plucky (3) SDL_SaveBMP.3.gz

Provided by: libsdl3-doc_3.2.4+ds-2_all bug

NAME

       SDL_SaveBMP - Save a surface to a file.

HEADER FILE

       Defined in SDL3/SDL_surface.h

SYNOPSIS

       #include "SDL3/SDL.h"

       bool SDL_SaveBMP(SDL_Surface *surface, const char *file);

DESCRIPTION

       Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the BMP directly. Other RGB formats
       with 8-bit or higher get converted to a 24-bit surface or, if they have an alpha mask or a colorkey, to a
       32-bit surface before they are saved. YUV and paletted 1-bit and 4-bit formats are not supported.

FUNCTION PARAMETERS

       surface
              the SDL_Surface
               structure containing the image to be saved.

       file   a file to save to.

RETURN VALUE

       Returns true on success or false on failure; call

       SDL_GetError () for more information.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_LoadBMP(3), (3), SDL_SaveBMP_IO(3)