oracular (3) wxWindow.3erl.gz

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NAME

       wxWindow - Functions for wxWindow class

DESCRIPTION

       wxWindow is the base class for all windows and represents any visible object on screen. All controls, top
       level windows and so on are windows. Sizers and device contexts are not, however, as they don't appear on
       screen themselves.

       Please  note  that  all children of the window will be deleted automatically by the destructor before the
       window itself is deleted which means that you don't have to worry about deleting  them  manually.  Please
       see the window deletion overview for more information.

       Also  note  that in this, and many others, wxWidgets classes some GetXXX() methods may be overloaded (as,
       for example, getSize/1 or getClientSize/1). In this case, the overloads are  non-virtual  because  having
       multiple  virtual  functions  with the same name results in a virtual function name hiding at the derived
       class level (in English, this means that the derived class has to override all overloaded variants if  it
       overrides  any of them). To allow overriding them in the derived class, wxWidgets uses a unique protected
       virtual DoGetXXX() method and all GetXXX() ones are forwarded to it, so overriding the former changes the
       behaviour of the latter.

       Styles

       This class supports the following styles:

       Extra Styles

       This class supports the following extra styles:

       See: Overview events, Overview windowsizing

       This class is derived (and can use functions) from: wxEvtHandler

       wxWidgets docs: wxWindow

EVENTS

       Event   types   emitted   from   this  class:  activate,  child_focus,  context_menu,  help,  drop_files,
       erase_background, set_focus,  kill_focus,  idle,  joy_button_down,  joy_button_up,  joy_move,  joy_zmove,
       key_down,   key_up,  char,  char_hook,  mouse_capture_lost,  mouse_capture_changed,  left_down,  left_up,
       middle_down,  middle_up,  right_down,  right_up,   motion,   enter_window,   leave_window,   left_dclick,
       middle_dclick,   right_dclick,   mousewheel,   aux1_down,   aux1_up,   aux1_dclick,  aux2_down,  aux2_up,
       aux2_dclick,    paint,    scrollwin_top,    scrollwin_bottom,    scrollwin_lineup,    scrollwin_linedown,
       scrollwin_pageup,  scrollwin_pagedown,  scrollwin_thumbtrack,  scrollwin_thumbrelease,  set_cursor, size,
       sys_colour_changed

DATA TYPES

       wxWindow() = wx:wx_object()

EXPORTS

       new() -> wxWindow()

              Default constructor.

       new(Parent, Id) -> wxWindow()

              Types:

                 Parent = wxWindow()
                 Id = integer()

       new(Parent, Id, Options :: [Option]) -> wxWindow()

              Types:

                 Parent = wxWindow()
                 Id = integer()
                 Option =
                     {pos, {X :: integer(), Y :: integer()}} |
                     {size, {W :: integer(), H :: integer()}} |
                     {style, integer()}

              Constructs a window, which can be a child of a frame, dialog or any other non-control window.

       destroy(This :: wxWindow()) -> ok

              Destructor.

              Deletes all sub-windows, then deletes itself. Instead of using the delete operator explicitly, you
              should  normally  use 'Destroy'/1 so that wxWidgets can delete a window only when it is safe to do
              so, in idle time.

              See: Window Deletion Overview, 'Destroy'/1, wxCloseEvent

       create(This, Parent, Id) -> boolean()

              Types:

                 This = Parent = wxWindow()
                 Id = integer()

       create(This, Parent, Id, Options :: [Option]) -> boolean()

              Types:

                 This = Parent = wxWindow()
                 Id = integer()
                 Option =
                     {pos, {X :: integer(), Y :: integer()}} |
                     {size, {W :: integer(), H :: integer()}} |
                     {style, integer()}

              Construct the actual window object after creating the C++ object.

              The non-default constructor of wxWindow class does two things: it initializes the C++  object  and
              it  also creates the window object in the underlying graphical toolkit. The create/4 method can be
              used to perform the second part later, while the default constructor can be used  to  perform  the
              first part only.

              Please  note  that the underlying window must be created exactly once, i.e. if you use the default
              constructor, which doesn't do this, you must call create/4 before using the window and if you  use
              the  non-default  constructor,  you  can  not  call  create/4, as the underlying window is already
              created.

              Note that it is possible and, in fact, useful, to call some methods on the object between creating
              the  C++  object  itself  and  calling  create/4 on it, e.g. a common pattern to avoid showing the
              contents of a window before it is fully initialized is:

              Also note that it is possible to create an object of a derived type and then call create/4 on  it:
              This is notably used by overview_xrc.

              The  parameters  of  this  method  have  exactly  the  same meaning as the non-default constructor
              parameters, please refer to them for their description.

              Return: true if window creation succeeded or false if it failed

       cacheBestSize(This, Size) -> ok

              Types:

                 This = wxWindow()
                 Size = {W :: integer(), H :: integer()}

              Sets the cached best size value.

              See: getBestSize/1

       captureMouse(This) -> ok

              Types:

                 This = wxWindow()

              Directs all mouse input to this window.

              Call releaseMouse/1 to release the capture.

              Note that wxWidgets maintains the stack of windows having captured the mouse and when the mouse is
              released  the  capture  returns  to the window which had had captured it previously and it is only
              really released if there were no previous window. In particular, this means that you must  release
              the  mouse as many times as you capture it, unless the window receives the wxMouseCaptureLostEvent
              event.

              Any application which  captures  the  mouse  in  the  beginning  of  some  operation  must  handle
              wxMouseCaptureLostEvent  and  cancel  this operation when it receives the event. The event handler
              must not recapture mouse.

              See: releaseMouse/1, wxMouseCaptureLostEvent

       center(This) -> ok

              Types:

                 This = wxWindow()

       centre(This) -> ok

              Types:

                 This = wxWindow()

       center(This, Options :: [Option]) -> ok

              Types:

                 This = wxWindow()
                 Option = {dir, integer()}

              See: centre/2.

       centre(This, Options :: [Option]) -> ok

              Types:

                 This = wxWindow()
                 Option = {dir, integer()}

              Centres the window.

              Remark: If the window is a top level one (i.e. doesn't have a parent), it will be centred relative
              to the screen anyhow.

              See: center/2

       centerOnParent(This) -> ok

              Types:

                 This = wxWindow()

       centreOnParent(This) -> ok

              Types:

                 This = wxWindow()

       centerOnParent(This, Options :: [Option]) -> ok

              Types:

                 This = wxWindow()
                 Option = {dir, integer()}

              See: centreOnParent/2.

       centreOnParent(This, Options :: [Option]) -> ok

              Types:

                 This = wxWindow()
                 Option = {dir, integer()}

              Centres the window on its parent.

              This is a more readable synonym for centre/2.

              Remark:  This methods provides for a way to centre top level windows over their parents instead of
              the entire screen. If there is no parent or if  the  window  is  not  a  top  level  window,  then
              behaviour is the same as centre/2.

              See: wxTopLevelWindow:centreOnScreen/2

       clearBackground(This) -> ok

              Types:

                 This = wxWindow()

              Clears the window by filling it with the current background colour.

              Does not cause an erase background event to be generated.

              Notice  that  this  uses  wxClientDC  to draw on the window and the results of doing it while also
              drawing on wxPaintDC for this window are undefined. Hence  this  method  shouldn't  be  used  from
              EVT_PAINT handlers, just use wxDC:clear/1 on the wxPaintDC you already use there instead.

       clientToScreen(This, Pt) -> {X :: integer(), Y :: integer()}

              Types:

                 This = wxWindow()
                 Pt = {X :: integer(), Y :: integer()}

              Converts to screen coordinates from coordinates relative to this window.

       clientToScreen(This, X, Y) -> {X :: integer(), Y :: integer()}

              Types:

                 This = wxWindow()
                 X = Y = integer()

              Converts to screen coordinates from coordinates relative to this window.

       close(This) -> boolean()

              Types:

                 This = wxWindow()

       close(This, Options :: [Option]) -> boolean()

              Types:

                 This = wxWindow()
                 Option = {force, boolean()}

              This function simply generates a wxCloseEvent whose handler usually tries to close the window.

              It doesn't close the window itself, however.

              Return: true if the event was handled and not vetoed, false otherwise.

