plucky (1) texture-font-to-pascal.1.gz

Provided by: fp-units-castle-game-engine_7.0~alpha.3+dfsg2-3_amd64 bug

NAME

       texture-font-to-pascal - convert ttf font to a Pascal source file

DESCRIPTION

       texture-font-to-pascal:  convert  font  file (like TTF or OTF) to a Pascal source file, based on types in
       Castle Game Engine CastleTextureFontData unit.

   Usage:
              texture-font-to-pascal [options...] MyFontFile.ttf

   Available options:
       -h / --help
              Print this help message and exit.

       --size=FONT-SIZE

       --no-anti-alias

       --sample-text=TEXT
              Load (if existing in the font file) all the listed characters. You can use this parameter multiple
              times.

       --sample-text-file=TEXT-FILE-NAME
              Load  (if  existing in the font file) all the characters used in given text file. You can use this
              parameter multiple times.

       --sample-code=TEXT
              Load (if existing in the font file) the listed character code. You can use this parameter multiple
              times.

       --sample-get-text-mo=URL
              Load  (if existing in the font file) all the character codes present in translated strings in URL.
              URL must point to a GetText MO file, it can be a regular  filename  as  well.  You  can  use  this
              parameter multiple times.

       --only-sample-text
              Load  only  characters  from  --sample-text and --sample-code, do not add standard ASCII chars. By
              default we add standard ASCII chars, regardless of --sample-text and --sample-code.

       --function-name=PASCAL-FUNCTION-NAME
              Set function name to access the font. By default we automatically calculate it based on font  name
              and size.

       --unit-name=PASCAL-UNIT-NAME
              Set  generated  unit  name.  This also determines the output filename. By default we automatically
              calculate it based on function name (which in turn is automatically calculated based on font  name
              and size).

       --debug-log
              See the log, showing e.g. the font image size.

       --debug-font-image
              Write to disk font images as png.

       texture-font-to-pascal  version  1.0.   Using  Castle  Game  Engine ( https://castle-engine.io/ ) version
       7.0-alpha.3.  Compiled with FPC 3.2.2.  Platform: Desktop, OS: Linux,  CPU:  x86_64  (code  compiled  for
       64-bit architecture).