plucky (3) SDL_GL_LoadLibrary.3.gz

Provided by: libsdl3-doc_3.2.4+ds-2_all bug

NAME

       SDL_GL_LoadLibrary - Dynamically load an OpenGL library.

HEADER FILE

       Defined in SDL3/SDL_video.h

SYNOPSIS

       #include "SDL3/SDL.h"

       bool SDL_GL_LoadLibrary(const char *path);

DESCRIPTION

       This  should  be  done after initializing the video driver, but before creating any OpenGL windows. If no
       OpenGL library is loaded, the default library will be loaded upon creation of the first OpenGL window.

       If you do this, you need to retrieve all of the GL functions  used  in  your  program  from  the  dynamic
       library using

       SDL_GL_GetProcAddress ().

FUNCTION PARAMETERS

       path   the platform dependent OpenGL library name, or NULL to open the default OpenGL library.

RETURN VALUE

       Returns true on success or false on failure; call

       SDL_GetError () for more information.

THREAD SAFETY

       This function should only be called on the main thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_GL_GetProcAddress(3), (3), SDL_GL_UnloadLibrary(3)