              Remark:  Close  calls the close handler for the window, providing an opportunity for the window to
              choose whether to destroy the window. Usually it is only used with the top level windows  (wxFrame
              and  wxDialog  classes)  as  the  others are not supposed to have any special OnClose() logic. The
              close  handler  should   check   whether   the   window   is   being   deleted   forcibly,   using
              wxCloseEvent:canVeto/1,  in  which  case it should destroy the window using 'Destroy'/1. Note that
              calling Close does not guarantee that the window will be destroyed;  but  it  provides  a  way  to
              simulate a manual close of a window, which may or may not be implemented by destroying the window.
              The default implementation of wxDialog::OnCloseWindow does  not  necessarily  delete  the  dialog,
              since  it  will  simply  simulate  an wxID_CANCEL event which is handled by the appropriate button
              event handler and may do anything at all. To guarantee that the window  will  be  destroyed,  call
              'Destroy'/1 instead

              See: Window Deletion Overview, 'Destroy'/1, wxCloseEvent

       convertDialogToPixels(This, Sz) ->
                                {W :: integer(), H :: integer()}

              Types:

                 This = wxWindow()
                 Sz = {W :: integer(), H :: integer()}

              This  is  an  overloaded  member  function,  provided  for  convenience. It differs from the above
              function only in what argument(s) it accepts.

       convertPixelsToDialog(This, Sz) ->
                                {W :: integer(), H :: integer()}

              Types:

                 This = wxWindow()
                 Sz = {W :: integer(), H :: integer()}

              This is an overloaded member function,  provided  for  convenience.  It  differs  from  the  above
              function only in what argument(s) it accepts.

       'Destroy'(This) -> boolean()

              Types:

                 This = wxWindow()

              Destroys the window safely.

              Use  this function instead of the delete operator, since different window classes can be destroyed
              differently. Frames and dialogs are not destroyed immediately when this function is called -  they
              are  added to a list of windows to be deleted on idle time, when all the window's events have been
              processed. This prevents problems with events being sent to non-existent windows.

              Return: true if the window has either been successfully deleted, or it has been added to the  list
              of windows pending real deletion.

       destroyChildren(This) -> boolean()

              Types:

                 This = wxWindow()

              Destroys all children of a window.

              Called automatically by the destructor.

       disable(This) -> boolean()

              Types:

                 This = wxWindow()

              Disables the window.

              Same as enable/2 Enable(false).

              Return: Returns true if the window has been disabled, false if it had been already disabled before
              the call to this function.

       dragAcceptFiles(This, Accept) -> ok

              Types:

                 This = wxWindow()
                 Accept = boolean()

              Enables or disables eligibility for drop file events (OnDropFiles).

              Remark: Windows only until version 2.8.9, available on all platforms since 2.8.10. Cannot be  used
              together with setDropTarget/2 on non-Windows platforms.

              See: setDropTarget/2

       enable(This) -> boolean()

              Types:

                 This = wxWindow()

       enable(This, Options :: [Option]) -> boolean()

              Types:

                 This = wxWindow()
                 Option = {enable, boolean()}

              Enable or disable the window for user input.

              Note  that when a parent window is disabled, all of its children are disabled as well and they are
              re-enabled again when the parent is.

              A window can be created initially disabled by calling this method on it before calling create/4 to
              create the actual underlying window, e.g.

              Return:  Returns  true if the window has been enabled or disabled, false if nothing was done, i.e.
              if the window had already been in the specified state.

              See: isEnabled/1, disable/1, wxRadioBox:enable/3

       findFocus() -> wxWindow()

              Finds the window or control which currently has the keyboard focus.

              Remark: Note that this is a static function, so it  can  be  called  without  needing  a  wxWindow
              pointer.

              See: setFocus/1, HasFocus() (not implemented in wx)

       findWindow(This, Id) -> wxWindow()

       findWindow(This, Name) -> wxWindow()

              Types:

                 This = wxWindow()
                 Name = unicode:chardata()

              Find a child of this window, by name.

              May return this if it matches itself.

              Notice that only real children, not top level windows using this window as parent, are searched by
              this function.

       findWindowById(Id) -> wxWindow()

              Types:

                 Id = integer()

       findWindowById(Id, Options :: [Option]) -> wxWindow()

              Types:

                 Id = integer()
                 Option = {parent, wxWindow()}

              Find the first window with the given id.

              If parent is NULL, the search will start from all top-level frames and dialog boxes; if  non-NULL,
              the search will be limited to the given window hierarchy. The search is recursive in both cases.

              See: findWindow/2

              Return: Window with the given id or NULL if not found.

       findWindowByName(Name) -> wxWindow()

              Types:

                 Name = unicode:chardata()

       findWindowByName(Name, Options :: [Option]) -> wxWindow()

              Types:

                 Name = unicode:chardata()
                 Option = {parent, wxWindow()}

              Find a window by its name (as given in a window constructor or create/4 function call).

              If  parent is NULL, the search will start from all top-level frames and dialog boxes; if non-NULL,
              the search will be limited to the given window hierarchy.

              The search is recursive in both cases and, unlike findWindow/2,  recurses  into  top  level  child
              windows too.

              If  no window with such name is found, findWindowByLabel/2 is called, i.e. the name is interpreted
              as (internal) name first but if this  fails,  it's  internal  as  (user-visible)  label.  As  this
              behaviour  may  be  confusing, it is usually better to use either the findWindow/2 overload taking
              the name or findWindowByLabel/2 directly.

              Return: Window with the given name or NULL if not found.

       findWindowByLabel(Label) -> wxWindow()

              Types:

                 Label = unicode:chardata()

       findWindowByLabel(Label, Options :: [Option]) -> wxWindow()

              Types:

                 Label = unicode:chardata()
                 Option = {parent, wxWindow()}

              Find a window by its label.

              Depending on the type of window, the label may be a window title or panel item label. If parent is
              NULL,  the  search  will start from all top-level frames and dialog boxes; if non-NULL, the search
              will be limited to the given window hierarchy.

              The search is recursive in both cases and, unlike with findWindow/2, recurses into top level child
              windows too.

              See: findWindow/2

              Return: Window with the given label or NULL if not found.

       fit(This) -> ok

              Types:

                 This = wxWindow()

              Sizes the window to fit its best size.

              Using this function is equivalent to setting window size to the return value of getBestSize/1.

              Note that, unlike setSizerAndFit/3, this function only changes the current window size and doesn't
              change its minimal size.

              See: Overview windowsizing

       fitInside(This) -> ok

              Types:

                 This = wxWindow()

              Similar to fit/1, but sizes the interior (virtual) size of a window.

              Mainly useful with scrolled windows to reset scrollbars after sizing changes that do not trigger a
              size  event,  and/or  scrolled windows without an interior sizer. This function similarly won't do
              anything if there are no subwindows.

       freeze(This) -> ok

              Types:

                 This = wxWindow()

              Freezes the window or, in other words, prevents any updates  from  taking  place  on  screen,  the
              window is not redrawn at all.

              thaw/1  must  be  called to re-enable window redrawing. Calls to these two functions may be nested
              but to ensure that the window is properly repainted again, you must thaw it exactly as many  times
              as you froze it.

              If the window has any children, they are recursively frozen too.

              This method is useful for visual appearance optimization (for example, it is a good idea to use it
              before doing many large text insertions in a row  into  a  wxTextCtrl  under  wxGTK)  but  is  not
              implemented on all platforms nor for all controls so it is mostly just a hint to wxWidgets and not
              a mandatory directive.

              See: wxWindowUpdateLocker (not implemented in wx), thaw/1, isFrozen/1

       getAcceleratorTable(This) ->
                              wxAcceleratorTable:wxAcceleratorTable()

              Types:

                 This = wxWindow()

              Gets the accelerator table for this window.

              See wxAcceleratorTable.

       getBackgroundColour(This) -> wx:wx_colour4()

              Types:

                 This = wxWindow()

              Returns the background colour of the window.

              See: setBackgroundColour/2, setForegroundColour/2, getForegroundColour/1

       getBackgroundStyle(This) -> wx:wx_enum()

              Types:

                 This = wxWindow()

              Returns the background style of the window.

              See: setBackgroundColour/2, getForegroundColour/1, setBackgroundStyle/2, setTransparent/2

       getBestSize(This) -> {W :: integer(), H :: integer()}

              Types:

                 This = wxWindow()

              This functions returns the best acceptable minimal size for the window.

              For example, for a static control, it will be the minimal size such that the control label is  not
              truncated.  For  windows  containing  subwindows  (typically  wxPanel),  the size returned by this
              function will be the same as the size the window would have had after calling fit/1.

              Override virtual DoGetBestSize() (not implemented in wx) or, better,  because  it's  usually  more
              convenient,  DoGetBestClientSize()  (not  implemented  in  wx) when writing your own custom window
              class to change the value returned by this public non-virtual method.

              Notice that the best size respects the minimal and maximal size explicitly set for the window,  if
              any.  So  even if some window believes that it needs 200 pixels horizontally, calling setMaxSize/2
              with a width of 100 would ensure that getBestSize/1 returns the width of at most 100 pixels.

              See: cacheBestSize/2, Overview windowsizing

       getCaret(This) -> wxCaret:wxCaret()

              Types:

                 This = wxWindow()

              Returns the caret() associated with the window.

       getCapture() -> wxWindow()

              Returns the currently captured window.

