plucky (3) SDL_GL_SetAttribute.3.gz

NAME
SDL_GL_SetAttribute - Set an OpenGL window attribute before window creation.
HEADER FILE
Defined in SDL3/SDL_video.h
SYNOPSIS
#include "SDL3/SDL.h" bool SDL_GL_SetAttribute(SDL_GLAttr attr, int value);
DESCRIPTION
This function sets the OpenGL attribute attr to value . The requested attributes should be set before creating an OpenGL window. You should use SDL_GL_GetAttribute () to check the values after creating the OpenGL context, since the values obtained can differ from the requested ones.
FUNCTION PARAMETERS
attr an SDL_GLAttr enum value specifying the OpenGL attribute to set. value the desired value for the attribute.
RETURN VALUE
Returns true on success or false on failure; call SDL_GetError () for more information.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_GL_GetAttribute(3), •(3), SDL_GL_ResetAttributes(3)