plucky (3) SDL_CreateSurfaceFrom.3.gz

NAME
SDL_CreateSurfaceFrom - Allocate a new surface with a specific pixel format and existing pixel data.
HEADER FILE
Defined in SDL3/SDL_surface.h
SYNOPSIS
#include "SDL3/SDL.h" SDL_Surface * SDL_CreateSurfaceFrom(int width, int height, SDL_PixelFormat format, void *pixels, int pitch);
DESCRIPTION
No copy is made of the pixel data. Pixel data is not managed automatically; you must free the surface before you free the pixel data. Pitch is the offset in bytes from one row of pixels to the next, e.g. width*4 for SDL_PIXELFORMAT_RGBA8888 . You may pass NULL for pixels and 0 for pitch to create a surface that you will fill in with valid values later.
FUNCTION PARAMETERS
width the width of the surface. height the height of the surface. format the SDL_PixelFormat for the new surface's pixel format. pixels a pointer to existing pixel data. pitch the number of bytes between each row, including padding.
RETURN VALUE
( SDL_Surface *) Returns the new SDL_Surface structure that is created or NULL on failure; call SDL_GetError () for more information.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_CreateSurface(3), •(3), SDL_DestroySurface(3)