plucky (3) SDL_WaitThread.3.gz

Provided by: libsdl3-doc_3.2.4+ds-2_all bug

NAME

       SDL_WaitThread - Wait for a thread to finish.

HEADER FILE

       Defined in SDL3/SDL_thread.h

SYNOPSIS

       #include "SDL3/SDL.h"

       void SDL_WaitThread(SDL_Thread *thread, int *status);

DESCRIPTION

       Threads  that  haven't  been  detached  will remain until this function cleans them up. Not doing so is a
       resource leak.

       Once a thread has been cleaned up through this function, the

       SDL_Thread
        that references it becomes invalid and should not be referenced again. As such, only one thread may call

       SDL_WaitThread () on another.

       The return code from the thread function is placed in the area pointed to by status , if  status  is  not
       NULL.

       You may not wait on a thread that has been used in a call to

       SDL_DetachThread (). Use either that function or this one, but not both, or behavior is undefined.

       It is safe to pass a NULL thread to this function; it is a no-op.

       Note that the thread pointer is freed by this function and is not valid afterward.

FUNCTION PARAMETERS

       thread the SDL_Thread
               pointer that was returned from the SDL_CreateThread () call that started this thread.

       status a pointer filled in with the value returned from the thread function by its 'return', or -1 if the
              thread has been detached or isn't valid, may be NULL.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_CreateThread(3), (3), SDL_DetachThread(3)