plucky (3) SDL_LoadWAV_IO.3.gz

Provided by: libsdl3-doc_3.2.4+ds-2_all bug

NAME

       SDL_LoadWAV_IO - Load the audio data of a WAVE file into memory.

HEADER FILE

       Defined in SDL3/SDL_audio.h

SYNOPSIS

       #include "SDL3/SDL.h"

       bool SDL_LoadWAV_IO(SDL_IOStream *src, bool closeio, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len);

DESCRIPTION

       Loading  a  WAVE file requires src , spec , audio_buf and audio_len to be valid pointers. The entire data
       portion of the file is then loaded into memory and decoded if necessary.

       Supported formats are RIFF WAVE files with the formats PCM (8, 16, 24,  and  32  bits),  IEEE  Float  (32
       bits), Microsoft ADPCM and IMA ADPCM (4 bits), and A-law and mu-law (8 bits). Other formats are currently
       unsupported and cause an error.

       If this function succeeds, the return value is zero and the pointer to the audio data  allocated  by  the
       function is written to audio_buf and its length in bytes to audio_len . The SDL_AudioSpec
        members freq , channels , and format are set to the values of the audio data in the buffer.

       It's necessary to use SDL_free () to free the audio data returned in audio_buf when it is no longer used.

       Because  of  the underspecification of the .WAV format, there are many problematic files in the wild that
       cause issues with strict decoders. To provide compatibility with these files, this decoder is lenient  in
       regards to the truncation of the file, the fact chunk, and the size of the RIFF chunk. The hints

        SDL_HINT_WAVE_RIFF_CHUNK_SIZE ,

        SDL_HINT_WAVE_TRUNCATION , and

        SDL_HINT_WAVE_FACT_CHUNK can be used to tune the behavior of the loading process.

       Any  file  that  is  invalid (due to truncation, corruption, or wrong values in the headers), too big, or
       unsupported causes an error. Additionally, any critical I/O error from the data source will terminate the
       loading process with an error. The function returns NULL on error and in all cases (with the exception of
       src being NULL), an appropriate error message will be set.

       It is required that the data source supports seeking.

       Example:

              SDL_LoadWAV_IO(SDL_IOFromFile("sample.wav", "rb"), true, &spec, &buf, &len);

       Note that the SDL_LoadWAV
        function does this same thing for you, but in a less messy way:

              SDL_LoadWAV("sample.wav", &spec, &buf, &len);

FUNCTION PARAMETERS

       src    the data source for the WAVE data.

       closeio
              if true, calls SDL_CloseIO () on src before returning, even in the case of an error.

       spec   a pointer to an SDL_AudioSpec
               that will be set to the WAVE data's format details on successful return.

       audio_buf
              a pointer filled with the audio data, allocated by the function.

       audio_len
              a pointer filled with the length of the audio data buffer in bytes.

RETURN VALUE

       Returns true on success.  audio_buf will be filled with a pointer to an allocated buffer  containing  the
       audio data, and audio_len is filled with the length of that audio buffer in bytes.

       This  function  returns  false  if  the  .WAV  file  cannot be opened, uses an unknown data format, or is
       corrupt; call SDL_GetError () for more information.

       When the application is done with the data returned in audio_buf , it should call SDL_free () to  dispose
       of it.

THREAD SAFETY

       It is safe to call this function from any thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_free(3), (3), SDL_LoadWAV(3)