              See:      hasCapture/1,       captureMouse/1,       releaseMouse/1,       wxMouseCaptureLostEvent,
              wxMouseCaptureChangedEvent

       getCharHeight(This) -> integer()

              Types:

                 This = wxWindow()

              Returns the character height for this window.

       getCharWidth(This) -> integer()

              Types:

                 This = wxWindow()

              Returns the average character width for this window.

       getChildren(This) -> [wxWindow()]

              Types:

                 This = wxWindow()

              Returns a const reference to the list of the window's children.

              wxWindowList is a type-safe wxList-like class whose elements are of type wxWindow*.

       getClientSize(This) -> {W :: integer(), H :: integer()}

              Types:

                 This = wxWindow()

              This  is  an  overloaded  member  function,  provided  for  convenience. It differs from the above
              function only in what argument(s) it accepts.

       getContainingSizer(This) -> wxSizer:wxSizer()

              Types:

                 This = wxWindow()

              Returns the sizer of which this window is a member, if any, otherwise NULL.

       getCursor(This) -> wxCursor:wxCursor()

              Types:

                 This = wxWindow()

              Return the cursor associated with this window.

              See: setCursor/2

       getDropTarget(This) -> wx:wx_object()

              Types:

                 This = wxWindow()

              Returns the associated drop target, which may be NULL.

              See: setDropTarget/2, Overview dnd

       getDPIScaleFactor(This) -> number()

              Types:

                 This = wxWindow()

              Returns the ratio of the DPI used by this window to the standard DPI.

              The returned value is 1 for standard  DPI  screens  or  2  for  "200%  scaling"  and,  unlike  for
              getContentScaleFactor/1, is the same under all platforms.

              This  factor  should  be used to increase the size of icons and similar windows whose best size is
              not based on text metrics when using DPI scaling.

              E.g. the program may load a 32px bitmap if the content scale factor is 1.0 or 64px version of  the
              same bitmap if it is 2.0 or bigger.

              Notice  that  this  method  should  not  be used for window sizes expressed in pixels, as they are
              already scaled by this factor by the underlying toolkit under some platforms.  Use  fromDIP/2  for
              anything window-related instead.

              Since: 3.1.4

       getExtraStyle(This) -> integer()

              Types:

                 This = wxWindow()

              Returns the extra style bits for the window.

       getFont(This) -> wxFont:wxFont()

              Types:

                 This = wxWindow()

              Returns the font for this window.

              See: setFont/2

       getForegroundColour(This) -> wx:wx_colour4()

              Types:

                 This = wxWindow()

              Returns the foreground colour of the window.

              Remark:  The meaning of foreground colour varies according to the window class; it may be the text
              colour or other colour, or it may not be used at all.

              See: setForegroundColour/2, setBackgroundColour/2, getBackgroundColour/1

       getGrandParent(This) -> wxWindow()

              Types:

                 This = wxWindow()

              Returns the grandparent of a window, or NULL if there isn't one.

       getHandle(This) -> integer()

              Types:

                 This = wxWindow()

              Returns the platform-specific handle of the physical window.

              Cast it to an appropriate handle, such as HWND for Windows, Widget for Motif or GtkWidget for GTK.

       getHelpText(This) -> unicode:charlist()

              Types:

                 This = wxWindow()

              Gets the help text to be used as context-sensitive help for this window.

              Note that the text is actually stored by  the  current  wxHelpProvider  (not  implemented  in  wx)
              implementation, and not in the window object itself.

              See:  setHelpText/2, GetHelpTextAtPoint() (not implemented in wx), wxHelpProvider (not implemented
              in wx)

       getId(This) -> integer()

              Types:

                 This = wxWindow()

              Returns the identifier of the window.

              Remark: Each window has an integer identifier. If the application has not  provided  one  (or  the
              default wxID_ANY) a unique identifier with a negative value will be generated.

              See: setId/2, Overview windowids

       getLabel(This) -> unicode:charlist()

              Types:

                 This = wxWindow()

              Generic way of getting a label from any window, for identification purposes.

              Remark:  The  interpretation of this function differs from class to class. For frames and dialogs,
              the value returned is the title. For buttons or static text controls, it is the button text.  This
              function  can be useful for meta-programs (such as testing tools or special-needs access programs)
              which need to identify windows by name.

       getMaxSize(This) -> {W :: integer(), H :: integer()}

              Types:

                 This = wxWindow()

              Returns the maximum size of the window.

              This is an indication to the sizer layout mechanism that this is the maximum possible size as well
              as the upper bound on window's size settable using setSize/6.

              See: GetMaxClientSize() (not implemented in wx), Overview windowsizing

       getMinSize(This) -> {W :: integer(), H :: integer()}

              Types:

                 This = wxWindow()

              Returns  the  minimum size of the window, an indication to the sizer layout mechanism that this is
              the minimum required size.

              This method normally just returns the value set by setMinSize/2, but it can be  overridden  to  do
              the calculation on demand.

              See: GetMinClientSize() (not implemented in wx), Overview windowsizing

       getName(This) -> unicode:charlist()

              Types:

                 This = wxWindow()

              Returns the window's name.

              Remark:  This  name  is  not  guaranteed  to  be  unique;  it is up to the programmer to supply an
              appropriate name in the window constructor or via setName/2.

              See: setName/2

       getParent(This) -> wxWindow()

              Types:

                 This = wxWindow()

              Returns the parent of the window, or NULL if there is no parent.

       getPosition(This) -> {X :: integer(), Y :: integer()}

              Types:

                 This = wxWindow()

              This gets the position of the window in pixels, relative  to  the  parent  window  for  the  child
              windows or relative to the display origin for the top level windows.

              See: getScreenPosition/1

       getRect(This) ->
                  {X :: integer(),
                   Y :: integer(),
                   W :: integer(),
                   H :: integer()}

              Types:

                 This = wxWindow()

              Returns the position and size of the window as a {X,Y,W,H} object.

              See: getScreenRect/1

       getScreenPosition(This) -> {X :: integer(), Y :: integer()}

              Types:

                 This = wxWindow()

              Returns  the  window position in screen coordinates, whether the window is a child window or a top
              level one.

              See: getPosition/1

       getScreenRect(This) ->
                        {X :: integer(),
                         Y :: integer(),
                         W :: integer(),
                         H :: integer()}

              Types:

                 This = wxWindow()

              Returns the position and size of the window on the screen as a {X,Y,W,H} object.

              See: getRect/1

       getScrollPos(This, Orientation) -> integer()

              Types:

                 This = wxWindow()
                 Orientation = integer()

              Returns the built-in scrollbar position.

              See: setScrollbar/6

       getScrollRange(This, Orientation) -> integer()

              Types:

                 This = wxWindow()
                 Orientation = integer()

              Returns the built-in scrollbar range.

              See: setScrollbar/6

       getScrollThumb(This, Orientation) -> integer()

              Types:

                 This = wxWindow()
                 Orientation = integer()

              Returns the built-in scrollbar thumb size.

              See: setScrollbar/6

       getSize(This) -> {W :: integer(), H :: integer()}

              Types:

                 This = wxWindow()

              See the GetSize(int*,int*) overload for more info.

       getSizer(This) -> wxSizer:wxSizer()

              Types:

                 This = wxWindow()

              Returns the sizer associated with the window by a previous call to setSizer/3, or NULL.

       getTextExtent(This, String) -> Result

              Types:

                 Result =
                     {W :: integer(),
                      H :: integer(),
                      Descent :: integer(),
                      ExternalLeading :: integer()}
                 This = wxWindow()
                 String = unicode:chardata()

       getTextExtent(This, String, Options :: [Option]) -> Result

              Types:

                 Result =
                     {W :: integer(),
                      H :: integer(),
                      Descent :: integer(),
                      ExternalLeading :: integer()}
                 This = wxWindow()
                 String = unicode:chardata()
                 Option = {theFont, wxFont:wxFont()}

              Gets the dimensions of the string as it would be drawn on the window with the  currently  selected
              font.

              The text extent is returned in the w and h pointers.

       getThemeEnabled(This) -> boolean()

              Types:

                 This = wxWindow()

              Returns true if the window uses the system theme for drawing its background.

              See: setThemeEnabled/2

       getToolTip(This) -> wxToolTip:wxToolTip()

              Types:

                 This = wxWindow()

              Get the associated tooltip or NULL if none.

       getUpdateRegion(This) -> wxRegion:wxRegion()

              Types:

                 This = wxWindow()

              Gets  the  dimensions of the string as it would be drawn on the window with the currently selected
              font.

              Returns the region specifying which parts of the window have been damaged. Should only  be  called
              within an wxPaintEvent handler.

              See: wxRegion, wxRegionIterator (not implemented in wx)

       getVirtualSize(This) -> {W :: integer(), H :: integer()}

              Types:

                 This = wxWindow()

              This gets the virtual size of the window in pixels.

              By  default it returns the client size of the window, but after a call to setVirtualSize/3 it will
              return the size set with that method.

              See: Overview windowsizing

       getWindowStyleFlag(This) -> integer()

              Types:

                 This = wxWindow()

              Gets the window style that was passed to the constructor or create/4 method.

