oracular (3) wxGraphicsPath.3erl.gz

Provided by: erlang-manpages_25.3.2.12+dfsg-1ubuntu2_all bug

NAME

       wxGraphicsPath - Functions for wxGraphicsPath class

DESCRIPTION

       A wxGraphicsPath is a native representation of a geometric path. The contents are specific and private to
       the respective renderer. Instances are reference counted and can therefore be assigned as usual. The only
       way     to     get    a    valid    instance    is    by    using    wxGraphicsContext:createPath/1    or
       wxGraphicsRenderer:createPath/1.

       This class is derived (and can use functions) from: wxGraphicsObject

       wxWidgets docs: wxGraphicsPath

DATA TYPES

       wxGraphicsPath() = wx:wx_object()

EXPORTS

       moveToPoint(This, P) -> ok

              Types:

                 This = wxGraphicsPath()
                 P = {X :: float(), Y :: float()}

              Begins a new subpath at p.

       moveToPoint(This, X, Y) -> ok

              Types:

                 This = wxGraphicsPath()
                 X = Y = number()

              Begins a new subpath at (x,y).

       addArc(This, C, R, StartAngle, EndAngle, Clockwise) -> ok

              Types:

                 This = wxGraphicsPath()
                 C = {X :: float(), Y :: float()}
                 R = StartAngle = EndAngle = number()
                 Clockwise = boolean()

       addArc(This, X, Y, R, StartAngle, EndAngle, Clockwise) -> ok

              Types:

                 This = wxGraphicsPath()
                 X = Y = R = StartAngle = EndAngle = number()
                 Clockwise = boolean()

              Adds an arc of a circle.

              The circle is defined by the coordinates of its centre (x, y) or c and its radius r. The arc  goes
              from  the starting angle startAngle to endAngle either clockwise or counter-clockwise depending on
              the value of clockwise argument.

              The angles are measured in radians but, contrary to the usual mathematical convention, are  always
              clockwise from the horizontal axis.

              If  for  clockwise arc endAngle is less than startAngle it will be progressively increased by 2*pi
              until it is greater than startAngle.  If  for  counter-clockwise  arc  endAngle  is  greater  than
              startAngle it will be progressively decreased by 2*pi until it is less than startAngle.

              If  there is a current point set, an initial line segment will be added to the path to connect the
              current point to the beginning of the arc.

       addArcToPoint(This, X1, Y1, X2, Y2, R) -> ok

              Types:

                 This = wxGraphicsPath()
                 X1 = Y1 = X2 = Y2 = R = number()

              Adds an arc (of a circle with radius r) that is tangent to the line connecting current  point  and
              (x1, y1) and to the line connecting (x1, y1) and (x2, y2).

              If  the  current point and the starting point of the arc are different, a straight line connecting
              these points is also appended. If there is no current point before  the  call  to  addArcToPoint/6
              this  function  will  behave  as  if  preceded by a call to MoveToPoint(0, 0). After this call the
              current point will be at the ending point of the arc.

       addCircle(This, X, Y, R) -> ok

              Types:

                 This = wxGraphicsPath()
                 X = Y = R = number()

              Appends a circle around (x,y) with radius r as a new closed subpath.

              After this call the current point will be at (x+r, y).

       addCurveToPoint(This, C1, C2, E) -> ok

              Types:

                 This = wxGraphicsPath()
                 C1 = C2 = E = {X :: float(), Y :: float()}

              Adds a cubic bezier curve from the current point, using two control points and an end point.

              If there is no current point before the call to addCurveToPoint/7 this function will behave as  if
              preceded by a call to MoveToPoint(c1).

       addCurveToPoint(This, Cx1, Cy1, Cx2, Cy2, X, Y) -> ok

              Types:

                 This = wxGraphicsPath()
                 Cx1 = Cy1 = Cx2 = Cy2 = X = Y = number()

              Adds a cubic bezier curve from the current point, using two control points and an end point.

              If  there is no current point before the call to addCurveToPoint/7 this function will behave as if
              preceded by a call to MoveToPoint(cx1, cy1).

       addEllipse(This, X, Y, W, H) -> ok

              Types:

                 This = wxGraphicsPath()
                 X = Y = W = H = number()

              Appends an ellipse fitting into the passed in rectangle as a new closed subpath.

              After this call the current point will be at (x+w, y+h/2).

       addLineToPoint(This, P) -> ok

              Types:

                 This = wxGraphicsPath()
                 P = {X :: float(), Y :: float()}

              Adds a straight line from the current point to p.

              If current point is not yet set before the call to addLineToPoint/3 this function will  behave  as
              moveToPoint/3.

       addLineToPoint(This, X, Y) -> ok

              Types:

                 This = wxGraphicsPath()
                 X = Y = number()

              Adds a straight line from the current point to (x,y).

              If  current  point is not yet set before the call to addLineToPoint/3 this function will behave as
              moveToPoint/3.

       addPath(This, Path) -> ok

              Types:

                 This = Path = wxGraphicsPath()

              Adds another path onto the current path.

              After this call the current point will be at the added path's current point. For Direct2D the path
              being appended shouldn't contain a started non-empty subpath when this function is called.

       addQuadCurveToPoint(This, Cx, Cy, X, Y) -> ok

              Types:

                 This = wxGraphicsPath()
                 Cx = Cy = X = Y = number()

              Adds a quadratic bezier curve from the current point, using a control point and an end point.

              If there is no current point before the call to addQuadCurveToPoint/5 this function will behave as
              if preceded by a call to MoveToPoint(cx, cy).

       addRectangle(This, X, Y, W, H) -> ok

              Types:

                 This = wxGraphicsPath()
                 X = Y = W = H = number()

              Appends a rectangle as a new closed subpath.

              After this call the current point will be at (x, y).

       addRoundedRectangle(This, X, Y, W, H, Radius) -> ok

              Types:

                 This = wxGraphicsPath()
                 X = Y = W = H = Radius = number()

              Appends a rounded rectangle as a new closed subpath.

              If radius equals 0 this function will behave as addRectangle/5,  otherwise  after  this  call  the
              current point will be at (x+w, y+h/2).

       closeSubpath(This) -> ok

              Types:

                 This = wxGraphicsPath()

              Closes the current sub-path.

              After this call the current point will be at the joined endpoint of the sub-path.

       contains(This, C) -> boolean()

              Types:

                 This = wxGraphicsPath()
                 C = {X :: float(), Y :: float()}

       contains(This, X, Y) -> boolean()

       contains(This, C, Y :: [Option]) -> boolean()

              Types:

                 This = wxGraphicsPath()
                 C = {X :: float(), Y :: float()}
                 Option = {fillStyle, wx:wx_enum()}

              Return: true if the point is within the path.

       contains(This, X, Y, Options :: [Option]) -> boolean()

              Types:

                 This = wxGraphicsPath()
                 X = Y = number()
                 Option = {fillStyle, wx:wx_enum()}

              Return: true if the point is within the path.

       getBox(This) ->
                 {X :: float(), Y :: float(), W :: float(), H :: float()}

              Types:

                 This = wxGraphicsPath()

              Gets the bounding box enclosing all points (possibly including control points).

       getCurrentPoint(This) -> {X :: float(), Y :: float()}

              Types:

                 This = wxGraphicsPath()

              Gets the last point of the current path, (0,0) if not yet set.

       transform(This, Matrix) -> ok

              Types:

                 This = wxGraphicsPath()
                 Matrix = wxGraphicsMatrix:wxGraphicsMatrix()

              Transforms each point of this path by the matrix.

              For  Direct2D the current path shouldn't contain a started non-empty subpath when this function is
              called.