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture,
                                   GLint level, GLint layer);

       void glNamedFramebufferTexture(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);

PARAMETERS

       target
           Specifies the target to which the framebuffer is bound for all commands except
           glNamedFramebufferTexture.

       framebuffer
           Specifies the name of the framebuffer object for glNamedFramebufferTexture.

       attachment
           Specifies the attachment point of the framebuffer.

       textarget
           For glFramebufferTexture1D, glFramebufferTexture2D and glFramebufferTexture3D, specifies what type of
           texture is expected in the texture parameter, or for cube map textures, which face is to be attached.

       texture
           Specifies the name of an existing texture object to attach.

       level
           Specifies the mipmap level of the texture object to attach.

DESCRIPTION

       These commands attach a selected mipmap level or image of a texture object as one of the logical buffers
       of the specified framebuffer object. Textures cannot be attached to the default draw and read
       framebuffer, so they are not valid targets of these commands.

       For all commands except glNamedFramebufferTexture, the framebuffer object is that bound to target, which
       must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER.  GL_FRAMEBUFFER is equivalent to
       GL_DRAW_FRAMEBUFFER.

       For glNamedFramebufferTexture, framebuffer is the name of the framebuffer object.

       attachment specifies the logical attachment of the framebuffer and must be GL_COLOR_ATTACHMENTi,
       GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT or GL_DEPTH_STENCIL_ATTACHMENT.  i in GL_COLOR_ATTACHMENTi may
       range from zero to the value of GL_MAX_COLOR_ATTACHMENTS minus one. Attaching a level of a texture to
       GL_DEPTH_STENCIL_ATTACHMENT is equivalent to attaching that level to both the GL_DEPTH_ATTACHMENT and the
       GL_STENCIL_ATTACHMENT attachment points simultaneously.

       For glFramebufferTexture1D, glFramebufferTexture2D and glFramebufferTexture3D, textarget specifies what
       type of texture is named by texture, and for cube map textures, specifies the face that is to be
       attached. If texture is not zero, it must be the name of an existing texture object with effective target
       textarget unless it is a cube map texture, in which case textarget must be GL_TEXTURE_CUBE_MAP_POSITIVE_X
       GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
       GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.

       If texture is non-zero, the specified level of the texture object named texture is attached to the
       framebfufer attachment point named by attachment. For glFramebufferTexture1D, glFramebufferTexture2D, and
       glFramebufferTexture3D, texture must be zero or the name of an existing texture with an effective target
       of textarget, or texture must be the name of an existing cube-map texture and textarget must be one of
       GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
       GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.

       If textarget is GL_TEXTURE_RECTANGLE, GL_TEXTURE_2D_MULTISAMPLE, or GL_TEXTURE_2D_MULTISAMPLE_ARRAY, then
       level must be zero.

       If textarget is GL_TEXTURE_3D, then level must be greater than or equal to zero and less than or equal to
       $log_2$ of the value of GL_MAX_3D_TEXTURE_SIZE.

       If textarget is one of GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
       GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, or
       GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, then level must be greater than or equal to zero and less than or equal
       to $log_2$ of the value of GL_MAX_CUBE_MAP_TEXTURE_SIZE.

       For all other values of textarget, level must be greater than or equal to zero and less than or equal to
       $log_2$ of the value of GL_MAX_TEXTURE_SIZE.

       layer specifies the layer of a 2-dimensional image within a 3-dimensional texture.

       For glFramebufferTexture1D, if texture is not zero, then textarget must be GL_TEXTURE_1D. For
       glFramebufferTexture2D, if texture is not zero, textarget must be one of GL_TEXTURE_2D,
       GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
       GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
       GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_2D_MULTISAMPLE. For glFramebufferTexture3D, if texture is
       not zero, then textarget must be GL_TEXTURE_3D.

       For glFramebufferTexture and glNamedFramebufferTexture, if texture is the name of a three-dimensional,
       cube map array, cube map, one- or two-dimensional array, or two-dimensional multisample array texture,
       the specified texture level is an array of images, and the framebuffer attachment is considered to be
       layered.

ERRORS

       GL_INVALID_ENUM is generated by all commands accepting a target parameter if it is not one of the
       accepted framebuffer targets.

       GL_INVALID_OPERATION is generated by all commands accepting a target parameter if zero is bound to that
       target.

       GL_INVALID_OPERATION is generated by glNamedFramebufferTexture if framebuffer is not the name of an
       existing framebuffer object.

       GL_INVALID_ENUM is generated if attachment is not one of the accepted attachment points.

       GL_INVALID_VALUE is generated if texture is not zero or the name of an existing texture object.

       GL_INVALID_VALUE is generated if texture is not zero and level is not a supported texture level for
       texture.

       GL_INVALID_VALUE is generated by glFramebufferTexture3D if texture is not zero and layer is larger than
       the value of GL_MAX_3D_TEXTURE_SIZE minus one.

       GL_INVALID_OPERATION is generated by all commands accepting a textarget parameter if texture is not zero,
       and textarget and the effective target of texture are not compatible.

       GL_INVALID_OPERATION is generated by if texture is a buffer texture.

VERSION SUPPORT

       ┌──────────────────────────┬───────────────────────────────────────────────────────────────────────┐
       │                          │                OpenGL Version                                         │
       ├──────────────────────────┼─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┤
       │Function2.02.13.03.13.23.34.04.14.24.34.44.5 │
       │/                         │     │     │     │     │     │     │     │     │     │     │     │     │
       │Feature                   │     │     │     │     │     │     │     │     │     │     │     │     │
       │Name                      │     │     │     │     │     │     │     │     │     │     │     │     │
       ├──────────────────────────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
       │glFramebufferTexture      │  -  │  -  │  -  │  -  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │
       ├──────────────────────────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
       │glFramebufferTexture1D    │  -  │  -  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │
       ├──────────────────────────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
       │glFramebufferTexture2D    │  -  │  -  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │
       ├──────────────────────────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
       │glFramebufferTexture3D    │  -  │  -  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │
       ├──────────────────────────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
       │glNamedFramebufferTexture │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  ✔  │
       └──────────────────────────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘

SEE ALSO

       glGenFramebuffers(), glBindFramebuffer(), glGenRenderbuffers(), glFramebufferTexture(),

       glFramebufferTexture1D,

       glFramebufferTexture2D,

       glFramebufferTexture3D

       Copyright © 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions
       set forth in the Open Publication License, v 1.0, 8 June 1999.  http://opencontent.org/openpub/.

       Copyright © 2010-2014 Khronos Group

[FIXME: source]                                    04/26/2024                           GLFRAMEBUFFERTEXTURE(3G)