              GetWindowStyle() (not implemented in wx) is another name for the same function.

       getWindowVariant(This) -> wx:wx_enum()

              Types:

                 This = wxWindow()

              Returns the value previously passed to setWindowVariant/2.

       hasCapture(This) -> boolean()

              Types:

                 This = wxWindow()

              Returns true if this window has the current mouse capture.

              See: captureMouse/1, releaseMouse/1, wxMouseCaptureLostEvent, wxMouseCaptureChangedEvent

       hasScrollbar(This, Orient) -> boolean()

              Types:

                 This = wxWindow()
                 Orient = integer()

              Returns true if this window currently has a scroll bar for this orientation.

              This method may return  false  even  when  CanScroll()  (not  implemented  in  wx)  for  the  same
              orientation returns true, but if CanScroll() (not implemented in wx) returns false, i.e. scrolling
              in this direction is not enabled at all, hasScrollbar/2 always returns false as well.

       hasTransparentBackground(This) -> boolean()

              Types:

                 This = wxWindow()

              Returns true if this window background is transparent (as,  for  example,  for  wxStaticText)  and
              should show the parent window background.

              This  method  is  mostly  used internally by the library itself and you normally shouldn't have to
              call it. You may, however, have to override it in  your  wxWindow-derived  class  to  ensure  that
              background is painted correctly.

       hide(This) -> boolean()

              Types:

                 This = wxWindow()

              Equivalent to calling show/2(false).

       inheritAttributes(This) -> ok

              Types:

                 This = wxWindow()

              This  function  is  (or  should  be,  in case of custom controls) called during window creation to
              intelligently set up the window visual attributes,  that  is  the  font  and  the  foreground  and
              background colours.

              By   "intelligently"   the   following   is   meant:   by  default,  all  windows  use  their  own
              GetClassDefaultAttributes() (not implemented in wx) default attributes. However  if  some  of  the
              parents  attributes  are explicitly (that is, using setFont/2 and not setOwnFont/2) changed and if
              the corresponding attribute hadn't been explicitly set for this window itself,  then  this  window
              takes   the   same   value   as  used  by  the  parent.  In  addition,  if  the  window  overrides
              shouldInheritColours/1 to return false, the colours will not be changed no matter  what  and  only
              the font might.

              This  rather complicated logic is necessary in order to accommodate the different usage scenarios.
              The most common one is when all default attributes are used and in this case,  nothing  should  be
              inherited  as  in  modern  GUIs  different  controls  use different fonts (and colours) than their
              siblings so they can't inherit the same  value  from  the  parent.  However  it  was  also  deemed
              desirable  to  allow  to simply change the attributes of all children at once by just changing the
              font or colour of their common parent, hence in this case we do inherit the parents attributes.

       initDialog(This) -> ok

              Types:

                 This = wxWindow()

              Sends an wxEVT_INIT_DIALOG  event,  whose  handler  usually  transfers  data  to  the  dialog  via
              validators.

       invalidateBestSize(This) -> ok

              Types:

                 This = wxWindow()

              Resets the cached best size value so it will be recalculated the next time it is needed.

              See: cacheBestSize/2

       isFrozen(This) -> boolean()

              Types:

                 This = wxWindow()

              Returns true if the window is currently frozen by a call to freeze/1.

              See: freeze/1, thaw/1

       isEnabled(This) -> boolean()

              Types:

                 This = wxWindow()

              Returns true if the window is enabled, i.e. if it accepts user input, false otherwise.

              Notice  that  this  method  can  return  false  even  if this window itself hadn't been explicitly
              disabled when one of its parent windows is disabled. To get the intrinsic status of  this  window,
              use IsThisEnabled() (not implemented in wx)

              See: enable/2

       isExposed(This, Pt) -> boolean()

       isExposed(This, Rect) -> boolean()

              Types:

                 This = wxWindow()
                 Rect =
                     {X :: integer(),
                      Y :: integer(),
                      W :: integer(),
                      H :: integer()}

              This  is  an  overloaded  member  function,  provided  for  convenience. It differs from the above
              function only in what argument(s) it accepts.

       isExposed(This, X, Y) -> boolean()

              Types:

                 This = wxWindow()
                 X = Y = integer()

              Returns true if the given point or rectangle area has been exposed since the last repaint.

              Call this in an paint event handler to optimize redrawing by only  redrawing  those  areas,  which
              have been exposed.

       isExposed(This, X, Y, W, H) -> boolean()

              Types:

                 This = wxWindow()
                 X = Y = W = H = integer()

              This  is  an  overloaded  member  function,  provided  for  convenience. It differs from the above
              function only in what argument(s) it accepts.

       isRetained(This) -> boolean()

              Types:

                 This = wxWindow()

              Returns true if the window is retained, false otherwise.

              Remark: Retained windows are only available on X platforms.

       isShown(This) -> boolean()

              Types:

                 This = wxWindow()

              Returns true if the window is shown, false if it has been hidden.

              See: isShownOnScreen/1

       isTopLevel(This) -> boolean()

              Types:

                 This = wxWindow()

              Returns true if the given window is a top-level one.

              Currently all frames and dialogs are considered to be top-level  windows  (even  if  they  have  a
              parent window).

       isShownOnScreen(This) -> boolean()

              Types:

                 This = wxWindow()

              Returns  true  if  the  window  is  physically visible on the screen, i.e. it is shown and all its
              parents up to the toplevel window are shown as well.

              See: isShown/1

       layout(This) -> boolean()

              Types:

                 This = wxWindow()

              Lays out the children of this window using the associated sizer.

              If a sizer hadn't been associated with this window (see  setSizer/3),  this  function  doesn't  do
              anything, unless this is a top level window (see layout/1).

              Note  that  this  method  is  called  automatically  when  the  window  size changes if it has the
              associated sizer (or if setAutoLayout/2 with true argument had been explicitly  called),  ensuring
              that it is always laid out correctly.

              See: Overview windowsizing

              Return: Always returns true, the return value is not useful.

       lineDown(This) -> boolean()

              Types:

                 This = wxWindow()

              Same as scrollLines/2 (1).

       lineUp(This) -> boolean()

              Types:

                 This = wxWindow()

              Same as scrollLines/2 (-1).

       lower(This) -> ok

              Types:

                 This = wxWindow()

              Lowers the window to the bottom of the window hierarchy (Z-order).

              Remark: This function only works for wxTopLevelWindow-derived classes.

              See: raise/1

       move(This, Pt) -> ok

              Types:

                 This = wxWindow()
                 Pt = {X :: integer(), Y :: integer()}

       move(This, X, Y) -> ok

       move(This, Pt, Y :: [Option]) -> ok

              Types:

                 This = wxWindow()
                 Pt = {X :: integer(), Y :: integer()}
                 Option = {flags, integer()}

              Moves the window to the given position.

              Remark:  Implementations  of setSize/6 can also implicitly implement the move/4 function, which is
              defined in the base wxWindow class as the call:

              See: setSize/6

       move(This, X, Y, Options :: [Option]) -> ok

              Types:

                 This = wxWindow()
                 X = Y = integer()
                 Option = {flags, integer()}

              Moves the window to the given position.

              Remark: Implementations of SetSize can also implicitly implement the  move/4  function,  which  is
              defined in the base wxWindow class as the call:

              See: setSize/6

       moveAfterInTabOrder(This, Win) -> ok

              Types:

                 This = Win = wxWindow()

              Moves this window in the tab navigation order after the specified win.

              This  means  that  when  the user presses TAB key on that other window, the focus switches to this
              window.

              Default tab order is the same as creation order, this function and moveBeforeInTabOrder/2 allow to
              change it after creating all the windows.

       moveBeforeInTabOrder(This, Win) -> ok

              Types:

                 This = Win = wxWindow()

              Same  as  moveAfterInTabOrder/2  except  that  it  inserts  this window just before win instead of
              putting it right after it.

       navigate(This) -> boolean()

              Types:

                 This = wxWindow()

       navigate(This, Options :: [Option]) -> boolean()

              Types:

                 This = wxWindow()
                 Option = {flags, integer()}

              Performs a keyboard navigation action starting from this window.

              This method is equivalent to calling NavigateIn() (not implemented in wx)  method  on  the  parent
              window.

              Return: Returns true if the focus was moved to another window or false if nothing changed.

              Remark:  You  may  wish to call this from a text control custom keypress handler to do the default
              navigation behaviour for the tab key, since the standard default behaviour for  a  multiline  text
              control  with  the wxTE_PROCESS_TAB style is to insert a tab and not navigate to the next control.
              See also wxNavigationKeyEvent and HandleAsNavigationKey.

       pageDown(This) -> boolean()

              Types:

                 This = wxWindow()

              Same as scrollPages/2 (1).

       pageUp(This) -> boolean()

              Types:

                 This = wxWindow()

              Same as scrollPages/2 (-1).

       popupMenu(This, Menu) -> boolean()

              Types:

                 This = wxWindow()
                 Menu = wxMenu:wxMenu()

       popupMenu(This, Menu, Options :: [Option]) -> boolean()

              Types:

                 This = wxWindow()
                 Menu = wxMenu:wxMenu()
                 Option = {pos, {X :: integer(), Y :: integer()}}

              Pops up the given menu at the specified coordinates, relative to this window, and returns  control
              when the user has dismissed the menu.

