plucky (3) SDL_MapRGB.3.gz

Provided by: libsdl3-doc_3.2.4+ds-2_all bug

NAME

       SDL_MapRGB - Map an RGB triple to an opaque pixel value for a given pixel format.

HEADER FILE

       Defined in SDL3/SDL_pixels.h

SYNOPSIS

       #include "SDL3/SDL.h"

       Uint32 SDL_MapRGB(const SDL_PixelFormatDetails *format, const SDL_Palette *palette, Uint8 r, Uint8 g, Uint8 b);

DESCRIPTION

       This  function  maps  the  RGB color value to the specified pixel format and returns the pixel value best
       approximating the given RGB color value for the given pixel format.

       If the format has a palette (8-bit) the index of the closest  matching  color  in  the  palette  will  be
       returned.

       If the specified pixel format has an alpha component it will be returned as all 1 bits (fully opaque).

       If  the pixel format bpp (color depth) is less than 32-bpp then the unused upper bits of the return value
       can safely be ignored (e.g., with a 16-bpp format the return value can be assigned  to  a  Uint16  ,  and
       similarly a Uint8 for an 8-bpp format).

FUNCTION PARAMETERS

       format a pointer to SDL_PixelFormatDetails
               describing the pixel format.

       palette
              an optional palette for indexed formats, may be NULL.

       r      the red component of the pixel in the range 0-255.

       g      the green component of the pixel in the range 0-255.

       b      the blue component of the pixel in the range 0-255.

RETURN VALUE

       ( Uint32 ) Returns a pixel value.

THREAD SAFETY

       It is safe to call this function from any thread, as long as the palette is not modified.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_GetPixelFormatDetails(3), (3), SDL_GetRGB(3), (3), SDL_MapRGBA(3), (3), SDL_MapSurfaceRGB(3)