oracular (6) gobpack.6.gz

Provided by: jumpnbump_1.61-4_amd64 bug

NAME

       jumpnbump - Cute multiplayer platform game with bunnies

SYNOPSIS

       jumpnbump   [-dat  levelname]  [-server  clients_number]  [-connect  hostname]  [-fullscreen]  [-nosound]
       [-musicnosound] [-nogore] [-noflies] [-mirror] [-scaleup] [-v] [-h]

DESCRIPTION

       You, as a bunny, have to jump on your opponents to make them explode. It's a true multiplayer  game,  you
       can't play this alone.  It has network support.

OPTIONS

       -dat levelname
              Load levelname and use it as the level for this game.

       -server clients_number
              Start  as a server waiting on port TCP 11111 and wait for client_numbers clients to connect before
              starting the game.

       -connect hostname
              Connect (using IP network) to remote server hostname.

       -fullscreen
              Run Jump 'n Bump in fullscreen mode.

       -nosound
              Run Jump 'n Bump without sound.

       -musicnosound
              Run Jump 'n Bump with music but no sound effects.

       -nogore
              Play without blood, familymode.

       -noflies
              Disable flies.

       -mirror
              Play with mirrored level.

       -scaleup
              Play with doublesize resolution (800x512).

       -h     Print help.

       -v     Print version, compile time and if network code is compiled in.

USAGE

       The goal of the game is to jump on the other players. Each rabbit has three control keys.

       Player 1 (Dott)
              Left - Left
              Right - Right
              Jump - Up

       Player 2 (Jiffy)
              Left - A
              Right - D
              Jump - W

       Player 3 (Fizz)
              Left - J
              Right - L
              Jump - I

       Player 4 (Mijji)
              Left - 4
              Right - 5
              Jump - 8

       In the game
              Turn on/off computer play (AI) of bunny 1 - 1
              Turn on/off computer play (AI) of bunny 2 - 2
              Turn on/off computer play (AI) of bunny 3 - 3
              Turn on/off computer play (AI) of bunny 4 - 4

SECRET CODES

       You can type these while in the game
       jetpack - you can fly
       pogostick - the bunnies keep jumping
       bunniesinspace - gravity is lower, you can jump higher
       lordoftheflies - the flies are attracted
       bloodisthickerthanwater - water turns to blood

LEVELS

       There are two programs to help you make your own levels: jnbpack and jnbunpack.

       jnbpack -o /tmp/newlevel.dat <file1> <file2> <file3> etc

       or you can just put all the files in a dir, cd to that dir and do

       jnbpack -o /tmp/newlevel.dat *

       and it will put all the files in the current dir inside the packfile.  Don't try things like  jnbpack  -o
       stuff.dat ../file.c because it will add "../file.c" as the filename in the packfile, which won't work.

       jnbunpack level.dat
       will unpack it in the current directory.

       With  gobpack  you can convert .gob files (which are sprites, described in gob.txt) into .pcx files which
       you can edit with gimp for example, then convert back to a .gob and use it in your own level.

       gobpack -u font menu.pcx

       will unpack font.gob using the color palette from menu.pcx and write the  files  font.pcx  font.txt.  The
       other gob files should use level.pcx for the correct palette.

       gobpack font

       will  generate  font.gob  from  font.pcx  and  the  specifications in font.txt.  The .pcx files should be
       resaved with another program, as they are not packed and are thus very large.

AUTHORS

       Chuck  Mason   <cemason@users.sourceforge.net>,   Jon   Atkins   <jcatki@home.com>,   Philippe   Brochard
       <phil.brochard@wanadoo.fr>,  Gürkan  Sengün  <gurkan@linuks.mine.nu>, Florian Schulze <crow@icculus.org>,
       Ricardo Cruz <rick2@aeiou.pt> and "timecop" <timecop@japan.co.jp> are the authors of Jump 'n Bump.

       This program is a UNIX port of the old DOS game by brainchilddesign.

       This manual page was written for the Debian GNU/Linux distribution because the original program does  not
       have a manual page.

       This  manual  page  was  written by Joe Wreschnig <piman@sacredchao.net>, for the Debian GNU/Linux system
       (but may be used by others). The manual page is kept up to date by Gürkan Sengün <gurkan@linuks.mine.nu>.

                                                August 25th, 2002                                Jump 'n Bump(6)