              If  a  menu  item  is selected, the corresponding menu event is generated and will be processed as
              usual. If coordinates are not specified, the current mouse cursor position is used.

              menu is the menu to pop up.

              The position where the menu will appear can be specified either as a {X,Y} pos or by two  integers
              (x and y).

              Note that this function switches focus to this window before showing the menu.

              Remark:  Just  before the menu is popped up, wxMenu::UpdateUI (not implemented in wx) is called to
              ensure that the menu items are in the correct state. The menu does not get deleted by the  window.
              It  is  recommended  to  not  explicitly specify coordinates when calling PopupMenu in response to
              mouse click, because some of the ports (namely, wxGTK) can do a better job of positioning the menu
              in that case.

              See: wxMenu

       popupMenu(This, Menu, X, Y) -> boolean()

              Types:

                 This = wxWindow()
                 Menu = wxMenu:wxMenu()
                 X = Y = integer()

              This  is  an  overloaded  member  function,  provided  for  convenience. It differs from the above
              function only in what argument(s) it accepts.

       raise(This) -> ok

              Types:

                 This = wxWindow()

              Raises the window to the top of the window hierarchy (Z-order).

              Notice that this function only requests the window manager to raise this window to the top  of  Z-
              order.  Depending  on its configuration, the window manager may raise the window, not do it at all
              or indicate that a window requested to be raised in some other way, e.g. by flashing its  icon  if
              it is minimized.

              Remark: This function only works for wxTopLevelWindow-derived classes.

              See: lower/1

       refresh(This) -> ok

              Types:

                 This = wxWindow()

       refresh(This, Options :: [Option]) -> ok

              Types:

                 This = wxWindow()
                 Option =
                     {eraseBackground, boolean()} |
                     {rect,
                      {X :: integer(),
                       Y :: integer(),
                       W :: integer(),
                       H :: integer()}}

              Causes  this  window,  and  all of its children recursively (except under wxGTK1 where this is not
              implemented), to be repainted.

              Note that repainting doesn't happen immediately but only during the next event loop iteration,  if
              you need to update the window immediately you should use update/1 instead.

              See: refreshRect/3

       refreshRect(This, Rect) -> ok

              Types:

                 This = wxWindow()
                 Rect =
                     {X :: integer(),
                      Y :: integer(),
                      W :: integer(),
                      H :: integer()}

       refreshRect(This, Rect, Options :: [Option]) -> ok

              Types:

                 This = wxWindow()
                 Rect =
                     {X :: integer(),
                      Y :: integer(),
                      W :: integer(),
                      H :: integer()}
                 Option = {eraseBackground, boolean()}

              Redraws the contents of the given rectangle: only the area inside it will be repainted.

              This  is  the  same  as  refresh/2  but  has  a  nicer syntax as it can be called with a temporary
              {X,Y,W,H} object as argument like this RefreshRect(wxRect(x, y, w, h)).

       releaseMouse(This) -> ok

              Types:

                 This = wxWindow()

              Releases mouse input captured with captureMouse/1.

              See:      captureMouse/1,       hasCapture/1,       releaseMouse/1,       wxMouseCaptureLostEvent,
              wxMouseCaptureChangedEvent

       removeChild(This, Child) -> ok

              Types:

                 This = Child = wxWindow()

              Removes a child window.

              This  is  called  automatically  by  window  deletion  functions  so should not be required by the
              application programmer. Notice that this function is mostly internal to wxWidgets and shouldn't be
              called by the user code.

       reparent(This, NewParent) -> boolean()

              Types:

                 This = NewParent = wxWindow()

              Reparents the window, i.e. the window will be removed from its current parent window (e.g.

              a non-standard toolbar in a wxFrame) and then re-inserted into another.

              Notice that currently you need to explicitly call wxBookCtrlBase:removePage/2 before reparenting a
              notebook page.

       screenToClient(This) -> {X :: integer(), Y :: integer()}

              Types:

                 This = wxWindow()

              Converts from screen to client window coordinates.

       screenToClient(This, Pt) -> {X :: integer(), Y :: integer()}

              Types:

                 This = wxWindow()
                 Pt = {X :: integer(), Y :: integer()}

              Converts from screen to client window coordinates.

       scrollLines(This, Lines) -> boolean()

              Types:

                 This = wxWindow()
                 Lines = integer()

              Scrolls the window by the given number of lines down (if lines is positive) or up.

              Return: Returns true if the window was scrolled, false if it was already on top/bottom and nothing
              was done.

              Remark:  This function is currently only implemented under MSW and wxTextCtrl under wxGTK (it also
              works for wxScrolled (not implemented in wx) classes under all platforms).

              See: scrollPages/2

       scrollPages(This, Pages) -> boolean()

              Types:

                 This = wxWindow()
                 Pages = integer()

              Scrolls the window by the given number of pages down (if pages is positive) or up.

              Return: Returns true if the window was scrolled, false if it was already on top/bottom and nothing
              was done.

              Remark: This function is currently only implemented under MSW and wxGTK.

              See: scrollLines/2

       scrollWindow(This, Dx, Dy) -> ok

              Types:

                 This = wxWindow()
                 Dx = Dy = integer()

       scrollWindow(This, Dx, Dy, Options :: [Option]) -> ok

              Types:

                 This = wxWindow()
                 Dx = Dy = integer()
                 Option =
                     {rect,
                      {X :: integer(),
                       Y :: integer(),
                       W :: integer(),
                       H :: integer()}}

              Physically scrolls the pixels in the window and move child windows accordingly.

              Remark:  Note  that  you  can  often  use wxScrolled (not implemented in wx) instead of using this
              function directly.

       setAcceleratorTable(This, Accel) -> ok

              Types:

                 This = wxWindow()
                 Accel = wxAcceleratorTable:wxAcceleratorTable()

              Sets the accelerator table for this window.

              See wxAcceleratorTable.

       setAutoLayout(This, AutoLayout) -> ok

              Types:

                 This = wxWindow()
                 AutoLayout = boolean()

              Determines whether the layout/1 function will be called automatically when the window is resized.

              This method is called implicitly by setSizer/3 but if you use SetConstraints() (not implemented in
              wx) you should call it manually or otherwise the window layout won't be correctly updated when its
              size changes.

              See: setSizer/3, SetConstraints() (not implemented in wx)

       setBackgroundColour(This, Colour) -> boolean()

              Types:

                 This = wxWindow()
                 Colour = wx:wx_colour()

              Sets the background colour of the window.

              Notice that as with setForegroundColour/2, setting the background colour of a native  control  may
              not  affect  the  entire  control  and  could be not supported at all depending on the control and
              platform.

              Please see  inheritAttributes/1  for  explanation  of  the  difference  between  this  method  and
              setOwnBackgroundColour/2.

              Remark:  The  background  colour  is  usually  painted  by  the default wxEraseEvent event handler
              function under Windows and automatically under GTK. Note that setting the background  colour  does
              not  cause  an  immediate  refresh,  so  you may wish to call clearBackground/1 or refresh/2 after
              calling this function. Using this function will disable attempts to use themes for this window, if
              the  system  supports them. Use with care since usually the themes represent the appearance chosen
              by the user to be used for all applications on the system.

              Return: true if the colour was really changed, false if it was already  set  to  this  colour  and
              nothing was done.

              See:   getBackgroundColour/1,   setForegroundColour/2,  getForegroundColour/1,  clearBackground/1,
              refresh/2, wxEraseEvent, wxSystemSettings

       setBackgroundStyle(This, Style) -> boolean()

              Types:

                 This = wxWindow()
                 Style = wx:wx_enum()

              Sets the background style of the window.

              The default background style is wxBG_STYLE_ERASE which indicates that the window background may be
              erased  in  EVT_ERASE_BACKGROUND  handler.  This is a safe, compatibility default; however you may
              want to change it to wxBG_STYLE_SYSTEM if you don't define any erase background event handlers  at
              all,  to  avoid  unnecessary generation of erase background events and always let system erase the
              background. And you should change the background  style  to  wxBG_STYLE_PAINT  if  you  define  an
              EVT_PAINT  handler  which  completely  overwrites the window background as in this case erasing it
              previously, either in EVT_ERASE_BACKGROUND handler or in the system default handler, would  result
              in  flicker  as the background pixels will be repainted twice every time the window is redrawn. Do
              ensure that the background is entirely erased by your EVT_PAINT handler in this  case  however  as
              otherwise garbage may be left on screen.

