oracular (3) wxGraphicsMatrix.3erl.gz

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NAME

       wxGraphicsMatrix - Functions for wxGraphicsMatrix class

DESCRIPTION

       A  wxGraphicsMatrix is a native representation of an affine matrix. The contents are specific and private
       to the respective renderer. Instances are ref counted and can therefore be assigned as  usual.  The  only
       way to get a valid instance is via wxGraphicsContext:createMatrix/2 or wxGraphicsRenderer:createMatrix/2.

       This class is derived (and can use functions) from: wxGraphicsObject

       wxWidgets docs: wxGraphicsMatrix

DATA TYPES

       wxGraphicsMatrix() = wx:wx_object()

EXPORTS

       concat(This, T) -> ok

              Types:

                 This = T = wxGraphicsMatrix()

              Concatenates the matrix passed with the current matrix.

              The  effect  of  the  resulting  transformation  is  to first apply the transformation in t to the
              coordinates and then apply the transformation in the current matrix to the coordinates.

       get(This) -> Result

              Types:

                 Result =
                     {A :: number(),
                      B :: number(),
                      C :: number(),
                      D :: number(),
                      Tx :: number(),
                      Ty :: number()}
                 This = wxGraphicsMatrix()

              Returns the component values of the matrix via the argument pointers.

       invert(This) -> ok

              Types:

                 This = wxGraphicsMatrix()

              Inverts the matrix.

       isEqual(This, T) -> boolean()

              Types:

                 This = T = wxGraphicsMatrix()

              Returns true if the elements of the transformation matrix are equal.

       isIdentity(This) -> boolean()

              Types:

                 This = wxGraphicsMatrix()

              Return true if this is the identity matrix.

       rotate(This, Angle) -> ok

              Types:

                 This = wxGraphicsMatrix()
                 Angle = number()

              Rotates this matrix clockwise (in radians).

       scale(This, XScale, YScale) -> ok

              Types:

                 This = wxGraphicsMatrix()
                 XScale = YScale = number()

              Scales this matrix.

       translate(This, Dx, Dy) -> ok

              Types:

                 This = wxGraphicsMatrix()
                 Dx = Dy = number()

              Translates this matrix.

       set(This) -> ok

              Types:

                 This = wxGraphicsMatrix()

       set(This, Options :: [Option]) -> ok

              Types:

                 This = wxGraphicsMatrix()
                 Option =
                     {a, number()} |
                     {b, number()} |
                     {c, number()} |
                     {d, number()} |
                     {tx, number()} |
                     {ty, number()}

              Sets the matrix to the respective values (default values are the identity matrix).

       transformPoint(This) -> {X :: number(), Y :: number()}

              Types:

                 This = wxGraphicsMatrix()

              Applies this matrix to a point.

       transformDistance(This) -> {Dx :: number(), Dy :: number()}

              Types:

                 This = wxGraphicsMatrix()

              Applies this matrix to a distance (ie.

              performs all transforms except translations).