Provided by: libsdl3-doc_3.2.4+ds-2_all 

NAME
SDL_Init - Initialize the SDL library.
HEADER FILE
Defined in SDL3/SDL_init.h
SYNOPSIS
#include "SDL3/SDL.h" bool SDL_Init(SDL_InitFlags flags);
DESCRIPTION
SDL_Init () simply forwards to calling SDL_InitSubSystem (). Therefore, the two may be used interchangeably. Though for readability of your code SDL_InitSubSystem () might be preferred. The file I/O (for example: SDL_IOFromFile ) and threading ( SDL_CreateThread ) subsystems are initialized by default. Message boxes ( SDL_ShowSimpleMessageBox ) also attempt to work without initializing the video subsystem, in hopes of being useful in showing an error dialog when SDL_Init fails. You must specifically initialize other subsystems if you use them in your application. Logging (such as SDL_Log ) works without initialization, too. flags may be any of the following OR'd together: • SDL_INIT_AUDIO : audio subsystem; automatically initializes the events subsystem • SDL_INIT_VIDEO : video subsystem; automatically initializes the events subsystem, should be initialized on the main thread. • SDL_INIT_JOYSTICK : joystick subsystem; automatically initializes the events subsystem • SDL_INIT_HAPTIC : haptic (force feedback) subsystem • SDL_INIT_GAMEPAD : gamepad subsystem; automatically initializes the joystick subsystem • SDL_INIT_EVENTS : events subsystem • SDL_INIT_SENSOR : sensor subsystem; automatically initializes the events subsystem • SDL_INIT_CAMERA : camera subsystem; automatically initializes the events subsystem Subsystem initialization is ref-counted, you must call SDL_QuitSubSystem () for each SDL_InitSubSystem () to correctly shutdown a subsystem manually (or call SDL_Quit () to force shutdown). If a subsystem is already loaded then this call will increase the ref-count and return. Consider reporting some basic metadata about your application before calling SDL_Init , using either SDL_SetAppMetadata () or SDL_SetAppMetadataProperty ().
FUNCTION PARAMETERS
flags subsystem initialization flags.
RETURN VALUE
Returns true on success or false on failure; call SDL_GetError () for more information.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_SetAppMetadata(3), •(3), SDL_SetAppMetadataProperty(3), •(3), SDL_InitSubSystem(3), •(3), SDL_Quit(3), •(3), SDL_SetMainReady(3), •(3), SDL_WasInit(3)