              Notice  that  in  previous  versions  of wxWidgets a common way to work around the above mentioned
              flickering problem was to define an empty EVT_ERASE_BACKGROUND handler. Setting  background  style
              to wxBG_STYLE_PAINT is a simpler and more efficient solution to the same problem.

              Under  wxGTK  and  wxOSX,  you  can use ?wxBG_STYLE_TRANSPARENT to obtain full transparency of the
              window background. Note that wxGTK supports this only since GTK 2.12 with  a  compositing  manager
              enabled,  call IsTransparentBackgroundSupported() (not implemented in wx) to check whether this is
              the case.

              Also, in order for SetBackgroundStyle(wxBG_STYLE_TRANSPARENT) to work, it must  be  called  before
              create/4.  If  you're  using  your  own  wxWindow-derived  class you should write your code in the
              following way:

              See:           setBackgroundColour/2,           getForegroundColour/1,           setTransparent/2,
              IsTransparentBackgroundSupported() (not implemented in wx)

       setCaret(This, Caret) -> ok

              Types:

                 This = wxWindow()
                 Caret = wxCaret:wxCaret()

              Sets the caret() associated with the window.

       setClientSize(This, Size) -> ok

       setClientSize(This, Rect) -> ok

              Types:

                 This = wxWindow()
                 Rect =
                     {X :: integer(),
                      Y :: integer(),
                      W :: integer(),
                      H :: integer()}

              This  is  an  overloaded  member  function,  provided  for  convenience. It differs from the above
              function only in what argument(s) it accepts.

       setClientSize(This, Width, Height) -> ok

              Types:

                 This = wxWindow()
                 Width = Height = integer()

              This sets the size of the window client area in pixels.

              Using this function to size a window tends to be more device-independent than setSize/6, since the
              application  need  not worry about what dimensions the border or title bar have when trying to fit
              the window around panel items, for example.

              See: Overview windowsizing

       setContainingSizer(This, Sizer) -> ok

              Types:

                 This = wxWindow()
                 Sizer = wxSizer:wxSizer()

              Used by wxSizer internally to notify the window about being managed by the given sizer.

              This method should not be called from outside the library, unless  you're  implementing  a  custom
              sizer  class  -  and  in  the  latter case you must call this method with the pointer to the sizer
              itself whenever a window is added to it and with NULL argument when the window is removed from it.

       setCursor(This, Cursor) -> boolean()

              Types:

                 This = wxWindow()
                 Cursor = wxCursor:wxCursor()

              Sets the window's cursor.

              Notice that the window cursor also sets it for the children of the window implicitly.

              The cursor may be wxNullCursor in which case the window cursor will be reset back to default.

              See: wx_misc:setCursor/1, wxCursor

       setMaxSize(This, Size) -> ok

              Types:

                 This = wxWindow()
                 Size = {W :: integer(), H :: integer()}

              Sets the maximum size of the window, to indicate to the sizer layout mechanism that  this  is  the
              maximum possible size.

              See: SetMaxClientSize() (not implemented in wx), Overview windowsizing

       setMinSize(This, Size) -> ok

              Types:

                 This = wxWindow()
                 Size = {W :: integer(), H :: integer()}

              Sets  the  minimum  size of the window, to indicate to the sizer layout mechanism that this is the
              minimum required size.

              You may need to call this if you change the window size after construction and  before  adding  to
              its parent sizer.

              Notice  that  calling  this  method  doesn't prevent the program from making the window explicitly
              smaller than the specified size by calling setSize/6, it just ensures that it won't become smaller
              than this size during the automatic layout.

              See: SetMinClientSize() (not implemented in wx), Overview windowsizing

       setOwnBackgroundColour(This, Colour) -> ok

              Types:

                 This = wxWindow()
                 Colour = wx:wx_colour()

              Sets  the  background colour of the window but prevents it from being inherited by the children of
              this window.

              See: setBackgroundColour/2, inheritAttributes/1

       setOwnFont(This, Font) -> ok

              Types:

                 This = wxWindow()
                 Font = wxFont:wxFont()

              Sets the font of the window but prevents it from being inherited by the children of this window.

              See: setFont/2, inheritAttributes/1

       setOwnForegroundColour(This, Colour) -> ok

              Types:

                 This = wxWindow()
                 Colour = wx:wx_colour()

              Sets the foreground colour of the window but prevents it from being inherited by the  children  of
              this window.

              See: setForegroundColour/2, inheritAttributes/1

       setDropTarget(This, Target) -> ok

              Types:

                 This = wxWindow()
                 Target = wx:wx_object()

              Associates a drop target with this window.

              If the window already has a drop target, it is deleted.

              See: getDropTarget/1, Overview dnd

       setExtraStyle(This, ExStyle) -> ok

              Types:

                 This = wxWindow()
                 ExStyle = integer()

              Sets the extra style bits for the window.

              The currently defined extra style bits are reported in the class description.

       setFocus(This) -> ok

              Types:

                 This = wxWindow()

              This sets the window to receive keyboard input.

              See:      HasFocus()      (not      implemented      in     wx),     wxFocusEvent,     setFocus/1,
              wxPanel:setFocusIgnoringChildren/1

       setFocusFromKbd(This) -> ok

              Types:

                 This = wxWindow()

              This function is called by wxWidgets keyboard navigation code when the user  gives  the  focus  to
              this window from keyboard (e.g. using TAB key).

              By  default  this method simply calls setFocus/1 but can be overridden to do something in addition
              to this in the derived classes.

       setFont(This, Font) -> boolean()

              Types:

                 This = wxWindow()
                 Font = wxFont:wxFont()

              Sets the font for this window.

              This function should not be called for the parent  window  if  you  don't  want  its  font  to  be
              inherited  by  its children, use setOwnFont/2 instead in this case and see inheritAttributes/1 for
              more explanations.

              Please notice that the given font is not automatically used for wxPaintDC objects associated  with
              this  window,  you  need  to  call  wxDC:setFont/2  too. However this font is used by any standard
              controls for drawing their text as well as by getTextExtent/3.

              Return: true if the font was really changed, false if it was already set to this font and  nothing
              was done.

              See: getFont/1, inheritAttributes/1

       setForegroundColour(This, Colour) -> boolean()

              Types:

                 This = wxWindow()
                 Colour = wx:wx_colour()

              Sets the foreground colour of the window.

              The  meaning  of foreground colour varies according to the window class; it may be the text colour
              or other colour, or it may not be used at all.  Additionally,  not  all  native  controls  support
              changing their foreground colour so this method may change their colour only partially or even not
              at all.

              Please see  inheritAttributes/1  for  explanation  of  the  difference  between  this  method  and
              setOwnForegroundColour/2.

              Return:  true  if  the  colour  was really changed, false if it was already set to this colour and
              nothing was done.

              See: getForegroundColour/1, setBackgroundColour/2, getBackgroundColour/1, shouldInheritColours/1

       setHelpText(This, HelpText) -> ok

              Types:

                 This = wxWindow()
                 HelpText = unicode:chardata()

              Sets the help text to be used as context-sensitive help for this window.

              Note that the text is actually stored by  the  current  wxHelpProvider  (not  implemented  in  wx)
              implementation, and not in the window object itself.

              See: getHelpText/1, wxHelpProvider::AddHelp() (not implemented in wx)

       setId(This, Winid) -> ok

              Types:

                 This = wxWindow()
                 Winid = integer()

              Sets the identifier of the window.

              Remark:  Each  window  has  an  integer  identifier.  If  the application has not provided one, an
              identifier will be generated. Normally, the identifier should be provided on creation  and  should
              not be modified subsequently.

              See: getId/1, Overview windowids

       setLabel(This, Label) -> ok

              Types:

                 This = wxWindow()
                 Label = unicode:chardata()

              Sets the window's label.

              See: getLabel/1

       setName(This, Name) -> ok

              Types:

                 This = wxWindow()
                 Name = unicode:chardata()

              Sets the window's name.

              See: getName/1

       setPalette(This, Pal) -> ok

              Types:

                 This = wxWindow()
                 Pal = wxPalette:wxPalette()

              Deprecated: use wxDC:setPalette/2 instead.

       setScrollbar(This, Orientation, Position, ThumbSize, Range) -> ok

              Types:

                 This = wxWindow()
                 Orientation = Position = ThumbSize = Range = integer()

       setScrollbar(This, Orientation, Position, ThumbSize, Range,
                    Options :: [Option]) ->
                       ok

              Types:

                 This = wxWindow()
                 Orientation = Position = ThumbSize = Range = integer()
                 Option = {refresh, boolean()}

              Sets the scrollbar properties of a built-in scrollbar.

