oracular (6) caveexpress-editor.6.gz

Provided by: caveexpress_2.5.2-2_amd64 bug

NAME

       caveexpress - 2D platformer with physics-based gameplay

SYNOPSIS

       caveexpress [option]

DESCRIPTION

       Caveexpress  is  a  classic  2D  platformer with physics-based gameplay and dozens of levels. Master your
       pedal-powered flying machine to pick up packages from your cave-dwelling clients and drop them off at the
       collection point.

       But beware! Mighty mastodons, terrifying pterodactyls and others would rather see you extinct.

OPTIONS

       -server
              Start the server for the game (headless mode).

       -set <varname> <value>
              Change the value of a config variable.

CONSOLE COMMANDS

       Open the in-game console with SHIFT+ESC. Just type a config variable name there to get the current value.
       The console commands can also be triggered from the commandline by just putting a - in front of it.

       -loglevel <LEVEL>
              Possible level values are: TRACE, DEBUG, INFO, WARN, ERROR

CONFIG VARIABLES

       These variables can be modified by using the -set command - or by providing default values  for  some  of
       them in the config.lua file in the asset directory. You can override any file by putting it into the same
       subdir as in your installation folder into ~/.local/share/caveexpress

       alreadyrated

       amountoffruitsforanewlife

       blue

       box2d_contactimpulse
              If physics debug rendering is activated, this can add more details to it

       box2d_contactnormals
              If physics debug rendering is activated, this can add more details to it

       box2d_frictionnormals
              If physics debug rendering is activated, this can add more details to it

       damagethreshold

       debug

       debugSleep

       debugentity

       debugui

       editor-lastmap

       forcefingercontrol

       fpslimit

       frontend
              Change the rendering frontend that is used by the game.  Possible  values  are:  sdl,  opengl  and
              opengles2

       fruitcollectdelayforanewlife

       fruithitpoints

       fullscreen
              Set to false to start in windowed mode - also see width and height vars.

       gamecontroller

       gamecontrollertriggeraxis

       godmode

       googleplaystate

       grabmouse

       green

       height -1 will pick the desktop height

       language

       launchcount

       mapfinishedcounter

       maxhitpoints

       maxzoom

       minzoom

       mode

       mousespeed

       musicvolume

       name   The user name that is used in multiplayer games

       ncurses
              If you start in headless mode via -server you can disable the ncurses interface by setting this to
              false

       network

       npcflyingspeed

       particles

       persister

       port

       red

       referencetimefactor

       renderer
              If you have frontend set to sdl, you can change the renderer that sdl is using. Refer to  the  SDL
              documentation for a list of valid options here.

       rendertotexture

       servername

       showcursor

       showfps

       sound

       soundengine

       testpayment

       testscreenpadding

       texturesize

       volume

       vsync

       waterparticle

       width  -1 will pick the desktop width

HOMEPAGE

       http://www.caveproductions.org

       Copyright © 2014-2016 by Martin Gerhardy.  Source code licensed under GPL3 - assets under CC BY-SA 3.0.