plucky (3) SDL_GetMouseState.3.gz

NAME
SDL_GetMouseState - Query SDL's cache for the synchronous mouse button state and the window-relative SDL- cursor position.
HEADER FILE
Defined in SDL3/SDL_mouse.h
SYNOPSIS
#include "SDL3/SDL.h" SDL_MouseButtonFlags SDL_GetMouseState(float *x, float *y);
DESCRIPTION
This function returns the cached synchronous state as SDL understands it from the last pump of the event queue. To query the platform for immediate asynchronous state, use SDL_GetGlobalMouseState . Passing non-NULL pointers to x or y will write the destination with respective x or y coordinates relative to the focused window. In Relative Mode, the SDL-cursor's position usually contradicts the platform-cursor's position as manually calculated from SDL_GetGlobalMouseState () and SDL_GetWindowPosition .
FUNCTION PARAMETERS
x a pointer to receive the SDL-cursor's x-position from the focused window's top left corner, can be NULL if unused. y a pointer to receive the SDL-cursor's y-position from the focused window's top left corner, can be NULL if unused.
RETURN VALUE
( SDL_MouseButtonFlags ) Returns a 32-bit bitmask of the button state that can be bitwise-compared against the SDL_BUTTON_MASK (X) macro.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_GetGlobalMouseState(3), •(3), SDL_GetRelativeMouseState(3)