              Remark:  Let's  say you wish to display 50 lines of text, using the same font. The window is sized
              so that you can only see 16 lines at a time. You would use: Note that  with  the  window  at  this
              size,  the  thumb position can never go above 50 minus 16, or 34. You can determine how many lines
              are currently visible by dividing the current view size by the character height  in  pixels.  When
              defining  your own scrollbar behaviour, you will always need to recalculate the scrollbar settings
              when the window size changes. You could therefore put your scrollbar calculations and SetScrollbar
              call  into  a  function  named  AdjustScrollbars, which can be called initially and also from your
              wxSizeEvent handler function.

              See: Overview scrolling, wxScrollBar, wxScrolled (not implemented in wx), wxScrollWinEvent

       setScrollPos(This, Orientation, Pos) -> ok

              Types:

                 This = wxWindow()
                 Orientation = Pos = integer()

       setScrollPos(This, Orientation, Pos, Options :: [Option]) -> ok

              Types:

                 This = wxWindow()
                 Orientation = Pos = integer()
                 Option = {refresh, boolean()}

              Sets the position of one of the built-in scrollbars.

              Remark: This function does not directly affect the contents  of  the  window:  it  is  up  to  the
              application to take note of scrollbar attributes and redraw contents accordingly.

              See: setScrollbar/6, getScrollPos/2, getScrollThumb/2, wxScrollBar, wxScrolled (not implemented in
              wx)

       setSize(This, Rect) -> ok

       setSize(This, Size) -> ok

              Types:

                 This = wxWindow()
                 Size = {W :: integer(), H :: integer()}

              This is an overloaded member function,  provided  for  convenience.  It  differs  from  the  above
              function only in what argument(s) it accepts.

       setSize(This, Width, Height) -> ok

       setSize(This, Rect, Height :: [Option]) -> ok

              Types:

                 This = wxWindow()
                 Rect =
                     {X :: integer(),
                      Y :: integer(),
                      W :: integer(),
                      H :: integer()}
                 Option = {sizeFlags, integer()}

              Sets the size of the window in pixels.

              The size is specified using a {X,Y,W,H}, {Width,Height} or by a couple of int objects.

              Remark: This form must be used with non-default width and height values.

              See: move/4, Overview windowsizing

       setSize(This, X, Y, Width, Height) -> ok

              Types:

                 This = wxWindow()
                 X = Y = Width = Height = integer()

       setSize(This, X, Y, Width, Height, Options :: [Option]) -> ok

              Types:

                 This = wxWindow()
                 X = Y = Width = Height = integer()
                 Option = {sizeFlags, integer()}

              Sets the size of the window in pixels.

              Remark:  This  overload  sets  the  position and optionally size, of the window. Parameters may be
              wxDefaultCoord to indicate either that a default should be supplied  by  wxWidgets,  or  that  the
              current value of the dimension should be used.

              See: move/4, Overview windowsizing

       setSizeHints(This, MinSize) -> ok

              Types:

                 This = wxWindow()
                 MinSize = {W :: integer(), H :: integer()}

       setSizeHints(This, MinW, MinH) -> ok

       setSizeHints(This, MinSize, MinH :: [Option]) -> ok

              Types:

                 This = wxWindow()
                 MinSize = {W :: integer(), H :: integer()}
                 Option =
                     {maxSize, {W :: integer(), H :: integer()}} |
                     {incSize, {W :: integer(), H :: integer()}}

              Use  of  this function for windows which are not toplevel windows (such as wxDialog or wxFrame) is
              discouraged.

              Please use setMinSize/2 and setMaxSize/2 instead.

              See: setSizeHints/4, Overview windowsizing

       setSizeHints(This, MinW, MinH, Options :: [Option]) -> ok

              Types:

                 This = wxWindow()
                 MinW = MinH = integer()
                 Option =
                     {maxW, integer()} |
                     {maxH, integer()} |
                     {incW, integer()} |
                     {incH, integer()}

              This is an overloaded member function,  provided  for  convenience.  It  differs  from  the  above
              function only in what argument(s) it accepts.

       setSizer(This, Sizer) -> ok

              Types:

                 This = wxWindow()
                 Sizer = wxSizer:wxSizer()

       setSizer(This, Sizer, Options :: [Option]) -> ok

              Types:

                 This = wxWindow()
                 Sizer = wxSizer:wxSizer()
                 Option = {deleteOld, boolean()}

              Sets the window to have the given layout sizer.

              The  window  will  then  own the object, and will take care of its deletion. If an existing layout
              constraints object is already owned by the window, it will be deleted if the  deleteOld  parameter
              is true.

              Note that this function will also call setAutoLayout/2 implicitly with true parameter if the sizer
              is non-NULL and false otherwise so that the sizer will be effectively used to  layout  the  window
              children whenever it is resized.

              Remark: SetSizer enables and disables Layout automatically.

       setSizerAndFit(This, Sizer) -> ok

              Types:

                 This = wxWindow()
                 Sizer = wxSizer:wxSizer()

       setSizerAndFit(This, Sizer, Options :: [Option]) -> ok

              Types:

                 This = wxWindow()
                 Sizer = wxSizer:wxSizer()
                 Option = {deleteOld, boolean()}

              Associate the sizer with the window and set the window size and minimal size accordingly.

              This method calls setSizer/3 and then wxSizer:setSizeHints/2 which sets the initial window size to
              the size needed to accommodate all sizer elements and sets the minimal size to the same size, this
              preventing  the  user  from resizing this window to be less than this minimal size (if it's a top-
              level window which can be directly resized by the user).

       setThemeEnabled(This, Enable) -> ok

              Types:

                 This = wxWindow()
                 Enable = boolean()

              This function tells a window if it should use the system's  "theme"  code  to  draw  the  windows'
              background instead of its own background drawing code.

              This  does not always have any effect since the underlying platform obviously needs to support the
              notion of themes in user defined windows. One such platform is GTK+ where windows can  have  (very
              colourful) backgrounds defined by a user's selected theme.

              Dialogs,  notebook  pages  and  the  status  bar have this flag set to true by default so that the
              default look and feel is simulated best.

              See: getThemeEnabled/1

       setToolTip(This, TipString) -> ok

       setToolTip(This, Tip) -> ok

              Types:

                 This = wxWindow()
                 Tip = wxToolTip:wxToolTip()

              This is an overloaded member function,  provided  for  convenience.  It  differs  from  the  above
              function only in what argument(s) it accepts.

       setVirtualSize(This, Size) -> ok

              Types:

                 This = wxWindow()
                 Size = {W :: integer(), H :: integer()}

              This  is  an  overloaded  member  function,  provided  for  convenience. It differs from the above
              function only in what argument(s) it accepts.

       setVirtualSize(This, Width, Height) -> ok

              Types:

                 This = wxWindow()
                 Width = Height = integer()

              Sets the virtual size of the window in pixels.

              See: Overview windowsizing

       setWindowStyle(This, Style) -> ok

              Types:

                 This = wxWindow()
                 Style = integer()

              See setWindowStyleFlag/2 for more info.

       setWindowStyleFlag(This, Style) -> ok

              Types:

                 This = wxWindow()
                 Style = integer()

              Sets the style of the window.

              Please note that some styles cannot be changed after the window creation and that refresh/2  might
              need to be called after changing the others for the change to take place immediately.

              See Window styles for more information about flags.

              See: getWindowStyleFlag/1

       setWindowVariant(This, Variant) -> ok

              Types:

                 This = wxWindow()
                 Variant = wx:wx_enum()

              Chooses a different variant of the window display to use.

              Window variants currently just differ in size, as can be seen from ?wxWindowVariant documentation.
              Under all platforms but macOS, this function does nothing more than change the font  used  by  the
              window.  However under macOS it is implemented natively and selects the appropriate variant of the
              native widget, which has better appearance than just scaled down  or  up  version  of  the  normal
              variant, so it should be preferred to directly tweaking the font size.

              By default the controls naturally use the normal variant.

       shouldInheritColours(This) -> boolean()

              Types:

                 This = wxWindow()

              Return true from here to allow the colours of this window to be changed by inheritAttributes/1.

              Returning false forbids inheriting them from the parent window.

              The  base class version returns false, but this method is overridden in wxControl where it returns
              true.

       show(This) -> boolean()

              Types:

                 This = wxWindow()

       show(This, Options :: [Option]) -> boolean()

              Types:

                 This = wxWindow()
                 Option = {show, boolean()}

              Shows or hides the window.

              You may need to call raise/1 for a top level window if you want to bring it to top, although  this
              is not needed if show/2 is called immediately after the frame creation.

              Notice that the default state of newly created top level windows is hidden (to allow you to create
              their contents without flicker) unlike for all  the  other,  not  derived  from  wxTopLevelWindow,
              windows that are by default created in the shown state.

              Return:  true  if  the  window  has  been  shown or hidden or false if nothing was done because it
              already was in the requested state.

              See: isShown/1, hide/1, wxRadioBox:show/3, wxShowEvent

       thaw(This) -> ok

              Types:

                 This = wxWindow()

              Re-enables window updating after a previous call to freeze/1.

              To really thaw the control, it must be called exactly the same number of times as freeze/1.

