plucky (3) SDL_PushEvent.3.gz

Provided by: libsdl3-doc_3.2.4+ds-2_all bug

NAME

       SDL_PushEvent - Add an event to the event queue.

HEADER FILE

       Defined in SDL3/SDL_events.h

SYNOPSIS

       #include "SDL3/SDL.h"

       bool SDL_PushEvent(SDL_Event *event);

DESCRIPTION

       The  event  queue  can  actually be used as a two way communication channel.  Not only can events be read
       from the queue, but the user can also push their own events onto it.  event is a  pointer  to  the  event
       structure you wish to push onto the queue. The event is copied into the queue, and the caller may dispose
       of the memory pointed to after

       SDL_PushEvent () returns.

       Note: Pushing device input events onto the queue doesn't modify the state of the device within SDL.

       Note: Events pushed onto the queue with SDL_PushEvent () get passed through the event filter  but  events
       added with

       SDL_PeepEvents () do not.

       For pushing application-specific events, please use

       SDL_RegisterEvents () to get an event type that does not conflict with other code that also wants its own
       custom event types.

FUNCTION PARAMETERS

       event  the SDL_Event
               to be added to the queue.

RETURN VALUE

       Returns true on success, false if the event was filtered or on failure; call  SDL_GetError  ()  for  more
       information. A common reason for error is the event queue being full.

THREAD SAFETY

       It is safe to call this function from any thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_PeepEvents(3), (3), SDL_PollEvent(3), (3), SDL_RegisterEvents(3)