              If the window has any children, they are recursively thawed too.

              See: wxWindowUpdateLocker (not implemented in wx), freeze/1, isFrozen/1

       transferDataFromWindow(This) -> boolean()

              Types:

                 This = wxWindow()

              Transfers values from child controls to data areas specified by their validators.

              Returns false if a transfer failed.

              Notice that this also calls transferDataFromWindow/1 for all children recursively.

              See: transferDataToWindow/1, wxValidator (not implemented in wx), validate/1

       transferDataToWindow(This) -> boolean()

              Types:

                 This = wxWindow()

              Transfers values to child controls from data areas specified by their validators.

              Notice that this also calls transferDataToWindow/1 for all children recursively.

              Return: Returns false if a transfer failed.

              See: transferDataFromWindow/1, wxValidator (not implemented in wx), validate/1

       update(This) -> ok

              Types:

                 This = wxWindow()

              Calling this method immediately repaints the invalidated  area  of  the  window  and  all  of  its
              children  recursively  (this  normally  only happens when the flow of control returns to the event
              loop).

              Notice that this function doesn't invalidate any area of the window so nothing happens if  nothing
              has  been  invalidated  (i.e.  marked  as  requiring a redraw). Use refresh/2 first if you want to
              immediately redraw the window unconditionally.

       updateWindowUI(This) -> ok

              Types:

                 This = wxWindow()

       updateWindowUI(This, Options :: [Option]) -> ok

              Types:

                 This = wxWindow()
                 Option = {flags, integer()}

              This function sends one or more wxUpdateUIEvent to the window.

              The particular implementation depends on the window; for example a wxToolBar will send  an  update
              UI event for each toolbar button, and a wxFrame will send an update UI event for each menubar menu
              item.

              You can call this function from your application to ensure that your  UI  is  up-to-date  at  this
              point  (as  far as your wxUpdateUIEvent handlers are concerned). This may be necessary if you have
              called wxUpdateUIEvent:setMode/1 or wxUpdateUIEvent:setUpdateInterval/1 to limit the overhead that
              wxWidgets  incurs  by  sending  update UI events in idle time. flags should be a bitlist of one or
              more of the ?wxUpdateUI enumeration.

              If you are calling this function from an OnInternalIdle or OnIdle function, make sure you pass the
              wxUPDATE_UI_FROMIDLE flag, since this tells the window to only update the UI elements that need to
              be updated in idle time. Some windows update their elements only when necessary, for example  when
              a  menu  is  about  to be shown. The following is an example of how to call UpdateWindowUI from an
              idle function.

              See:  wxUpdateUIEvent,  DoUpdateWindowUI()  (not  implemented  in   wx),   OnInternalIdle()   (not
              implemented in wx)

       validate(This) -> boolean()

              Types:

                 This = wxWindow()

              Validates the current values of the child controls using their validators.

              Notice that this also calls validate/1 for all children recursively.

              Return: Returns false if any of the validations failed.

              See: transferDataFromWindow/1, transferDataToWindow/1, wxValidator (not implemented in wx)

       warpPointer(This, X, Y) -> ok

              Types:

                 This = wxWindow()
                 X = Y = integer()

              Moves the pointer to the given position on the window.

              Note:  Apple  Human  Interface  Guidelines  forbid moving the mouse cursor programmatically so you
              should avoid using this function in Mac applications (and probably avoid using it under the  other
              platforms without good reason as well).

       setTransparent(This, Alpha) -> boolean()

              Types:

                 This = wxWindow()
                 Alpha = integer()

              Set the transparency of the window.

              If  the  system supports transparent windows, returns true, otherwise returns false and the window
              remains fully opaque. See also canSetTransparent/1.

              The parameter alpha is in the range 0..255 where 0 corresponds to a fully transparent  window  and
              255  to the fully opaque one. The constants wxIMAGE_ALPHA_TRANSPARENT and wxIMAGE_ALPHA_OPAQUE can
              be used.

       canSetTransparent(This) -> boolean()

              Types:

                 This = wxWindow()

              Returns true if the system supports transparent windows and calling setTransparent/2 may succeed.

              If this function returns false, transparent windows are definitely not supported  by  the  current
              system.

       isDoubleBuffered(This) -> boolean()

              Types:

                 This = wxWindow()

              Returns  true if the window contents is double-buffered by the system, i.e. if any drawing done on
              the window is really done on a temporary backing surface and transferred to the screen all at once
              later.

              See: wxBufferedDC

       setDoubleBuffered(This, On) -> ok

              Types:

                 This = wxWindow()
                 On = boolean()

              Turn on or off double buffering of the window if the system supports it.

       getContentScaleFactor(This) -> number()

              Types:

                 This = wxWindow()

              Returns the factor mapping logical pixels of this window to physical pixels.

              This  function  can be used to portably determine the number of physical pixels in a window of the
              given size, by multiplying the window size by the value returned from  it.  I.e.  it  returns  the
              factor  converting  window coordinates to "content view" coordinates, where the view can be just a
              simple window displaying a wxBitmap or wxGLCanvas or any other kind of window rendering  arbitrary
              "content" on screen.

              For  the platforms not doing any pixel mapping, i.e. where logical and physical pixels are one and
              the same, this function always returns 1.0 and so using it is, in principle, unnecessary and could
              be  avoided  by  using  preprocessor  check  for  wxHAVE_DPI_INDEPENDENT_PIXELS not being defined,
              however using this function  unconditionally  under  all  platforms  is  usually  simpler  and  so
              preferable.

              Note:  Current behaviour of this function is compatible with wxWidgets 3.0, but different from its
              behaviour in versions 3.1.0 to 3.1.3, where it returned the  same  value  as  getDPIScaleFactor/1.
              Please  use  the  other function if you need to use a scaling factor greater than 1.0 even for the
              platforms without wxHAVE_DPI_INDEPENDENT_PIXELS, such as wxMSW.

              Since: 2.9.5

       getDPI(This) -> {W :: integer(), H :: integer()}

              Types:

                 This = wxWindow()

              Return the DPI of the display used by this window.

              The returned value can be different for different windows on systems with support for  per-monitor
              DPI values, such as Microsoft Windows 10.

              If the DPI is not available, returns {Width,Height} object.

              See: wxDisplay:getPPI/1, wxDPIChangedEvent (not implemented in wx)

              Since: 3.1.3

       fromDIP(D, W) -> integer()

       fromDIP(Sz, W) -> {W :: integer(), H :: integer()}

       fromDIP(This, D) -> integer()

       fromDIP(This, Sz) -> {W :: integer(), H :: integer()}

              Types:

                 This = wxWindow()
                 Sz = {W :: integer(), H :: integer()}

              Convert DPI-independent pixel values to the value in pixels appropriate for the current toolkit.

              A  DPI-independent  pixel  is  just  a  pixel  at the standard 96 DPI resolution. To keep the same
              physical size at higher resolution, the physical pixel value must be scaled by getDPIScaleFactor/1
              but  this  scaling may be already done by the underlying toolkit (GTK+, Cocoa, ...) automatically.
              This method performs the conversion only if it is not already done by the lower level toolkit  and
              so  by  using  it  with pixel values you can guarantee that the physical size of the corresponding
              elements will remain the same in all resolutions under all  platforms.  For  example,  instead  of
              creating  a  bitmap of the hard coded size of 32 pixels you should use to avoid using tiny bitmaps
              on high DPI screens.

              Notice that this function is only needed when using hard coded pixel values. It is  not  necessary
              if  the  sizes  are  already based on the DPI-independent units such as dialog units or if you are
              relying on the controls automatic best size determination and using sizers to lay out them.

              Also note that if either component of sz has the special value of -1,  it  is  returned  unchanged
              independently  of  the  current  DPI,  to preserve the special value of -1 in wxWidgets API (it is
              often used to mean "unspecified").

              Since: 3.1.0

       toDIP(D, W) -> integer()

       toDIP(Sz, W) -> {W :: integer(), H :: integer()}

       toDIP(This, D) -> integer()

       toDIP(This, Sz) -> {W :: integer(), H :: integer()}

              Types:

                 This = wxWindow()
                 Sz = {W :: integer(), H :: integer()}

              Convert pixel values of the current toolkit to DPI-independent pixel values.

              A DPI-independent pixel is just a pixel at the standard  96  DPI  resolution.  To  keep  the  same
              physical size at higher resolution, the physical pixel value must be scaled by getDPIScaleFactor/1
              but this scaling may be already done by the underlying toolkit (GTK+, Cocoa,  ...)  automatically.
              This method performs the conversion only if it is not already done by the lower level toolkit, For
              example, you may want to use this to store window sizes and positions so that they can be  re-used
              regardless of the display DPI:

              Also  note  that  if  either component of sz has the special value of -1, it is returned unchanged
              independently of the current DPI, to preserve the special value of -1  in  wxWidgets  API  (it  is
              often used to mean "unspecified").

              Since: 3.1.0